/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_TEXTUREEFFECTS_H #define SE_INCL_TEXTUREEFFECTS_H #ifdef PRAGMA_ONCE #pragma once #endif #include #include #include #include struct TextureEffectPixel { char tepp_achDummy[8]; }; static __forceinline CTStream &operator>>(CTStream &strm, TextureEffectPixel &t) { strm.Read_t(t.tepp_achDummy, sizeof (t.tepp_achDummy)); // char[8] return(strm); } static __forceinline CTStream &operator<<(CTStream &strm, const TextureEffectPixel &t) { strm.Write_t(t.tepp_achDummy, sizeof (t.tepp_achDummy)); // char[8] return(strm); } struct TextureEffectSourceProperties { char tesp_achDummy[64]; }; static __forceinline CTStream &operator>>(CTStream &strm, TextureEffectSourceProperties &t) { strm.Read_t(t.tesp_achDummy, sizeof (t.tesp_achDummy)); // char[64] return(strm); } static __forceinline CTStream &operator<<(CTStream &strm, const TextureEffectSourceProperties &t) { strm.Write_t(t.tesp_achDummy, sizeof (t.tesp_achDummy)); // char[64] return(strm); } class CTextureEffectSource { public: class CTextureEffectGlobal *tes_ptegGlobalEffect; // global effect of this effect source inline void Clear(void) {}; ULONG tes_ulEffectSourceType; // effect source type struct TextureEffectSourceProperties tes_tespEffectSourceProperties; CStaticArray tes_atepPixels; // Initialize the texture effect source. void Initialize( class CTextureEffectGlobal *ptegGlobalEffect,ULONG ulEffectSourceType, PIX pixU0, PIX pixV0, PIX pixU1, PIX pixV1); // Animate the texture effect source. void Animate(void); }; class CTextureEffectGlobal { public: CTextureData *teg_ptdTexture; // texture of this global effect ULONG teg_ulEffectType; CUpdateable teg_updTexture; // when the texture was last updated CDynamicArray teg_atesEffectSources; // Constructor. CTextureEffectGlobal(CTextureData *ptdTexture, ULONG ulGlobalEffect); // Add a new effect source. ENGINE_API void AddEffectSource( ULONG ulEffectSourceType, PIX pixU0, PIX pixV0, PIX pixU1, PIX pixV1); // animate effect texture void Animate(void); // render effect texture in required mip level void Render( INDEX iWantedMipLevel, PIX pixTexWidth, PIX pixTexHeight); // get effect type (true if water type effect, false if plasma or fire effect) BOOL IsWater(void); // returns number of second it took to render effect texture ENGINE_API DOUBLE GetRenderingTime(void); }; struct TextureEffectSourceType { char *test_strName; // name used for browsing void (*test_Initialize)(CTextureEffectSource *ptes, PIX pixU0, PIX pixV0, PIX pixU1, PIX pixV1); // function for initalization of a new effect source void (*test_Animate)(CTextureEffectSource *ptes); // function for animation of one effect source }; struct TextureEffectGlobalType { char *tegt_strName; // name used for browsing void (*tegt_Initialize)(void); void (*tegt_Animate)(void); // all types of effect sources INDEX tet_ctEffectSourceTypes; struct TextureEffectSourceType *tet_atestEffectSourceTypes; }; struct TextureEffectGlobalProperties_Water { UBYTE tegpw_ubPhong; // 0 for no phong }; struct TextureEffectGlobalProperties_Fire { UBYTE tegpw_ubRising; // 0 for no rising }; ENGINE_API extern INDEX _ctTextureEffectGlobalPresets; ENGINE_API extern struct TextureEffectGlobalType _ategtTextureEffectGlobalPresets[]; #endif /* include-once check. */