/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define HEADMAN_ANIM_DEFAULT_ANIMATION 0 #define HEADMAN_ANIM_COMPUTER 1 #define HEADMAN_ANIM_COMPUTERKAMIKAZE 2 #define HEADMAN_ANIM_FIRECRACKER_ATTACK 3 #define HEADMAN_ANIM_ROCKETMAN_ATTACK 4 #define HEADMAN_ANIM_BOMBERMAN_ATTACK 5 #define HEADMAN_ANIM_KAMIKAZE_ATTACK 6 #define HEADMAN_ANIM_DEATH_FALL_BACK 7 #define HEADMAN_ANIM_DEATH_FALL_ON_KNEES 8 #define HEADMAN_ANIM_DEATH_EASY_FALL_FORWARD 9 #define HEADMAN_ANIM_DEATH_EASY_FALL_BACK 10 #define HEADMAN_ANIM_WOUND1 11 #define HEADMAN_ANIM_WOUND2 12 #define HEADMAN_ANIM_RUN 13 #define HEADMAN_ANIM_IDLE_FIGHT 14 #define HEADMAN_ANIM_IDLE_PATROL 15 #define HEADMAN_ANIM_WALK 16 // Color names // Patch names // Names of collision boxes #define HEADMAN_COLLISION_BOX_DEFAULT 0 #define HEADMAN_COLLISION_BOX_DEATH 1 // Attaching position names #define HEADMAN_ATTACHMENT_HEAD 0 #define HEADMAN_ATTACHMENT_ROCKET_LAUNCHER 1 #define HEADMAN_ATTACHMENT_CHAINSAW 2 #define HEADMAN_ATTACHMENT_BOMB_RIGHT_HAND 3 #define HEADMAN_ATTACHMENT_BOMB_LEFT_HAND 4 // Sound names