/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "Engine/StdH.h" #include ///////////////////////////////////////////////////////////////////// // CProjection3D ///////////////////////////////////////////////////////////////////// // Construction / destruction /* * Default constructor. */ CProjection3D::CProjection3D(void) { pr_Prepared = FALSE; pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f); pr_bFaceForward = FALSE; pr_bHalfFaceForward = FALSE; pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f); pr_fDepthBufferNear = 0.0f; pr_fDepthBufferFar = 1.0f; pr_NearClipDistance = 0.25f; pr_FarClipDistance = -9999.0f; // never used by default pr_bMirror = FALSE; pr_bWarp = FALSE; pr_fViewStretch = 1.0f; } CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));