/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define MAMUTMAN_ANIM_ATTACK01 0 #define MAMUTMAN_ANIM_ATTACK02 1 #define MAMUTMAN_ANIM_DEATH01 2 #define MAMUTMAN_ANIM_DEATH02 3 #define MAMUTMAN_ANIM_FALL01 4 #define MAMUTMAN_ANIM_GETUP01 5 #define MAMUTMAN_ANIM_FALL02 6 #define MAMUTMAN_ANIM_GETUP02 7 #define MAMUTMAN_ANIM_RUN 8 #define MAMUTMAN_ANIM_STAND 9 #define MAMUTMAN_ANIM_WALK 10 #define MAMUTMAN_ANIM_WOUND01 11 #define MAMUTMAN_ANIM_WOUND02 12 #define MAMUTMAN_ANIM_WOUND03 13 #define MAMUTMAN_ANIM_STANDMOUNTEDFIRST 14 #define MAMUTMAN_ANIM_STANDMOUNTEDSECOND 15 #define MAMUTMAN_ANIM_STANDMOUNTEDTHIRD 16 #define MAMUTMAN_ANIM_MOUNTEDATTACKFIRST 17 #define MAMUTMAN_ANIM_MOUNTEDATTACKSECOND 18 #define MAMUTMAN_ANIM_MOUNTEDATTACKTHIRD 19 #define MAMUTMAN_ANIM_FALLFROMMAMUTFIRST 20 #define MAMUTMAN_ANIM_FALLFROMMAMUTSECOND 21 #define MAMUTMAN_ANIM_FALLFROMMAMUTTHIRD 22 #define MAMUTMAN_ANIM_MOUNTEDRUNFIRST 23 #define MAMUTMAN_ANIM_MOUNTEDRUNSECOND 24 #define MAMUTMAN_ANIM_MOUNTEDRUNTHIRD 25 #define MAMUTMAN_ANIM_MOUNTEDWALKFIRST 26 #define MAMUTMAN_ANIM_MOUNTEDWALKSECOND 27 #define MAMUTMAN_ANIM_MOUNTEDWALKTHIRD 28 // Color names // Patch names // Names of collision boxes #define MAMUTMAN_COLLISION_BOX_DEFAULT 0 #define MAMUTMAN_COLLISION_BOX_DEATH 1 // Attaching position names // Sound names