/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define PALM_ANIM_PALMPOSE01 0 #define PALM_ANIM_PALMPOSE02 1 #define PALM_ANIM_PALMPOSE03 2 #define PALM_ANIM_PALMPOSE04 3 #define PALM_ANIM_PALMPOSE05 4 #define PALM_ANIM_PALMPOSE06 5 #define PALM_ANIM_PALMPOSE07 6 #define PALM_ANIM_PALMPOSE08 7 #define PALM_ANIM_PALMPOSE09 8 #define PALM_ANIM_PALMPOSE10 9 #define PALM_ANIM_PALMPOSE11 10 #define PALM_ANIM_PALMPOSE12 11 #define PALM_ANIM_PALMPOSE13 12 #define PALM_ANIM_PALMPOSE14 13 #define PALM_ANIM_PALMPOSE15 14 #define PALM_ANIM_PALMPOSE16 15 #define PALM_ANIM_PALMPOSE17 16 #define PALM_ANIM_BROKENPALM01 17 // Color names // Patch names // Names of collision boxes #define PALM_COLLISION_BOX_PART_NAME 0 // Attaching position names // Sound names