/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_COMMUNICATIONINTERFACE_H #define SE_INCL_COMMUNICATIONINTERFACE_H #ifdef PRAGMA_ONCE #pragma once #endif #define SERVER_CLIENTS 16 #include // Communication class class ENGINE_API CCommunicationInterface { public: BOOL cci_bSocketOpen; // set if socket is open and working BOOL cci_bBound; // set for udp sockets that have been explicitly or implicitly bound BOOL cci_bInitialized; // is the communication interface initialized or not BOOL cci_bWinSockOpen; // is the winsock API initialized BOOL cci_bServerInitialized; BOOL cci_bClientInitialized; CPacketBuffer cci_pbMasterOutput; // master output buffer CPacketBuffer cci_pbMasterInput; // master input buffer SOCKET cci_hSocket; // the socket handle itself public: // client void Client_OpenLocal(void); void Client_OpenNet_t(ULONG ulServerAddress); // update master UDP socket and route its messages void UpdateMasterBuffers(void); public: CCommunicationInterface(void); ~CCommunicationInterface(void){}; // start/stop protocols void Init(void); void Close(void); void InitWinsock(void); void EndWinsock(void); void PrepareForUse(BOOL bUseNetwork, BOOL bClient); void Unprepare(void); BOOL IsNetworkEnabled(void); // get address of local machine void GetHostName(CTString &strName, CTString &strAddress); // create an inet-family socket void CreateSocket_t(); // bind socket to the given address void Bind_t(ULONG ulLocalHost, ULONG ulLocalPort); // set socket to non-blocking mode void SetNonBlocking_t(void); // get generic socket error info string and last error CTString GetSocketError(INDEX iError); // open an UDP socket at given port void OpenSocket_t(ULONG ulLocalHost, ULONG ulLocalPort); // get address of this host void GetLocalAddress_t(ULONG &ulHost, ULONG &ulPort); // get address of the peer host connected to this socket void GetRemoteAddress_t(ULONG &ulHost, ULONG &ulPort); // broadcast communication void Broadcast_Send(const void *pvSend, SLONG slSendSize,CAddress &adrDestination); BOOL Broadcast_Receive(void *pvReceive, SLONG &slReceiveSize,CAddress &adrAddress); // here we receive connect requests void Broadcast_Update_t(void); // Server void Server_Init_t(void); void Server_Close(void); void Server_ClearClient(INDEX iClient); BOOL Server_IsClientLocal(INDEX iClient); BOOL Server_IsClientUsed(INDEX iClient); CTString Server_GetClientName(INDEX iClient); void Server_Send_Reliable(INDEX iClient, const void *pvSend, SLONG slSendSize); BOOL Server_Receive_Reliable(INDEX iClient, void *pvReceive, SLONG &slReceiveSize); void Server_Send_Unreliable(INDEX iClient, const void *pvSend, SLONG slSendSize); BOOL Server_Receive_Unreliable(INDEX iClient, void *pvReceive, SLONG &slReceiveSize); BOOL Server_Update(void); // Client void Client_Init_t(char* strServerName); void Client_Init_t(ULONG ulServerAddress); void Client_Close(void); void Client_Clear(void); BOOL Client_IsConnected(void); void Client_Send_Reliable(const void *pvSend, SLONG slSendSize); BOOL Client_Receive_Reliable(void *pvReceive, SLONG &slReceiveSize); BOOL Client_Receive_Reliable(CTStream &strmReceive); void Client_PeekSize_Reliable(SLONG &slExpectedSize,SLONG &slReceivedSize); void Client_Send_Unreliable(const void *pvSend, SLONG slSendSize); BOOL Client_Receive_Unreliable(void *pvReceive, SLONG &slReceiveSize); BOOL Client_Update(void); }; extern ENGINE_API CCommunicationInterface _cmiComm; extern CPacketBufferStats _pbsSend; extern CPacketBufferStats _pbsRecv; #endif /* include-once check. */