/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define DEVIL2_ANIM_DEFAULT_ANIMATION 0 #define DEVIL2_ANIM_FROMSTANDTOATTACK01POSITION 1 #define DEVIL2_ANIM_ATTACK01LOOPMINIGUN 2 #define DEVIL2_ANIM_FROMATTACK01TOSTANDPOSITION 3 #define DEVIL2_ANIM_ATTACK02LOOPCLAWS 4 #define DEVIL2_ANIM_FROMSTANDTOATTACK03POSITION 5 #define DEVIL2_ANIM_ATTACK03 6 #define DEVIL2_ANIM_FROMATTACK03TOSTANDPOSITION 7 #define DEVIL2_ANIM_DEATH 8 #define DEVIL2_ANIM_DEATHREST 9 #define DEVIL2_ANIM_FROMSTANDTODEFENDPOSITION 10 #define DEVIL2_ANIM_DEFENDLOOP 11 #define DEVIL2_ANIM_FROMDEFENDTOSTANDPOSITION 12 #define DEVIL2_ANIM_RUN 13 #define DEVIL2_ANIM_STANDLOOP 14 #define DEVIL2_ANIM_WALK 15 #define DEVIL2_ANIM_WOUND01SLIGHTFRONT 16 #define DEVIL2_ANIM_WOUND02SLIGHTBACK 17 #define DEVIL2_ANIM_WOUND03CRITICALFRONT 18 // Color names // Patch names // Names of collision boxes #define DEVIL2_COLLISION_BOX_PART_NAME 0