/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define WEREBULL_ANIM_STANDREST 0 #define WEREBULL_ANIM_WALK 1 #define WEREBULL_ANIM_RUN 2 #define WEREBULL_ANIM_RUNSTART 3 #define WEREBULL_ANIM_ATTACK1LOOP 4 #define WEREBULL_ANIM_STAND1LOOP 5 #define WEREBULL_ANIM_STAND2LOOP 6 #define WEREBULL_ANIM_DEATH1 7 #define WEREBULL_ANIM_DEATH1REST 8 #define WEREBULL_ANIM_DEATH2 9 #define WEREBULL_ANIM_DEATH2REST 10 // Color names // Patch names // Names of collision boxes #define WEREBULL_COLLISION_BOX_DEFAULT 0 #define WEREBULL_COLLISION_BOX_DEATH 1 // Attaching position names // Sound names