/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define EYEMAN_ANIM_DEFAULT_ANIMATION 0 #define EYEMAN_ANIM_MORPHUP 1 #define EYEMAN_ANIM_MORPHDOWN 2 #define EYEMAN_ANIM_ATTACK02 3 #define EYEMAN_ANIM_MORPHATTACKFLY 4 #define EYEMAN_ANIM_MORPHATTACK 5 #define EYEMAN_ANIM_DEATH01 6 #define EYEMAN_ANIM_DEATH02 7 #define EYEMAN_ANIM_MORPHDEATH 8 #define EYEMAN_ANIM_FALL01 9 #define EYEMAN_ANIM_FALL02 10 #define EYEMAN_ANIM_STAND 11 #define EYEMAN_ANIM_WOUND03 12 #define EYEMAN_ANIM_WOUND06 13 #define EYEMAN_ANIM_WOUND07 14 #define EYEMAN_ANIM_MORPHWOUND01 15 #define EYEMAN_ANIM_MORPHWOUND02 16 #define EYEMAN_ANIM_WALK 17 #define EYEMAN_ANIM_RUN 18 // Color names // Patch names // Names of collision boxes #define EYEMAN_COLLISION_BOX_GROUND 0 #define EYEMAN_COLLISION_BOX_AIR 1 #define EYEMAN_COLLISION_BOX_DEATH 2 // Attaching position names // Sound names