/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "stdh.h" #include #include #include #include extern BOOL _bDedicatedServer; #ifdef SE1_D3D extern const D3DDEVTYPE d3dDevType; #endif // SE1_D3D // list of all modes avaliable through CDS static CListHead _lhCDSModes; class CResolution { public: PIX re_pixSizeI; PIX re_pixSizeJ; }; static CResolution _areResolutions[] = { { 320, 240 }, { 400, 300 }, { 480, 360 }, { 512, 384 }, { 640, 480 }, { 720, 540 }, { 720, 576 }, { 800, 600 }, { 960, 720 }, { 1024, 768 }, { 1152, 864 }, { 1280, 960 }, { 1280, 1024 }, { 1600, 1200 }, { 1792, 1344 }, { 1856, 1392 }, { 1920, 1440 }, { 2048, 1536 }, // matrox dualhead modes { 1280, 480 }, { 1600, 600 }, { 2048, 768 }, // NTSC HDTV widescreen { 848, 480 }, { 856, 480 }, }; // THIS NUMBER MUST NOT BE OVER 25! (otherwise change it in adapter.h) static const INDEX MAX_RESOLUTIONS = sizeof(_areResolutions)/sizeof(_areResolutions[0]); // initialize CDS support (enumerate modes at startup) void CGfxLibrary::InitAPIs(void) { // no need for gfx when dedicated server is on if( _bDedicatedServer) return; CDisplayAdapter *pda; INDEX iResolution; // detect current mode and print to console DEVMODE devmode; memset( &devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); LONG lRes = EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode); CPrintF( TRANS("Current display: '%s' version %d - %dx%dx%d\n\n"), devmode.dmDeviceName, devmode.dmDriverVersion, devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel); // fill OpenGL adapter info gl_gaAPI[GAT_OGL].ga_ctAdapters = 1; gl_gaAPI[GAT_OGL].ga_iCurrentAdapter = 0; pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[0]; pda->da_ulFlags = DAF_USEGDIFUNCTIONS; pda->da_strVendor = TRANS( "unknown"); pda->da_strRenderer = TRANS( "Default ICD"); pda->da_strVersion = "1.1+"; // detect modes for OpenGL ICD pda->da_ctDisplayModes = 0; pda->da_iCurrentDisplayMode = -1; // enumerate modes thru resolution list for( iResolution=0; iResolutionda_admDisplayModes[pda->da_ctDisplayModes]; dm.dm_pixSizeI = re.re_pixSizeI; dm.dm_pixSizeJ = re.re_pixSizeJ; dm.dm_ddDepth = DD_DEFAULT; pda->da_ctDisplayModes++; } // detect presence of 3Dfx standalone OpenGL driver (for Voodoo1/2) char *strDummy; char strBuffer[_MAX_PATH+1]; int iRes = SearchPathA( NULL, "3DFXVGL.DLL", NULL, _MAX_PATH, strBuffer, &strDummy); // if present if(iRes) { // set adapter and force some enumeration of voodoo1/2 display modes gl_gaAPI[GAT_OGL].ga_ctAdapters++; pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[1]; pda->da_ctDisplayModes = 4; // voodoos have only 4 display modes pda->da_ulFlags = DAF_ONEWINDOW | DAF_FULLSCREENONLY | DAF_16BITONLY; pda->da_strVendor = "3Dfx"; pda->da_strRenderer = "3Dfx Voodoo2"; pda->da_strVersion = "1.1+"; CDisplayMode *adm = &pda->da_admDisplayModes[0]; adm[0].dm_pixSizeI = 512; adm[0].dm_pixSizeJ = 384; adm[0].dm_ddDepth = DD_16BIT; adm[1].dm_pixSizeI = 640; adm[1].dm_pixSizeJ = 480; adm[1].dm_ddDepth = DD_16BIT; adm[2].dm_pixSizeI = 800; adm[2].dm_pixSizeJ = 600; adm[2].dm_ddDepth = DD_16BIT; adm[3].dm_pixSizeI = 1024; adm[3].dm_pixSizeJ = 768; adm[3].dm_ddDepth = DD_16BIT; } // try to init Direct3D 8 #ifdef SE1_D3D BOOL bRes = InitDriver_D3D(); if( !bRes) return; // didn't made it? // determine DX8 adapters and display modes const INDEX ctMaxAdapters = gl_pD3D->GetAdapterCount(); INDEX &ctAdapters = gl_gaAPI[GAT_D3D].ga_ctAdapters; ctAdapters = 0; for( INDEX iAdapter=0; iAdapterda_ulFlags = NONE; pda->da_ctDisplayModes = 0; INDEX ctModes = gl_pD3D->GetAdapterModeCount(iAdapter); INDEX iMode; HRESULT hr; // check whether 32-bits rendering modes are supported hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE); if( hr!=D3D_OK) { hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE); if( hr!=D3D_OK) pda->da_ulFlags |= DAF_16BITONLY; } // check whether windowed rendering modes are supported D3DCAPS8 d3dCaps; gl_pD3D->GetDeviceCaps( iAdapter, d3dDevType, &d3dCaps); if( !(d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED)) pda->da_ulFlags |= DAF_FULLSCREENONLY; // enumerate modes thru resolution list for( iResolution=0; iResolutionEnumAdapterModes( iAdapter, iMode, &d3dDisplayMode); if( d3dDisplayMode.Width==re.re_pixSizeI && d3dDisplayMode.Height==re.re_pixSizeJ && (d3dDisplayMode.Format==D3DFMT_A8R8G8B8 || d3dDisplayMode.Format==D3DFMT_X8R8G8B8 || d3dDisplayMode.Format==D3DFMT_A1R5G5B5 || d3dDisplayMode.Format==D3DFMT_X1R5G5B5 || d3dDisplayMode.Format==D3DFMT_R5G6B5)) { hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, d3dDisplayMode.Format, d3dDisplayMode.Format, FALSE); if( hr!=D3D_OK) continue; // make a new display mode CDisplayMode &dm = pda->da_admDisplayModes[pda->da_ctDisplayModes]; dm.dm_pixSizeI = re.re_pixSizeI; dm.dm_pixSizeJ = re.re_pixSizeJ; dm.dm_ddDepth = DD_DEFAULT; pda->da_ctDisplayModes++; break; } } } // get adapter identifier ctAdapters++; D3DADAPTER_IDENTIFIER8 d3dAdapterIdentifier; gl_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &d3dAdapterIdentifier); pda->da_strVendor = "MS DirectX 8"; pda->da_strRenderer = d3dAdapterIdentifier.Description; pda->da_strVersion.PrintF("%d.%d.%d.%d", d3dAdapterIdentifier.DriverVersion.HighPart >>16, d3dAdapterIdentifier.DriverVersion.HighPart & 0xFFFF, d3dAdapterIdentifier.DriverVersion.LowPart >>16, d3dAdapterIdentifier.DriverVersion.LowPart & 0xFFFF); } // shutdown DX8 (we'll start it again if needed) D3DRELEASE( gl_pD3D, TRUE); if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver); gl_hiDriver = NONE; #endif // SE1_D3D } // get list of all modes avaliable through CDS -- do not modify/free the returned list CListHead &CDS_GetModes(void) { return _lhCDSModes; } // set given display mode BOOL CDS_SetMode( PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth dd) { // no need for gfx when dedicated server is on if( _bDedicatedServer) return FALSE; // prepare general mode parameters DEVMODE devmode; memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmPelsWidth = pixSizeI; devmode.dmPelsHeight = pixSizeJ; devmode.dmDisplayFlags = CDS_FULLSCREEN; devmode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS; extern INDEX gap_iRefreshRate; if( gap_iRefreshRate>0) { devmode.dmFields |= DM_DISPLAYFREQUENCY; devmode.dmDisplayFrequency = gap_iRefreshRate; } // determine bits per pixel to try to set SLONG slBPP2 = 0; switch(dd) { case DD_16BIT: devmode.dmBitsPerPel = 16; slBPP2 = 15; devmode.dmFields |= DM_BITSPERPEL; break; case DD_32BIT: devmode.dmBitsPerPel = 32; slBPP2 = 24; devmode.dmFields |= DM_BITSPERPEL; break; case DD_DEFAULT: NOTHING; break; default: ASSERT(FALSE); NOTHING; } // try to set primary depth LONG lRes = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN); // if failed if( lRes!=DISP_CHANGE_SUCCESSFUL) { // try to set secondary depth devmode.dmBitsPerPel = slBPP2; LONG lRes2 = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN); // if failed if( lRes2!=DISP_CHANGE_SUCCESSFUL) { CTString strError; switch(lRes) { case DISP_CHANGE_SUCCESSFUL: strError = "DISP_CHANGE_SUCCESSFUL"; break; case DISP_CHANGE_RESTART: strError = "DISP_CHANGE_RESTART"; break; case DISP_CHANGE_BADFLAGS: strError = "DISP_CHANGE_BADFLAGS"; break; case DISP_CHANGE_BADPARAM: strError = "DISP_CHANGE_BADPARAM"; break; case DISP_CHANGE_FAILED: strError = "DISP_CHANGE_FAILED"; break; case DISP_CHANGE_BADMODE: strError = "DISP_CHANGE_BADMODE"; break; case DISP_CHANGE_NOTUPDATED: strError = "DISP_CHANGE_NOTUPDATED"; break; default: strError.PrintF("%d", lRes); break; } CPrintF(TRANS("CDS error: %s\n"), strError); return FALSE; } } // report CPrintF(TRANS(" CDS: mode set to %dx%dx%d\n"), pixSizeI, pixSizeJ, devmode.dmBitsPerPel); return TRUE; } // reset windows to mode chosen by user within windows diplay properties void CDS_ResetMode(void) { // no need for gfx when dedicated server is on if( _bDedicatedServer) return; LONG lRes = ChangeDisplaySettings( NULL, 0); ASSERT(lRes==DISP_CHANGE_SUCCESSFUL); CPrintF(TRANS(" CDS: mode reset to original desktop settings\n")); }