/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define PLAYER_ANIM_DEFAULT_ANIMATION 0 #define PLAYER_ANIM_STAND 1 #define PLAYER_ANIM_BACKPEDAL 2 #define PLAYER_ANIM_BACKPEDALRUN 3 #define PLAYER_ANIM_JUMPSTART 4 #define PLAYER_ANIM_JUMPEND 5 #define PLAYER_ANIM_TURNLEFT 6 #define PLAYER_ANIM_TURNRIGHT 7 #define PLAYER_ANIM_RUN 8 #define PLAYER_ANIM_NORMALWALK 9 #define PLAYER_ANIM_CROUCH 10 #define PLAYER_ANIM_RISE 11 #define PLAYER_ANIM_CROUCH_IDLE 12 #define PLAYER_ANIM_CROUCH_TURNLEFT 13 #define PLAYER_ANIM_CROUCH_TURNRIGHT 14 #define PLAYER_ANIM_CROUCH_WALK 15 #define PLAYER_ANIM_CROUCH_WALKBACK 16 #define PLAYER_ANIM_SWIM 17 #define PLAYER_ANIM_SWIMIDLE 18 #define PLAYER_ANIM_DEATH_UNDERWATER 19 #define PLAYER_ANIM_DEATH_UNDERWATERIDLE 20 #define PLAYER_ANIM_DEATH_BACK 21 #define PLAYER_ANIM_DEATH_EASYFALLBACK 22 #define PLAYER_ANIM_DEATH_FORWARD 23 #define PLAYER_ANIM_DEATH_EASYFALLFORWARD 24 #define PLAYER_ANIM_DEATH_SPIKES 25 // Color names // Patch names // Names of collision boxes #define PLAYER_COLLISION_BOX_STAND 0 #define PLAYER_COLLISION_BOX_CROUCH 1 #define PLAYER_COLLISION_BOX_SWIM 2 #define PLAYER_COLLISION_BOX_SWIMSMALL 3 // Attaching position names #define PLAYER_ATTACHMENT_TORSO 0 // Sound names