/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 108 %{ #include "EntitiesMP/StdH/StdH.h" #include %} class CTerrainEntity : CEntity { name "Terrain"; thumbnail "Thumbnails\\Terrain.tbn"; properties: components: functions: procedures: Main() { // Init entity as terrain InitAsTerrain(); TerrainChangeNotify(); SetCollisionFlags(ECF_BRUSH); return; } };