/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define LAVAMAN_ANIM_DEFAULTANIMATION 0 #define LAVAMAN_ANIM_ATTACK01 1 #define LAVAMAN_ANIM_ATTACK02 2 #define LAVAMAN_ANIM_ATTACK03 3 #define LAVAMAN_ANIM_ATTACK04 4 #define LAVAMAN_ANIM_ATTACK05 5 #define LAVAMAN_ANIM_ATTACK06 6 #define LAVAMAN_ANIM_DEATH01 7 #define LAVAMAN_ANIM_DEATH02 8 #define LAVAMAN_ANIM_DEATH03 9 #define LAVAMAN_ANIM_STANDBOX 10 #define LAVAMAN_ANIM_MORPHBOXUP 11 #define LAVAMAN_ANIM_MORPHBOXDOWN 12 #define LAVAMAN_ANIM_STANDPLANE 13 #define LAVAMAN_ANIM_MORPHPLANEUP 14 #define LAVAMAN_ANIM_MORPHPLANEDOWN 15 #define LAVAMAN_ANIM_RUN 16 #define LAVAMAN_ANIM_STAND 17 #define LAVAMAN_ANIM_WALK 18 #define LAVAMAN_ANIM_WOUND01 19 #define LAVAMAN_ANIM_WOUND02 20 #define LAVAMAN_ANIM_WOUND03 21 // Color names // Patch names // Names of collision boxes #define LAVAMAN_COLLISION_BOX_NORMAL 0 #define LAVAMAN_COLLISION_BOX_BOX 1 // Attaching position names #define LAVAMAN_ATTACHMENT_BODY_FLARE 0 #define LAVAMAN_ATTACHMENT_RIGHT_HAND_FLARE 1 #define LAVAMAN_ATTACHMENT_LEFT_HAND_FLARE 2 // Sound names