/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define CATMAN_ANIM_DEFAULT_ANIMATION 0 #define CATMAN_ANIM_ATTACK01 1 #define CATMAN_ANIM_ATTACK02 2 #define CATMAN_ANIM_DEATH01 3 #define CATMAN_ANIM_DEATH02 4 #define CATMAN_ANIM_FALL01 5 #define CATMAN_ANIM_FALL02 6 #define CATMAN_ANIM_RUN 7 #define CATMAN_ANIM_STAND 8 #define CATMAN_ANIM_WALK 9 #define CATMAN_ANIM_WOUND01 10 #define CATMAN_ANIM_WOUND02 11 #define CATMAN_ANIM_WOUND03 12 // Color names #define CATMAN_PART_HOLE ((1L) << 0) // Patch names // Names of collision boxes #define CATMAN_COLLISION_BOX_DEFAULT 0 #define CATMAN_COLLISION_BOX_DEATH 1 #define CATMAN_COLLISION_BOX_LEFT_HAND 2 // Attaching position names #define CATMAN_ATTACHMENT_KNIFE 0 #define CATMAN_ATTACHMENT_SWORD 1 // Sound names //sound SOUND_CATMAN_ATTACK01 "Sounds\Test\boom.wav", // CATMAN_ANIM_ATTACK01, NL, 0.1f //sound SOUND_CATMAN_ATTACK02 "Sounds\tmp\gun1.wav", // CATMAN_ANIM_ATTACK02, L, 0.0f //sound SOUND_CATMAN_DEATH01 "Sounds\tmp\gun1.wav", // CATMAN_ANIM_DEATH01, NL, 0.0f