/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" #include "StdH.h" #include "Models/Enemies/Eyeman/Eyeman.h" #include #include #line 21 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" // info structure static EntityInfo eiEyemanBig = { EIBT_FLESH, 140.0f, 0.0f, 1.4f, 0.0f, 0.0f, 1.0f, 0.0f, }; static EntityInfo eiEyemanSmall = { EIBT_FLESH, 120.0f, 0.0f, 1.4f, 0.0f, 0.0f, 1.0f, 0.0f, }; #define BITE_AIR 3.0f #define HIT_GROUND 2.0f #define FIRE_GROUND FLOAT3D(0.75f, 1.5f, -1.25f) void CEyeman::SetDefaultProperties(void) { m_EecChar = EYC_SOLDIER ; m_bInvisible = FALSE ; m_eeEnv = EYE_NORMAL ; m_bMumbleSoundPlaying = FALSE ; m_soMumble.SetOwner(this); m_soMumble.Stop_internal(); CEnemyFly::SetDefaultProperties(); } CTString CEyeman::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 77 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 78 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CTString str ; #line 79 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 80 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" str . PrintF (TRANS ("A Gnaar bit %s to death") , strPlayerName ); #line 81 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 82 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" str . PrintF (TRANS ("%s was beaten up by a Gnaar") , strPlayerName ); #line 83 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 84 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return str ; #line 85 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 86 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::Precache(void) { #line 87 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CEnemyBase :: Precache (); #line 88 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_IDLE ); #line 89 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_SIGHT ); #line 90 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_WOUND ); #line 91 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_BITE ); #line 92 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_PUNCH ); #line 93 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_DEATH ); #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PrecacheSound (SOUND_MUMBLE ); #line 95 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 98 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void * CEyeman::GetEntityInfo(void) { #line 99 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EecChar == EYC_SERGEANT ){ #line 100 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return & eiEyemanBig ; #line 101 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 102 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return & eiEyemanSmall ; #line 103 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 107 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 108 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 109 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 111 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(! IsOfClass (penInflictor , "Eyeman")){ #line 112 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CEnemyFly :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 114 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(dmtType == DMT_CHAINSAW && GetHealth () <= 0){ #line 116 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBlowUpAmount = 0; #line 117 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 118 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 119 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 122 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" BOOL CEyeman::FillEntityStatistics(EntityStats * pes) #line 123 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 124 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CEnemyBase :: FillEntityStatistics (pes ); #line 125 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" switch(m_EecChar ){ #line 126 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case EYC_SERGEANT : {pes -> es_strName += " Sergeant";}break ; #line 127 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case EYC_SOLDIER : {pes -> es_strName += " Soldier";}break ; #line 128 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 129 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInvisible ){ #line 130 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" pes -> es_strName += " Invisible"; #line 131 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 132 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return TRUE ; #line 133 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } const CTFileName & CEyeman::GetComputerMessageName(void)const { #line 136 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" static DECLARE_CTFILENAME (fnmSergeant , "Data\\Messages\\Enemies\\EyemanGreen.txt"); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" static DECLARE_CTFILENAME (fnmSoldier , "Data\\Messages\\Enemies\\EyemanPurple.txt"); #line 138 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" switch(m_EecChar ){ #line 139 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" default : ASSERT (FALSE ); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case EYC_SERGEANT : return fnmSergeant ; #line 141 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case EYC_SOLDIER : return fnmSoldier ; #line 142 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 143 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 145 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" BOOL CEyeman::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) #line 146 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 148 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInvisible ){ #line 149 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" colAmbient = C_WHITE ; #line 150 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return FALSE ; #line 151 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 152 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return CEnemyBase :: AdjustShadingParameters (vLightDirection , colLight , colAmbient ); #line 153 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 154 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 157 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" INDEX CEyeman::AnimForDamage(FLOAT fDamage) { #line 158 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" DeactivateMumblingSound (); #line 159 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" INDEX iAnim ; #line 160 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 161 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" switch(IRnd () % 2){ #line 162 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case 0: iAnim = EYEMAN_ANIM_MORPHWOUND01 ;break ; #line 163 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case 1: iAnim = EYEMAN_ANIM_MORPHWOUND02 ;break ; #line 164 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" default : ASSERTALWAYS ("Eyeman unknown fly damage"); #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 166 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 167 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D vFront ; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetHeadingDirection (0 , vFront ); #line 169 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT fDamageDir = m_vDamage % vFront ; #line 170 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(Abs (fDamageDir ) <= 10){ #line 171 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" switch(IRnd () % 3){ #line 172 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case 0: iAnim = EYEMAN_ANIM_WOUND03 ;break ; #line 173 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case 1: iAnim = EYEMAN_ANIM_WOUND06 ;break ; #line 174 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" case 2: iAnim = EYEMAN_ANIM_WOUND07 ;break ; #line 175 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 176 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 177 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(fDamageDir < 0){ #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" iAnim = EYEMAN_ANIM_FALL01 ; #line 179 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 180 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" iAnim = EYEMAN_ANIM_FALL02 ; #line 181 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 182 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 183 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 184 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (iAnim , 0); #line 185 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return iAnim ; #line 186 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 189 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" INDEX CEyeman::AnimForDeath(void) { #line 190 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" DeactivateMumblingSound (); #line 191 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" INDEX iAnim ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 193 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" iAnim = EYEMAN_ANIM_MORPHDEATH ; #line 194 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 195 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D vFront ; #line 196 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetHeadingDirection (0 , vFront ); #line 197 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT fDamageDir = m_vDamage % vFront ; #line 198 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(fDamageDir < 0){ #line 199 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" iAnim = EYEMAN_ANIM_DEATH02 ; #line 200 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 201 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" iAnim = EYEMAN_ANIM_DEATH01 ; #line 202 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 203 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 204 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (iAnim , 0); #line 205 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return iAnim ; #line 206 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 208 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT CEyeman::WaitForDust(FLOAT3D & vStretch) { #line 209 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_DEATH01 ) #line 210 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 211 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vStretch = FLOAT3D (1 , 1 , 1) * 0.75f; #line 212 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return 0.5f; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" else if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_DEATH02 ) #line 215 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 216 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vStretch = FLOAT3D (1 , 1 , 1) * 0.75f; #line 217 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return 0.5f; #line 218 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 219 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" else if(GetModelObject () -> GetAnim () == EYEMAN_ANIM_MORPHDEATH ) #line 220 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 221 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vStretch = FLOAT3D (1 , 1 , 1) * 1.0f; #line 222 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return 0.5f; #line 223 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 224 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return - 1.0f; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 227 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::DeathNotify(void) { #line 228 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_DEATH ); #line 229 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" en_fDensity = 500.0f; #line 230 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 233 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::ActivateMumblingSound(void) #line 234 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 235 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(! m_bMumbleSoundPlaying ){ #line 236 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soMumble , SOUND_MUMBLE , SOF_3D | SOF_LOOP ); #line 237 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_bMumbleSoundPlaying = TRUE ; #line 238 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 239 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 240 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::DeactivateMumblingSound(void) #line 241 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 242 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_soMumble . Stop (); #line 243 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_bMumbleSoundPlaying = FALSE ; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 247 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::StandingAnim(void) { #line 248 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" DeactivateMumblingSound (); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 250 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART ); #line 251 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 252 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_STAND , AOF_LOOPING | AOF_NORESTART ); #line 253 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 254 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 255 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::WalkingAnim(void) { #line 256 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ActivateMumblingSound (); #line 257 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 258 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART ); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 260 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_WALK , AOF_LOOPING | AOF_NORESTART ); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 262 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 263 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::RunningAnim(void) { #line 264 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ActivateMumblingSound (); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 266 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART ); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 268 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_RUN , AOF_LOOPING | AOF_NORESTART ); #line 269 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 270 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 271 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::RotatingAnim(void) { #line 272 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 273 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHATTACKFLY , AOF_LOOPING | AOF_NORESTART ); #line 274 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 275 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_RUN , AOF_LOOPING | AOF_NORESTART ); #line 276 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 277 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 278 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT CEyeman::AirToGroundAnim(void) { #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHUP , 0); #line 280 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return (GetModelObject () -> GetAnimLength (EYEMAN_ANIM_MORPHUP )); #line 281 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 282 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT CEyeman::GroundToAirAnim(void) { #line 283 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHDOWN , 0); #line 284 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return (GetModelObject () -> GetAnimLength (EYEMAN_ANIM_MORPHDOWN )); #line 285 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 286 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::ChangeCollisionToAir() { #line 287 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_AIR ); #line 288 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 289 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::ChangeCollisionToGround() { #line 290 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ChangeCollisionBoxIndexWhenPossible (EYEMAN_COLLISION_BOX_GROUND ); #line 291 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 294 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::IdleSound(void) { #line 295 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 296 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 297 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::SightSound(void) { #line 298 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D ); #line 299 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 300 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::WoundSound(void) { #line 301 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_WOUND , SOF_3D ); #line 302 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 303 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" void CEyeman::DeathSound(void) { #line 304 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 305 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 353 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" BOOL CEyeman::MayMoveToAttack(void) #line 354 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" { #line 355 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInAir ){ #line 356 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return WouldNotLeaveAttackRadius (); #line 357 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 358 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return CEnemyBase :: MayMoveToAttack (); #line 359 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 360 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 363 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" BOOL CEyeman::CanHitEnemy(CEntity * penTarget,FLOAT fCosAngle) { #line 364 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(IsInPlaneFrustum (penTarget , fCosAngle )){ #line 365 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return IsVisibleCheckAll (penTarget ); #line 366 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 367 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return FALSE ; #line 368 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } BOOL CEyeman:: #line 374 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FlyHit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEyeman_FlyHit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::FlyHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 375 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(CalcDist (m_penEnemy ) > BITE_AIR ){ #line 376 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fShootTime = _pTimer -> CurrentTick () + 0.25f; #line 377 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Return(STATE_CURRENT,EReturn ()); #line 377 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return TRUE; #line 378 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 379 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_MORPHATTACK , 0); #line 380 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StopMoving (); #line 381 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_BITE , SOF_3D ); #line 383 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetTimerAfter(0.4f); Jump(STATE_CURRENT, 0x01430001, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430001_FlyHit_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01430001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430002_FlyHit_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01430002 ; #line 385 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(CalcDist (m_penEnemy ) < BITE_AIR ){ #line 386 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 387 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vDirection . SafeNormalize (); #line 388 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 390 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ESpawnEffect eSpawnEffect ; #line 391 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 392 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" eSpawnEffect . betType = BET_BLOODEXPLODE ; #line 393 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" eSpawnEffect . vStretch = FLOAT3D (1 , 1 , 1); #line 394 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CPlacement3D plOne = GetPlacement (); #line 395 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetEntityPointRatio ( #line 396 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D (Lerp (- 0.2f , + 0.2f , FRnd ()) , Lerp (- 0.2f , + 0.2f , FRnd ()) , - 1.0f) , #line 397 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" plOne . pl_PositionVector ); #line 398 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" CEntityPointer penBloodCloud = CreateEntity (plOne , CLASS_BASIC_EFFECT ); #line 399 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" penBloodCloud -> Initialize (eSpawnEffect ); #line 400 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 401 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetTimerAfter(0.24f); Jump(STATE_CURRENT, 0x01430003, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430003_FlyHit_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01430003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430004_FlyHit_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01430004 ; #line 403 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StandingAnim (); #line 404 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Return(STATE_CURRENT,EReturn ()); #line 404 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEyeman:: #line 407 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GroundHit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEyeman_GroundHit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::GroundHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 408 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(CalcDist (m_penEnemy ) > HIT_GROUND ){ #line 409 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fShootTime = _pTimer -> CurrentTick () + 0.25f; #line 410 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Return(STATE_CURRENT,EReturn ()); #line 410 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return TRUE; #line 411 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 412 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StartModelAnim (EYEMAN_ANIM_ATTACK02 , 0); #line 413 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StopMoving (); #line 415 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetTimerAfter(0.2f); Jump(STATE_CURRENT, 0x01430006, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430006_GroundHit_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01430006 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430007_GroundHit_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01430007 ; #line 417 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(CalcDist (m_penEnemy ) < HIT_GROUND ){ #line 418 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 419 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vDirection . SafeNormalize (); #line 420 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 421 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_PUNCH , SOF_3D ); #line 422 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 423 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetTimerAfter(0.3f); Jump(STATE_CURRENT, 0x01430008, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x01430008_GroundHit_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01430008 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01430009, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x01430009_GroundHit_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01430009 ; #line 425 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(CalcDist (m_penEnemy ) < HIT_GROUND ){ #line 426 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 427 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" vDirection . SafeNormalize (); #line 428 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 3.5f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 429 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" PlaySound (m_soSound , SOUND_PUNCH , SOF_3D ); #line 430 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 431 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetTimerAfter(0.4f); Jump(STATE_CURRENT, 0x0143000a, FALSE, EBegin());return TRUE;}BOOL CEyeman::H0x0143000a_GroundHit_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0143000a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0143000b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEyeman::H0x0143000b_GroundHit_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0143000b ; #line 433 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" StandingAnim (); #line 434 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Return(STATE_CURRENT,EReturn ()); #line 434 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEyeman:: #line 440 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEyeman_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEyeman::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 442 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" InitAsModel (); #line 443 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS ); #line 444 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetCollisionFlags (ECF_MODEL ); #line 445 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 446 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EecChar == EYC_SERGEANT ){ #line 447 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetHealth (90.0f); #line 448 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fMaxHealth = 90.0f; #line 450 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBlowUpAmount = 130.0f; #line 451 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBodyParts = 5; #line 452 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBlowUpSize = 2.5f; #line 453 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fDamageWounded = 40.0f; #line 454 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 455 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetHealth (60.0f); #line 456 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fMaxHealth = 60.0f; #line 458 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBlowUpAmount = 100.0f; #line 459 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBodyParts = 5; #line 460 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fBlowUpSize = 2.0f; #line 461 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fDamageWounded = 25.0f; #line 462 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 463 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" en_fDensity = 2000.0f; #line 464 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EeftType == EFT_GROUND_ONLY ){ #line 465 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" en_tmMaxHoldBreath = 5.0f; #line 466 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 467 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" en_tmMaxHoldBreath = 30.0f; #line 468 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 471 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetModel (MODEL_EYEMAN ); #line 472 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EecChar == EYC_SERGEANT ){ #line 473 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetModelMainTexture (TEXTURE_EYEMAN_SERGEANT ); #line 474 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetModelObject () -> StretchModel (FLOAT3D (1.3f , 1.3f , 1.3f)); #line 475 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ModelChangeNotify (); #line 476 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_iScore = 1000; #line 477 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 478 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_iScore = 500; #line 479 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_eeEnv == EYE_LAVA ){ #line 480 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetModelMainTexture (TEXTURE_EYEMAN_LAVA ); #line 481 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 482 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" SetModelMainTexture (TEXTURE_EYEMAN_SOLDIER ); #line 483 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 484 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetModelObject () -> StretchModel (FLOAT3D (1.0f , 1.0f , 1.0f)); #line 485 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" ModelChangeNotify (); #line 486 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 487 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_bInvisible ){ #line 488 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" GetModelObject () -> mo_colBlendColor = C_WHITE | 0x25; #line 489 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_iScore *= 2; #line 490 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 492 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fWalkSpeed = FRnd () + 1.5f; #line 493 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aWalkRotateSpeed = FRnd () * 10.0f + 500.0f; #line 494 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EecChar == EYC_SERGEANT ){ #line 495 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAttackRunSpeed = FRnd () * 2.0f + 10.0f; #line 496 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 497 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fCloseRunSpeed = FRnd () * 2.0f + 10.0f; #line 498 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 499 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 500 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAttackRunSpeed = FRnd () * 2.0f + 9.0f; #line 501 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 502 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fCloseRunSpeed = FRnd () * 2.0f + 9.0f; #line 503 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 504 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 506 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAttackDistance = 100.0f; #line 507 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fCloseDistance = 3.5f; #line 508 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fStopDistance = 1.5f; #line 509 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAttackFireTime = 2.0f; #line 510 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fCloseFireTime = 0.5f; #line 511 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fIgnoreRange = 200.0f; #line 513 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyWalkSpeed = FRnd () * 2.0f + 3.0f; #line 514 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aFlyWalkRotateSpeed = FRnd () * 20.0f + 600.0f; #line 515 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" if(m_EecChar == EYC_SERGEANT ){ #line 516 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyAttackRunSpeed = FRnd () * 2.0f + 9.5f; #line 517 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aFlyAttackRotateSpeed = FRnd () * 25 + 350.0f; #line 518 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyCloseRunSpeed = FRnd () * 2.0f + 9.5f; #line 519 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aFlyCloseRotateSpeed = FRnd () * 50 + 400.0f; #line 520 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" }else { #line 521 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyAttackRunSpeed = FRnd () * 2.0f + 9.5f; #line 522 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aFlyAttackRotateSpeed = FRnd () * 25 + 300.0f; #line 523 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyCloseRunSpeed = FRnd () * 2.0f + 9.5f; #line 524 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_aFlyCloseRotateSpeed = FRnd () * 50 + 300.0f; #line 525 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" } #line 526 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fGroundToAirSpeed = 2.5f; #line 527 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAirToGroundSpeed = 2.5f; #line 528 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAirToGroundMin = 0.1f; #line 529 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fAirToGroundMax = 0.1f; #line 530 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyHeight = 1.0f; #line 532 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyAttackDistance = 100.0f; #line 533 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyCloseDistance = 10.0f; #line 534 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyStopDistance = 1.5f; #line 535 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyAttackFireTime = 2.0f; #line 536 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyCloseFireTime = 0.5f; #line 537 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_fFlyIgnoreRange = 200.0f; #line 538 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" m_soMumble . Set3DParameters (25.0f , 0.0f , 1.0f , 1.0f); #line 541 "D:/SE1_GPL/Sources/EntitiesMP/Eyeman.es" Jump(STATE_CURRENT, STATE_CEnemyFly_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};