/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 0 %{ #include "EntitiesMP/StdH/StdH.h" %} /* * * --->>> DON'T INSTANTIATE THIS CLASS <<<--- * */ event EStop { // stop your actions }; event EStart { // start your actions CEntityPointer penCaused, // who caused the trigger (transitive) }; event EActivate { // activate class (usually touch field) }; event EDeactivate { // deactivate class (usually touch field) }; event EEnvironmentStart { // activate environment classes }; event EEnvironmentStop { // deactivate environment classes }; event EEnd { // general purpose end of procedure event }; event ETrigger { // sent by trigger class CEntityPointer penCaused, // who caused the trigger (transitive) }; event ETeleportMovingBrush { // teleport moving brush }; event EReminder { // reminder event INDEX iValue, // value for return }; event EStartAttack { // OBSOLETE! }; event EStopAttack { // OBSOLETE! }; event EStopBlindness { // make enemy not blind any more }; event EStopDeafness { // make enemy not blind any more }; event EReceiveScore { // sent to player when enemy is killed INDEX iPoints }; event EKilledEnemy { // sent to player when enemy is killed }; event ESecretFound { // sent to player secret is found }; enum BoolEType { 0 BET_TRUE "True", // true 1 BET_FALSE "False", // false 2 BET_IGNORE "Ignore", // ignore }; enum EventEType { 0 EET_START "Start event", // start event 1 EET_STOP "Stop event", // stop event 2 EET_TRIGGER "Trigger event", // trigger event 3 EET_IGNORE "Don't send event", // don't send event (ignore) 4 EET_ACTIVATE "Activate event", // activate event 5 EET_DEACTIVATE "Deactivate event", // deactivate event 6 EET_ENVIRONMENTSTART "Start environment event", // start environment event 7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event 8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy 9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy 10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind 11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf 12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event }; // entity info structure enums enum EntityInfoBodyType { 1 EIBT_FLESH "Flesh", 2 EIBT_WATER "Water", 3 EIBT_ROCK "Rock ", 4 EIBT_FIRE "Fire ", 5 EIBT_AIR "Air ", 6 EIBT_BONES "Bones", 7 EIBT_WOOD "Wood ", 8 EIBT_METAL "Metal", 9 EIBT_ROBOT "Robot", 10 EIBT_ICE "Ice", }; enum MessageSound { 0 MSS_NONE "None", // no sound 1 MSS_INFO "Info", // just simple info }; enum ParticleTexture { 1 PT_STAR01 "Star01", 2 PT_STAR02 "Star02", 3 PT_STAR03 "Star03", 4 PT_STAR04 "Star04", 5 PT_STAR05 "Star05", 6 PT_STAR06 "Star06", 7 PT_STAR07 "Star07", 8 PT_STAR08 "Star08", 9 PT_BOUBBLE01 "Boubble01", 10 PT_BOUBBLE02 "Boubble02", 11 PT_WATER01 "Water01", 12 PT_WATER02 "Water02", 13 PT_SANDFLOW "Sand flow", 14 PT_WATERFLOW "Water flow", 15 PT_LAVAFLOW "Lava flow", }; enum SoundType { 0 SNDT_NONE "", // internal 1 SNDT_SHOUT "", // enemy shout when see player 2 SNDT_YELL "", // enemy is wounded (or death) 3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar) 4 SNDT_PLAYER "", // sound from player weapon or player is wounded }; // hit enum enum BulletHitType { 0 BHT_NONE "", // none 1 BHT_FLESH "", // flesh 2 BHT_BRUSH_STONE "", // brush stone 3 BHT_BRUSH_SAND "", // brush sand 4 BHT_BRUSH_WATER "", // brush water 5 BHT_BRUSH_UNDER_WATER "", // brush under water 6 BHT_ACID "", // acid 7 BHT_BRUSH_RED_SAND "", // brush red sand 8 BHT_BRUSH_GRASS "", // brush grass 9 BHT_BRUSH_WOOD "", // brush wood 10 BHT_BRUSH_SNOW "", // brush snow }; enum EffectParticlesType { 0 EPT_NONE "", // no partcicles 1 EPT_BULLET_STONE "", // bullet particles on stone 2 EPT_BULLET_SAND "", // bullet particles on sand 3 EPT_BULLET_WATER "", // bullet particles on water 4 EPT_BULLET_UNDER_WATER "", // bullet particles underwater 5 EPT_BULLET_RED_SAND "", // bullet particles on red sand 6 EPT_BULLET_GRASS "", // bullet particles on sand 7 EPT_BULLET_WOOD "", // bullet particles on sand 8 EPT_BULLET_SNOW "", // bullet particles on snow }; enum SprayParticlesType { 0 SPT_NONE "None", // no particles 1 SPT_BLOOD "Blood", // blood 2 SPT_BONES "Bones", // bones 3 SPT_FEATHER "Feather", // feather 4 SPT_STONES "Stones", // stones 5 SPT_WOOD "Wood", // wood 6 SPT_SLIME "Slime", // gizmo/beast slime 7 SPT_LAVA_STONES "Lava Stones", // lava stones 8 SPT_ELECTRICITY_SPARKS "Electricity sparks", // electricity sparks with blood 9 SPT_BEAST_PROJECTILE_SPRAY "Beast projectile spray", // beast projectile explosion sparks 10 SPT_SMALL_LAVA_STONES "Small Lava Stones", // small lava stones 11 SPT_AIRSPOUTS "Air", // air 12 SPT_ELECTRICITY_SPARKS_NO_BLOOD "Electricity w/o blood", // no blood electricity 13 SPT_PLASMA "Plasma", // plasma 14 SPT_GOO "Goo", // yellow bloodlike substance 15 SPT_TREE01 "Tree 01", // tree 01 16 SPT_COLOREDSTONE "Colored stone", // colored stone }; // weapon bits enum WeaponBits { 0 WB_00 "Knife", 1 WB_01 "Colt", 2 WB_02 "Double colt", 3 WB_03 "Single shotgun", 4 WB_04 "Double shotgun", 5 WB_05 "Tommygun", 6 WB_06 "Minigun", 7 WB_07 "Rocket launcher", 8 WB_08 "Grenade launcher", 9 WB_09 "Chainsaw", 10 WB_10 "Flamer", 11 WB_11 "Laser", 12 WB_12 "Sniper", 13 WB_13 "Ironcannon", 14 WB_14 "", 15 WB_15 "", 16 WB_16 "", 17 WB_17 "", 18 WB_18 "", 19 WB_19 "", 20 WB_20 "", 21 WB_21 "", 22 WB_22 "", 23 WB_23 "", 24 WB_24 "", 25 WB_25 "", 26 WB_26 "", 27 WB_27 "", 28 WB_28 "", 29 WB_29 "", 30 WB_30 "", 31 WB_31 "", }; // clasification bits enum ClasificationBits { 16 CB_00 "Bit 16", 17 CB_01 "Bit 17", 18 CB_02 "Bit 18", 19 CB_03 "Bit 19", 20 CB_04 "Bit 20", 21 CB_05 "Bit 21", 22 CB_06 "Bit 22", 23 CB_07 "Bit 23", 24 CB_08 "Bit 24", 25 CB_09 "Bit 25", 26 CB_10 "Bit 26", 27 CB_11 "Bit 27", 28 CB_12 "Bit 28", 29 CB_13 "Bit 29", 30 CB_14 "Bit 30", 31 CB_15 "Bit 31", }; // visibility bits enum VisibilityBits { 0 VB_00 "Bit 00", 1 VB_01 "Bit 01", 2 VB_02 "Bit 02", 3 VB_03 "Bit 03", 4 VB_04 "Bit 04", 5 VB_05 "Bit 05", 6 VB_06 "Bit 06", 7 VB_07 "Bit 07", 8 VB_08 "Bit 08", 9 VB_09 "Bit 09", 10 VB_10 "Bit 10", 11 VB_11 "Bit 11", 12 VB_12 "Bit 12", 13 VB_13 "Bit 13", 14 VB_14 "Bit 14", 15 VB_15 "Bit 15", }; event ESound { enum SoundType EsndtSound, CEntityPointer penTarget, }; event EScroll { BOOL bStart, CEntityPointer penSender, }; event ETextFX { BOOL bStart, CEntityPointer penSender, }; event EHudPicFX { BOOL bStart, CEntityPointer penSender, }; event ECredits { BOOL bStart, CEntityPointer penSender, }; // event for printing centered message event ECenterMessage { CTString strMessage, // the message TIME tmLength, // how long to keep it enum MessageSound mssSound, // sound to play }; // event for sending computer message to a player event EComputerMessage { CTFileName fnmMessage, // the message file }; // event for voice message to a player event EVoiceMessage { CTFileName fnmMessage, // the message file }; event EHitBySpaceShipBeam { }; class CGlobal : CEntity { name ""; thumbnail ""; properties: components: functions: procedures: Main(EVoid) { ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS"); } };