/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Animation names #define BONEMAN_ANIM_DEFAULT_ANIMATION 0 #define BONEMAN_ANIM_ATTACKCLOSELOOP 1 #define BONEMAN_ANIM_ATTACKFAR 2 #define BONEMAN_ANIM_DEATHTOBACK 3 #define BONEMAN_ANIM_DEATHTOFRONT 4 #define BONEMAN_ANIM_FALL01 5 #define BONEMAN_ANIM_FALL02 6 #define BONEMAN_ANIM_RUNLOOP 7 #define BONEMAN_ANIM_STANDLOOP 8 #define BONEMAN_ANIM_STANDUNEASY 9 #define BONEMAN_ANIM_WALKLOOP 10 #define BONEMAN_ANIM_WOUNDCRITICAL01 11 #define BONEMAN_ANIM_WOUNDCRITICAL02 12 #define BONEMAN_ANIM_WOUNDCRITICAL03 13 #define BONEMAN_ANIM_JUMPTOWALL 14 #define BONEMAN_ANIM_WALKCOMPUTER 15 // Color names // Patch names // Names of collision boxes #define BONEMAN_COLLISION_BOX_DEFAULT 0 #define BONEMAN_COLLISION_BOX_DEATH 1 // Attaching position names // Sound names