/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include #include #include #include #include "SDL.h" SDL_EventType WM_SYSKEYDOWN; SDL_EventType WM_LBUTTONDOWN; SDL_EventType WM_LBUTTONUP; SDL_EventType WM_RBUTTONDOWN; SDL_EventType WM_RBUTTONUP; SDL_EventType WM_PAINT; // This keeps the input subsystem in sync with everything else, by // making sure all SDL events tunnel through one function. extern int SE_SDL_InputEventPoll(SDL_Event *event); // !!! FIXME: maybe not try to emulate win32 here? BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin, UINT wMsgFilterMax, UINT wRemoveMsg) { ASSERT(msg != NULL); ASSERT(wRemoveMsg == PM_REMOVE); ASSERT(wMsgFilterMin == 0); ASSERT(wMsgFilterMax == 0); SDL_Event sdlevent; while (SE_SDL_InputEventPoll(&sdlevent)) { SDL_zerop(msg); msg->message = sdlevent.type; switch (sdlevent.type) { case SDL_MOUSEMOTION: msg->lParam = ( ((sdlevent.motion.y << 16) & 0xFFFF0000) | ((sdlevent.motion.x ) & 0x0000FFFF) ); return TRUE; case SDL_KEYDOWN: if (sdlevent.key.keysym.mod & KMOD_ALT) msg->message = WM_SYSKEYDOWN; // deliberate fall through... case SDL_KEYUP: if (sdlevent.key.keysym.sym == SDLK_BACKQUOTE) msg->unicode = '~'; // !!! FIXME: this is all a hack. #ifdef PLATFORM_PANDORA if(sdlevent.key.keysym.sym == SDLK_RCTRL) { msg->message = (sdlevent.type==SDL_KEYDOWN)?WM_RBUTTONDOWN:WM_RBUTTONUP; } else if(sdlevent.key.keysym.sym == SDLK_RSHIFT) { msg->message = (sdlevent.type==SDL_KEYDOWN)?WM_LBUTTONDOWN:WM_LBUTTONUP; } else #endif msg->wParam = sdlevent.key.keysym.sym; return TRUE; case SDL_TEXTINPUT: msg->wParam = sdlevent.text.text[0]; // !!! FIXME: dropping characters! return TRUE; case SDL_MOUSEWHEEL: if (sdlevent.wheel.y > 0) // wheel up msg->wParam = 120 << 16; // !!! FIXME: deal with actual y value. else if (sdlevent.wheel.y < 0) // wheel down msg->wParam = -(120 << 16); // !!! FIXME: deal with actual y value. return TRUE; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (sdlevent.button.button == SDL_BUTTON_LEFT) msg->message = (sdlevent.button.state == SDL_PRESSED) ? WM_LBUTTONDOWN : WM_LBUTTONUP; else if (sdlevent.button.button == SDL_BUTTON_RIGHT) msg->message = (sdlevent.button.state == SDL_PRESSED) ? WM_RBUTTONDOWN : WM_RBUTTONUP; return TRUE; case SDL_WINDOWEVENT: if (sdlevent.window.event == SDL_WINDOWEVENT_EXPOSED) { msg->message = WM_PAINT; return TRUE; } break; // These all map to WM_* things without any drama. case SDL_QUIT: return TRUE; default: break; } // switch } // while return FALSE; } // PeekMessage void TranslateMessage(MSG *msg) { // do nothing. } // TranslateMessage void DispatchMessage(MSG *msg) { // do nothing. } // DispatchMessage SHORT GetKeyState(int vk) { SHORT retval = 0; #ifdef PLATFORM_PANDORA Uint8 *keystate = SDL_GetKeyboardState(NULL); #endif switch (vk) { case VK_LBUTTON: if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_LMASK) retval = 0x8000; #ifdef PLATFORM_PANDORA if(keystate[SDL_SCANCODE_RSHIFT]) retval = 0x8000; #endif break; case VK_RBUTTON: if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_RMASK) retval = 0x8000; #ifdef PLATFORM_PANDORA if(keystate[SDL_SCANCODE_RCTRL]) retval = 0x8000; #endif break; case VK_MBUTTON: if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK) retval = 0x8000; break; default: STUBBED("this can't possibly be right, yeah?"); #ifdef PLATFORM_PANDORA if (keystate[SDL_GetScancodeFromKey((SDL_Keycode)vk)]) #else if (SDL_GetKeyboardState(NULL)[SDL_GetScancodeFromKey((SDL_Keycode)vk)]) #endif retval = 0x8000; break; } // switch return(retval); } // GetKeyState SHORT GetAsyncKeyState(int vk) { return(GetKeyState(vk)); } // GetAsyncKeyState BOOL GetCursorPos(LPPOINT lpPoint) { ASSERT(lpPoint != NULL); int x, y; SDL_GetMouseState(&x, &y); lpPoint->x = x; lpPoint->y = y; return(TRUE); } // GetCursorPos BOOL ScreenToClient(void *hWnd, LPPOINT lpPoint) { // do nothing. SDL returns points in client coordinates already. return 1; // success. :) } // ScreenToClient int ShowCursor(BOOL yes) { static int count = 0; count += (yes) ? 1 : -1; SDL_ShowCursor((count >= 0) ? SDL_TRUE : SDL_FALSE); return count; } // ShowCursor BOOL IsIconic(void *hwnd) { return (hwnd != NULL) && ((SDL_GetWindowFlags((SDL_Window *) hwnd) & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED); } // end of SDLEvents.cpp ...