/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define PLAYER_ANIM_DEFAULT_ANIMATION 0 #define PLAYER_ANIM_STAND 1 #define PLAYER_ANIM_WALK 2 #define PLAYER_ANIM_WALKBACK 3 #define PLAYER_ANIM_WALKBACK_FAST 4 #define PLAYER_ANIM_CROUCHWALK 5 #define PLAYER_ANIM_CROUCHWALKBACK 6 #define PLAYER_ANIM_SWIM 7 #define PLAYER_ANIM_SWIMIDLE 8 #define PLAYER_ANIM_CROUCH 9 #define PLAYER_ANIM_CROUCHIDLE 10 #define PLAYER_ANIM_RISE 11 #define PLAYER_ANIM_DEATH01 12 #define PLAYER_ANIM_JUMPSTART 13 #define PLAYER_ANIM_JUMPEND 14 #define PLAYER_ANIM_RUN 15 #define PLAYER_ANIM_RUNBACK 16 #define PLAYER_ANIM_TURNLEFT 17 #define PLAYER_ANIM_TURNRIGHT 18 #define PLAYER_ANIM_CROUCHTURNLEFT 19 #define PLAYER_ANIM_CROUCHTURNRIGHT 20 #define PLAYER_ANIM_DEATH_UNDERWATER 21 #define PLAYER_ANIM_DEATH_SPIKES 22 #define PLAYER_ANIM_STATUE_PULL 23 // Color names // Patch names // Names of collision boxes #define PLAYER_COLLISION_BOX_STAND 0 #define PLAYER_COLLISION_BOX_CROUCH 1 #define PLAYER_COLLISION_BOX_SWIM 2 // Attaching position names #define PLAYER_ATTACHMENT_TORSO 0 // Sound names