/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define DOUBLESHOTGUN_ANIM_DEFAULT_ANIMATION 0 #define DOUBLESHOTGUN_ANIM_FIRE 1 #define DOUBLESHOTGUN_ANIM_FIREFAST 2 #define DOUBLESHOTGUN_ANIM_WAIT1 3 #define DOUBLESHOTGUN_ANIM_WAIT2 4 #define DOUBLESHOTGUN_ANIM_WAIT3 5 #define DOUBLESHOTGUN_ANIM_WAIT4 6 #define DOUBLESHOTGUN_ANIM_ACTIVATE 7 #define DOUBLESHOTGUN_ANIM_DEACTIVATE 8 // Color names // Patch names // Names of collision boxes #define DOUBLESHOTGUN_COLLISION_BOX_PART_NAME 0 // Attaching position names #define DOUBLESHOTGUN_ATTACHMENT_HANDLE 0 #define DOUBLESHOTGUN_ATTACHMENT_BARRELS 1 #define DOUBLESHOTGUN_ATTACHMENT_SWITCH 2 #define DOUBLESHOTGUN_ATTACHMENT_AMMO 3 // Sound names