/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define FISHMAN_ANIM_DEFAULT_ANIMATION 0 #define FISHMAN_ANIM_GROUNDATTACKLOOP 1 #define FISHMAN_ANIM_GROUNDATTACK02 2 #define FISHMAN_ANIM_GROUNDDEATH 3 #define FISHMAN_ANIM_GROUNDDEATHREST 4 #define FISHMAN_ANIM_GROUNDRUN 5 #define FISHMAN_ANIM_GROUNDSTAND 6 #define FISHMAN_ANIM_GROUNDTOWATER 7 #define FISHMAN_ANIM_GROUNDWALK 8 #define FISHMAN_ANIM_GROUNDWOUND01 9 #define FISHMAN_ANIM_GROUNDWOUND03 10 #define FISHMAN_ANIM_GROUNDWOUND04 11 #define FISHMAN_ANIM_GROUNDWOUND05 12 #define FISHMAN_ANIM_WATERATTACK01 13 #define FISHMAN_ANIM_WATERATTACK02 14 #define FISHMAN_ANIM_WATERDEATH 15 #define FISHMAN_ANIM_WATERDEATHREST 16 #define FISHMAN_ANIM_WATERSTAND 17 #define FISHMAN_ANIM_WATERSWIM01 18 #define FISHMAN_ANIM_WATERSWIM02 19 #define FISHMAN_ANIM_WATERTOGROUND 20 #define FISHMAN_ANIM_WATERWOUND01 21 #define FISHMAN_ANIM_WATERWOUND02 22 // Color names // Patch names // Names of collision boxes #define FISHMAN_COLLISION_BOX_GROUND 0 #define FISHMAN_COLLISION_BOX_WATER 1 #define FISHMAN_COLLISION_BOX_DEATH_GROUND 2 #define FISHMAN_COLLISION_BOX_DEATH_WATER 3 // Attaching position names // Sound names