/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define CYBORG_ANIM_DEFAULT_ANIMATION 0 #define CYBORG_ANIM_ATTACKCLOSE01 1 #define CYBORG_ANIM_ATTACKCLOSE02 2 #define CYBORG_ANIM_DEATH01 3 #define CYBORG_ANIM_DEATH02 4 #define CYBORG_ANIM_DEATHREST 5 #define CYBORG_ANIM_DEATHTWIST 6 #define CYBORG_ANIM_TOFIRE 7 #define CYBORG_ANIM_FIRE01 8 #define CYBORG_ANIM_FIRE02 9 #define CYBORG_ANIM_FIRE01SLIDE 10 #define CYBORG_ANIM_FIRE02SLIDE 11 #define CYBORG_ANIM_FROMFIRE 12 #define CYBORG_ANIM_WAIT01 13 #define CYBORG_ANIM_WAIT02 14 #define CYBORG_ANIM_WAIT03 15 #define CYBORG_ANIM_WALK01 16 #define CYBORG_ANIM_WALK02 17 #define CYBORG_ANIM_WOUND01 18 #define CYBORG_ANIM_WOUND02 19 #define CYBORG_ANIM_WOUND03 20 #define CYBORG_ANIM_WOUND04 21 // Color names // Patch names // Names of collision boxes #define CYBORG_COLLISION_BOX_PART_NAME 0 // Attaching position names // Sound names