/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "StdAfx.h" #include "LCDDrawing.h" extern BOOL map_bIsFirstEncounter; static CTextureObject atoIconsSE[13]; static CTextureObject atoIconsFE[15]; static CTextureObject _toPathDot; static CTextureObject _toMapBcgLDFE; static CTextureObject _toMapBcgLUFE; static CTextureObject _toMapBcgRDFE; static CTextureObject _toMapBcgRUFE; static CTextureObject _toMapBcgLDSE; static CTextureObject _toMapBcgLUSE; static CTextureObject _toMapBcgRDSE; static CTextureObject _toMapBcgRUSE; PIX aIconCoordsSE[][2] = { {0, 0}, // 00: Last Episode {168, 351}, // 01: Palenque 01 {42, 345}, // 02: Palenque 02 {41, 263}, // 03: Teotihuacan 01 {113, 300}, // 04: Teotihuacan 02 {334, 328}, // 05: Teotihuacan 03 {371, 187}, // 06: Ziggurat {265, 111}, // 07: Atrium {119, 172}, // 08: Gilgamesh {0, 145}, // 09: Babel {90, 30}, // 10: Citadel {171, 11}, // 11: Land of Damned {376, 0}, // 12: Cathedral }; PIX aIconCoordsFE[][2] = { {175,404}, // 00: Hatshepsut {60,381}, // 01: Sand Canyon {50,300}, // 02: Ramses {171,304}, // 03: Canyon {190,225}, // 04: Waterfall {303,305}, // 05: Oasis {361,296}, // 06: Dunes {362,222}, // 07: Suburbs {321,211}, // 08: Sewers {316,156}, // 09: Metropolis {194,157}, // 10: Sphynx {160,111}, // 11: Karnak {167,61}, // 12: Luxor {50,53}, // 13: Sacred {185,0}, // 14: Pyramid }; #define LASTEPISODE_BIT 0 #define PALENQUE01_BIT 1 #define PALENQUE02_BIT 2 #define TEOTIHUACAN01_BIT 3 #define TEOTIHUACAN02_BIT 4 #define TEOTIHUACAN03_BIT 5 #define ZIGGURAT_BIT 6 #define ATRIUM_BIT 7 #define GILGAMESH_BIT 8 #define BABEL_BIT 9 #define CITADEL_BIT 10 #define LOD_BIT 11 #define CATHEDRAL_BIT 12 #define HATSHEPSUT_BIT 0 #define SAND_BIT 1 #define RAMSES_BIT 2 #define CANYON_BIT 3 #define WATERFALL_BIT 4 #define OASIS_BIT 5 #define DUNES_BIT 6 #define SUBURBS_BIT 7 #define SEWERS_BIT 8 #define METROPOLIS_BIT 9 #define SPHYNX_BIT 10 #define KARNAK_BIT 11 #define LUXOR_BIT 12 #define SACRED_BIT 13 #define PYRAMID_BIT 14 INDEX aPathPrevNextLevelsSE[][2] = { {LASTEPISODE_BIT, PALENQUE01_BIT}, // 00 {PALENQUE01_BIT, PALENQUE02_BIT}, // 01 {PALENQUE02_BIT, TEOTIHUACAN01_BIT }, // 02 {TEOTIHUACAN01_BIT, TEOTIHUACAN02_BIT}, // 03 {TEOTIHUACAN02_BIT, TEOTIHUACAN03_BIT}, // 04 {TEOTIHUACAN03_BIT, ZIGGURAT_BIT}, // 05 {ZIGGURAT_BIT, ATRIUM_BIT}, // 06 {ATRIUM_BIT, GILGAMESH_BIT}, // 07 {GILGAMESH_BIT, BABEL_BIT}, // 08 {BABEL_BIT, CITADEL_BIT}, // 09 {CITADEL_BIT, LOD_BIT}, // 10 {LOD_BIT, CATHEDRAL_BIT}, // 11 }; INDEX aPathPrevNextLevelsFE[][2] = { {HATSHEPSUT_BIT, SAND_BIT}, // 00 {SAND_BIT, RAMSES_BIT}, // 01 {RAMSES_BIT, CANYON_BIT}, // 02 {CANYON_BIT, WATERFALL_BIT}, // 03 {CANYON_BIT, OASIS_BIT}, // 04 {WATERFALL_BIT, OASIS_BIT}, // 05 {OASIS_BIT, DUNES_BIT}, // 06 {DUNES_BIT, SUBURBS_BIT}, // 07 {SUBURBS_BIT, SEWERS_BIT}, // 08 {SEWERS_BIT, METROPOLIS_BIT}, // 09 {METROPOLIS_BIT, SPHYNX_BIT}, // 10 {SPHYNX_BIT, KARNAK_BIT}, // 11 {KARNAK_BIT, LUXOR_BIT}, // 12 {LUXOR_BIT, SACRED_BIT}, // 13 {SACRED_BIT, PYRAMID_BIT}, // 14 {LUXOR_BIT, PYRAMID_BIT}, // 15 }; PIX aPathDotsSE[][10][2] = { // 00: Palenque01 - Palenque02 { {-1,-1}, }, // 01: Palenque01 - Palenque02 { {211,440}, {193,447}, {175,444}, {163,434}, {152,423}, {139,418}, {-1,-1}, }, // 02: Palenque02 - Teotihuacan01 { {100,372}, {102,363}, {108,354}, {113,345}, {106,338}, {-1,-1}, }, // 03: Teotihuacan01 - Teotihuacan02 { {153,337}, {166,341}, {180,346}, {194,342}, {207,337}, {-1,-1}, }, // 04: Teotihuacan02 - Teotihuacan03 { {279,339}, {287,347}, {296,352}, {307,365}, {321,367}, {335,362}, {-1,-1}, }, // 05: Teotihuacan03 - Ziggurat { {-1,-1}, }, // 06: Ziggurat - Atrium { {412,285}, {396,282}, {383,273}, {368,266}, {354,264}, {-1,-1}, }, // 07: Atrium - Gilgamesh { {276,255}, {262,258}, {248,253}, {235,245}, {222,240}, {-1,-1}, }, // 08: Gilgamesh - Babel { {152,245}, {136,248}, {118,253}, {100,251}, {85,246}, {69,243}, {-1,-1}, }, // 09: Babel - Citadel { {-1,-1}, }, // 10: Citadel - Lod { {190,130}, {204,126}, {215,119}, {232,116}, {241,107}, {-1,-1}, }, // 11: Lod - Cathedral { {330,108}, {341,117}, {353,126}, {364,136}, {377,146}, {395,147}, {-1,-1}, }, }; PIX aPathDotsFE[][10][2] = { // 00: Hatshepsut - Sand { {207,435}, {196,440}, {184,444}, {172,443}, {162,439}, {156,432}, {-1,-1}, }, // 01: Sand - Ramses { {115,388}, {121,382}, {128,377}, {136,371}, {-1,-1}, }, // 02: Ramses - Canyon { {148,368}, {159,370}, {169,374}, {177,379}, {187,381}, {200,380}, {211,376}, {-1,-1}, }, // 03: Canyon - Waterfall { {273,339}, {276,331}, {278,322}, {280,313}, {279,305}, {273,298}, {266,293}, {260,288}, {-1,-1}, }, // 04: Canyon - Oasis { {288,360}, {295,355}, {302,360}, {310,364}, {319,367}, {328,368}, {-1,-1}, }, // 05: Waterfall - Oasis { {294,279}, {302,282}, {310,287}, {316,294}, {320,302}, {323,310}, {327,318}, {332,326}, {337,333}, {-1,-1}, }, // 06: Oasis - Dunes { {384,360}, {394,358}, {405,353}, {414,347}, {421,339}, {426,329}, {-1,-1}, }, // 07: Dunes - Suburbs { {439,305}, {434,300}, {429,293}, {-1,-1}, }, // 08: Suburbs - Sewers { {403,250}, {402,244}, {401,238}, {398,232}, {-1,-1}, }, // 09: Sewers - Metropolis { {372,266}, {371,221}, {370,216}, {-1,-1}, }, // 10: Metropolis - Alley { {317,211}, {310,215}, {302,219}, {293,222}, {283,222}, {273,221}, {265,218}, {-1,-1}, }, // 11: Alley - Karnak { {260,189}, {259,181}, {255,174}, {249,168}, {241,165}, {233,164}, {-1,-1}, }, // 12: Karnak - Luxor { {228,143}, {228,136}, {226,129}, {221,123}, {-1,-1}, }, // 13: Luxor - Sacred { {175,101}, {169,106}, {162,111}, {154,113}, {145,113}, {136,112}, {-1,-1}, }, // 14: Sacred - Pyramid { {126,59}, {134,55}, {142,52}, {151,49}, {160,47}, {170,47}, {179,48}, {188,51}, {-1,-1}, }, // 15: Luxor - Pyramid { {212,71}, {217,66}, {225,63}, {234,63}, {244,63}, {253,62}, {261,59}, {-1,-1}, }, }; BOOL ObtainMapData(void) { try { if(!map_bIsFirstEncounter) { // the second encounter atoIconsSE[ 0].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Book.tex")); atoIconsSE[ 1].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level00.tex")); atoIconsSE[ 2].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level01.tex")); atoIconsSE[ 3].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level02.tex")); atoIconsSE[ 4].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level03.tex")); atoIconsSE[ 5].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level04.tex")); atoIconsSE[ 6].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level05.tex")); atoIconsSE[ 7].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level06.tex")); atoIconsSE[ 8].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level07.tex")); atoIconsSE[ 9].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level08.tex")); atoIconsSE[10].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level09.tex")); atoIconsSE[11].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level10.tex")); atoIconsSE[12].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level11.tex")); _toPathDot .SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\PathDot.tex")); _toMapBcgLDSE .SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\MapBcgLD.tex")); _toMapBcgLUSE .SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\MapBcgLU.tex")); _toMapBcgRDSE .SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\MapBcgRD.tex")); _toMapBcgRUSE .SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\MapBcgRU.tex")); // force constant textures ((CTextureData*)atoIconsSE[ 0].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 1].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 2].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 3].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 4].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 5].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 6].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 7].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 8].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[ 9].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[10].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[11].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsSE[12].GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toPathDot .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgLDSE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgLUSE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgRDSE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgRUSE .GetData())->Force(TEX_CONSTANT); } else { // the first encounter atoIconsFE[ 0].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level00.tex")); atoIconsFE[ 1].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level01.tex")); atoIconsFE[ 2].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level02.tex")); atoIconsFE[ 3].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level03.tex")); atoIconsFE[ 4].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level04.tex")); atoIconsFE[ 5].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level05.tex")); atoIconsFE[ 6].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level06.tex")); atoIconsFE[ 7].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level07.tex")); atoIconsFE[ 8].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level08.tex")); atoIconsFE[ 9].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level09.tex")); atoIconsFE[10].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level10.tex")); atoIconsFE[11].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level11.tex")); atoIconsFE[12].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level12.tex")); atoIconsFE[13].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level13.tex")); atoIconsFE[14].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level14.tex")); _toPathDot .SetData_t(CTFILENAME("Textures\\Computer\\Map\\PathDot.tex")); _toMapBcgLDFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgLD.tex")); _toMapBcgLUFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgLU.tex")); _toMapBcgRDFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgRD.tex")); _toMapBcgRUFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgRU.tex")); // force constant textures ((CTextureData*)atoIconsFE[ 0].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 1].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 2].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 3].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 4].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 5].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 6].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 7].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 8].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[ 9].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[10].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[11].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[12].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[13].GetData())->Force(TEX_CONSTANT); ((CTextureData*)atoIconsFE[14].GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toPathDot .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgLDFE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgLUFE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgRDFE .GetData())->Force(TEX_CONSTANT); ((CTextureData*)_toMapBcgRUFE .GetData())->Force(TEX_CONSTANT); } } catch (char *strError) { CPrintF("%s\n", strError); return FALSE; } return TRUE; } void ReleaseMapData(void) { atoIconsSE[0].SetData(NULL); atoIconsSE[1].SetData(NULL); atoIconsSE[2].SetData(NULL); atoIconsSE[3].SetData(NULL); atoIconsSE[4].SetData(NULL); atoIconsSE[5].SetData(NULL); atoIconsSE[6].SetData(NULL); atoIconsSE[7].SetData(NULL); atoIconsSE[8].SetData(NULL); atoIconsSE[9].SetData(NULL); atoIconsSE[10].SetData(NULL); atoIconsSE[11].SetData(NULL); atoIconsSE[12].SetData(NULL); atoIconsFE[0].SetData(NULL); atoIconsFE[1].SetData(NULL); atoIconsFE[2].SetData(NULL); atoIconsFE[3].SetData(NULL); atoIconsFE[4].SetData(NULL); atoIconsFE[5].SetData(NULL); atoIconsFE[6].SetData(NULL); atoIconsFE[7].SetData(NULL); atoIconsFE[8].SetData(NULL); atoIconsFE[9].SetData(NULL); atoIconsFE[10].SetData(NULL); atoIconsFE[11].SetData(NULL); atoIconsFE[12].SetData(NULL); atoIconsFE[13].SetData(NULL); atoIconsFE[14].SetData(NULL); _toPathDot.SetData(NULL); _toMapBcgLDSE.SetData(NULL); _toMapBcgLUSE.SetData(NULL); _toMapBcgRDSE.SetData(NULL); _toMapBcgRUSE.SetData(NULL); _toMapBcgLDFE.SetData(NULL); _toMapBcgLUFE.SetData(NULL); _toMapBcgRDFE.SetData(NULL); _toMapBcgRUFE.SetData(NULL); } void RenderMap( CDrawPort *pdp, ULONG ulLevelMask, CProgressHookInfo *pphi) { if( !ObtainMapData()) { ReleaseMapData(); return; } PIX(*aIconCoords)[2] = map_bIsFirstEncounter ? aIconCoordsFE : aIconCoordsSE; CTextureObject* atoIcons = map_bIsFirstEncounter ? atoIconsFE : atoIconsSE; INDEX(*aPathPrevNextLevels)[2] = map_bIsFirstEncounter ? aPathPrevNextLevelsFE : aPathPrevNextLevelsSE; PIX(*aPathDots)[10][2] = map_bIsFirstEncounter ? aPathDotsFE : aPathDotsSE; INDEX ctLevels = map_bIsFirstEncounter ? ARRAYCOUNT(aIconCoordsFE) : ARRAYCOUNT(aIconCoordsSE); CTextureObject* _toMapBcgLD = &_toMapBcgLDSE; CTextureObject* _toMapBcgLU = &_toMapBcgLUSE; CTextureObject* _toMapBcgRD = &_toMapBcgRDSE; CTextureObject* _toMapBcgRU = &_toMapBcgRUSE; if(map_bIsFirstEncounter) { _toMapBcgLD = &_toMapBcgLDFE; _toMapBcgLU = &_toMapBcgLUFE; _toMapBcgRD = &_toMapBcgRDFE; _toMapBcgRU = &_toMapBcgRUFE; } PIX pixdpw = (PIX) pdp->GetWidth(); PIX pixdph = (PIX) pdp->GetHeight(); PIX imgw = 512; PIX imgh = 480; FLOAT fStretch = 0.25f; // determine max available picture stretch if( pixdpw>=imgw*2 && pixdph>=imgh*2) { fStretch = 2.0f; } else if(pixdpw>=imgw && pixdph>=imgh) { fStretch = 1.0f; } else if(pixdpw>=imgw/2 && pixdph>=imgh/2) { fStretch = 0.5f; } // calculate LU offset so picture would be centered in dp PIX pixSX = (PIX) ((pixdpw-imgw*fStretch)/2); PIX pixSY = Max( PIX((pixdph-imgh*fStretch)/2), PIX(0)); PIX pixC1S = pixSX; // column 1 start pixel PIX pixR1S = pixSY; // raw 1 start pixel PIX pixC1E = (PIX) (pixSX+256*fStretch); // column 1 end pixel PIX pixR1E = (PIX) (pixSY+256*fStretch); // raw 1 end pixel PIX pixC2S = (PIX) (pixC1E-fStretch); // column 2 start pixel PIX pixR2S = (PIX) (pixR1E-fStretch); // raw 2 start pixel PIX pixC2E = (PIX) (pixC2S+256*fStretch); // column 2 end pixel PIX pixR2E = (PIX) (pixR2S+256*fStretch); // raw 2 end pixel if (ulLevelMask == 0x00000001 && !map_bIsFirstEncounter) { // render the book //PIX pixX = (PIX) (aIconCoords[0][0]*fStretch+pixC1S); //PIX pixY = (PIX) (aIconCoords[0][1]*fStretch+pixR1S); CTextureObject *pto = &atoIcons[0]; // FIXME: DG: or was the line below supposed to use pixX and pixY? pdp->PutTexture( pto, PIXaabbox2D( PIX2D(pixC1S,pixR1S), PIX2D(pixC2E,pixR2E)), C_WHITE|255); } else { // render pale map bcg pdp->PutTexture( _toMapBcgLU, PIXaabbox2D( PIX2D(pixC1S,pixR1S), PIX2D(pixC1E,pixR1E)), C_WHITE|255); pdp->PutTexture( _toMapBcgRU, PIXaabbox2D( PIX2D(pixC2S,pixR1S), PIX2D(pixC2E,pixR1E)), C_WHITE|255); pdp->PutTexture( _toMapBcgLD, PIXaabbox2D( PIX2D(pixC1S,pixR2S), PIX2D(pixC1E,pixR2E)), C_WHITE|255); pdp->PutTexture( _toMapBcgRD, PIXaabbox2D( PIX2D(pixC2S,pixR2S), PIX2D(pixC2E,pixR2E)), C_WHITE|255); // render icons for( INDEX iIcon=(!map_bIsFirstEncounter); iIconGetData())->GetPixWidth()*fStretch); PIX pixImgH = (PIX) (((CTextureData *)pto->GetData())->GetPixHeight()*fStretch); pdp->PutTexture( pto, PIXaabbox2D( PIX2D(pixX, pixY), PIX2D(pixX+pixImgW, pixY+pixImgH)), C_WHITE|255); } } } // render paths for( INDEX iPath=0; iPathPutTexture( &_toPathDot, PIXaabbox2D( PIX2D(pixDotX, pixDotY), PIX2D(pixDotX+8*fStretch, pixDotY+8*fStretch)), (map_bIsFirstEncounter ? C_WHITE : C_BLACK)|255); } } } if( pphi != NULL) { // set font pdp->SetFont( _pfdDisplayFont); pdp->SetTextScaling( fStretch); pdp->SetTextAspect( 1.0f); INDEX iPosX, iPosY; COLOR colText = RGBToColor(200,128,56)|CT_OPAQUE; if(!map_bIsFirstEncounter) { // set coordinates and dot colors if (ulLevelMask == 0x00000001) { iPosX = 200; iPosY = 330; colText = 0x5c6a9aff; } else { iPosX = 395; iPosY = 403; colText = 0xc87832ff; } } else // DG: make sure iPosX/Y is initialized { // no idea if 0 makes sense, but at least it's deterministic iPosX = 0; iPosY = 0; } PIX pixhtcx = (PIX) (pixC1S+iPosX*fStretch); PIX pixhtcy = (PIX) (pixR1S+iPosY*fStretch); if(map_bIsFirstEncounter) { pixhtcx = pixC1S+116*fStretch; pixhtcy = pixR1S+220*fStretch; } pdp->PutTextC( pphi->phi_strDescription, pixhtcx, pixhtcy, colText); for( INDEX iProgresDot=0; iProgresDot<16; iProgresDot+=1) { if(map_bIsFirstEncounter) { PIX pixDotX=(PIX) (pixC1S+(48+iProgresDot*8)*fStretch); PIX pixDotY=(PIX) (pixR1S+249*fStretch); COLOR colDot = C_WHITE|255; if(iProgresDot>pphi->phi_fCompleted*16) { colDot = C_WHITE|64; } pdp->PutTexture( &_toPathDot, PIXaabbox2D( PIX2D(pixDotX, pixDotY), PIX2D(pixDotX+8*fStretch, pixDotY+8*fStretch)), colDot); } else { PIX pixDotX=(PIX) (pixC1S+((iPosX-68)+iProgresDot*8)*fStretch); PIX pixDotY=(PIX) (pixR1S+(iPosY+19)*fStretch); COLOR colDot = colText|255; if(iProgresDot>pphi->phi_fCompleted*16) { colDot = C_BLACK|64; } pdp->PutTexture( &_toPathDot, PIXaabbox2D( PIX2D(pixDotX, pixDotY), PIX2D(pixDotX+2+8*fStretch, pixDotY+2+8*fStretch)), C_BLACK|255); pdp->PutTexture( &_toPathDot, PIXaabbox2D( PIX2D(pixDotX, pixDotY), PIX2D(pixDotX+8*fStretch, pixDotY+8*fStretch)), colDot); } } } // free textures used in map rendering ReleaseMapData(); }