/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define DRAGONMAN_ANIM_DEFAULT_ANIMATION 0 #define DRAGONMAN_ANIM_AIRATTACKCLOSELOOP 1 #define DRAGONMAN_ANIM_AIRATTACK02 2 #define DRAGONMAN_ANIM_AIRDEATH 3 #define DRAGONMAN_ANIM_AIRFLYLOOP 4 #define DRAGONMAN_ANIM_AIRSTANDLOOP 5 #define DRAGONMAN_ANIM_AIRWOUNDSLIGHT 6 #define DRAGONMAN_ANIM_AIRWOUND02CRITICAL 7 #define DRAGONMAN_ANIM_GROUNDATTACKCLOSELOOP 8 #define DRAGONMAN_ANIM_GROUNDATTACKDISTANT 9 #define DRAGONMAN_ANIM_GROUNDDEATHBACK 10 #define DRAGONMAN_ANIM_GROUNDDEATHFRONT 11 #define DRAGONMAN_ANIM_GROUNDRUN 12 #define DRAGONMAN_ANIM_GROUNDSTANDLOOP 13 #define DRAGONMAN_ANIM_GROUNDTOAIR 14 #define DRAGONMAN_ANIM_AIRTOGROUND 15 #define DRAGONMAN_ANIM_GROUNDWALK 16 #define DRAGONMAN_ANIM_GROUNDWOUNDCRITICALBACK 17 #define DRAGONMAN_ANIM_GROUNDWOUNDCRITICALFRONT 18 #define DRAGONMAN_ANIM_GROUNDWOUNDCRITICALBACK2 19 // Color names // Patch names // Names of collision boxes #define DRAGONMAN_COLLISION_BOX_GROUND 0 #define DRAGONMAN_COLLISION_BOX_AIR 1 #define DRAGONMAN_COLLISION_BOX_DEATH 2 // Attaching position names // Sound names