/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Animation names #define SCORPMAN_ANIM_DEFAULT_ANIMATION 0 #define SCORPMAN_ANIM_WALK 1 #define SCORPMAN_ANIM_WALK_AND_FIRE 2 #define SCORPMAN_ANIM_FIRE_MINIGUN 3 #define SCORPMAN_ANIM_SPIKEHIT 4 #define SCORPMAN_ANIM_DEATH 5 #define SCORPMAN_ANIM_IDLE 6 #define SCORPMAN_ANIM_SLEEP 7 #define SCORPMAN_ANIM_WAKEUP 8 #define SCORPMAN_ANIM_STANDTOFIRE 9 #define SCORPMAN_ANIM_FIRETOSTAND 10 #define SCORPMAN_ANIM_WOUND01 11 #define SCORPMAN_ANIM_WOUND02 12 #define SCORPMAN_ANIM_WOUND03 13 // Color names // Patch names // Names of collision boxes #define SCORPMAN_COLLISION_BOX_DEFAULT 0 #define SCORPMAN_COLLISION_BOX_DEATH 1 // Attaching position names #define SCORPMAN_ATTACHMENT_MINIGUN 0 // Sound names