/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define DEVIL_ANIM_DEFAULT 0 #define DEVIL_ANIM_POSEDOWN 1 #define DEVIL_ANIM_GETUP 2 #define DEVIL_ANIM_ANGER01 3 #define DEVIL_ANIM_ANGER02 4 #define DEVIL_ANIM_CELEBRATE01 5 #define DEVIL_ANIM_PUNCH 6 #define DEVIL_ANIM_SMASH 7 #define DEVIL_ANIM_GRABWEAPONS01 8 #define DEVIL_ANIM_GRABWEAPONS02 9 #define DEVIL_ANIM_FROMIDLETOATTACK01 10 #define DEVIL_ANIM_ATTACK01 11 #define DEVIL_ANIM_FROMATTACK01TOIDLE 12 #define DEVIL_ANIM_FROMIDLETOATTACK02 13 #define DEVIL_ANIM_ATTACK02 14 #define DEVIL_ANIM_FROMATTACK02TOIDLE 15 #define DEVIL_ANIM_ATTACKCLOSE 16 #define DEVIL_ANIM_ATTACKBREATHSTART 17 #define DEVIL_ANIM_ATTACKBREATH 18 #define DEVIL_ANIM_ATTACKBREATHEND 19 #define DEVIL_ANIM_FROMIDLETOWALK 20 #define DEVIL_ANIM_WALK 21 #define DEVIL_ANIM_FROMWALKTOIDLE 22 #define DEVIL_ANIM_IDLE 23 #define DEVIL_ANIM_CLIMB 24 #define DEVIL_ANIM_WOUNDSTART 25 #define DEVIL_ANIM_WOUNDLOOP 26 #define DEVIL_ANIM_WOUNDEND 27 #define DEVIL_ANIM_HEAL 28 #define DEVIL_ANIM_DEATH 29 // Color names // Patch names // Names of collision boxes #define DEVIL_COLLISION_BOX_PART_NAME 0 // Attaching position names #define DEVIL_ATTACHMENT_LASER 0 #define DEVIL_ATTACHMENT_PROJECTILEGUN 1 #define DEVIL_ATTACHMENT_ELETRICITYGUN 2 #define DEVIL_ATTACHMENT_ROCKETLAUNCHER 3 // Sound names