/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // ViewTexture.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "ViewTexture.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CViewTexture CViewTexture::CViewTexture() { m_pViewPort = NULL; m_pDrawPort = NULL; } CViewTexture::~CViewTexture() { } BEGIN_MESSAGE_MAP(CViewTexture, CWnd) //{{AFX_MSG_MAP(CViewTexture) ON_WM_PAINT() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONDBLCLK() ON_WM_CONTEXTMENU() ON_COMMAND(ID_RECREATE_TEXTURE, OnRecreateTexture) ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CViewTexture message handlers void CViewTexture::OnPaint() { { CPaintDC dc(this); // device context for painting } CWnd *pwndRect = GetParent()->GetDlgItem( IDC_PREVIEW_FRAME); if( pwndRect != NULL) { CRect rectBorder; pwndRect->GetWindowRect( rectBorder); GetParent()->ScreenToClient( rectBorder); MoveWindow( rectBorder); } if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) ) { // initialize canvas for active texture button _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort); } // if there is a valid drawport, and the drawport can be locked if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock())) { PIX pixWidth = m_pDrawPort->GetWidth(); PIX pixHeight = m_pDrawPort->GetHeight(); PIXaabbox2D rectPict; rectPict = PIXaabbox2D( PIX2D(0, 0), PIX2D(m_pDrawPort->GetWidth(), m_pDrawPort->GetHeight())); // clear texture area to black m_pDrawPort->Fill( C_BLACK | CT_OPAQUE); // erase z-buffer m_pDrawPort->FillZBuffer(ZBUF_BACK); CTextureObject toTexture; try { toTexture.SetData_t( m_strTexture); } catch( char *strError) { (void) strError; } if( toTexture.GetData() != NULL) { m_pDrawPort->PutTexture( &toTexture, rectPict); } else { // type text saying none selected m_pDrawPort->SetFont( theApp.m_pfntSystem); m_pDrawPort->SetTextAspect( 1.0f); m_pDrawPort->PutTextC( m_strTexture, pixWidth/2, pixHeight*1/3-10); } // unlock the drawport m_pDrawPort->Unlock(); // if there is a valid viewport if (m_pViewPort!=NULL) { // swap it m_pViewPort->SwapBuffers(); } } } void CViewTexture::OnLButtonDown(UINT nFlags, CPoint point) { if( !GetParent()->GetDlgItem( IDC_PREVIEW_FRAME)->IsWindowEnabled()) { return; } HGLOBAL hglobal = CreateHDrop( m_strTexture); m_DataSource.CacheGlobalData( CF_HDROP, hglobal); m_DataSource.DoDragDrop( DROPEFFECT_COPY); CWnd::OnLButtonDown(nFlags, point); } void CViewTexture::OnLButtonDblClk(UINT nFlags, CPoint point) { OnRecreateTexture(); CWnd::OnLButtonDblClk(nFlags, point); } void CViewTexture::OnContextMenu(CWnd* pWnd, CPoint point) { CMenu menu; if( menu.LoadMenu(IDR_THUMBNAIL_TEXTURE_POPUP)) { CMenu* pPopup = menu.GetSubMenu(0); pPopup->TrackPopupMenu( TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, point.x, point.y, this); } } void CViewTexture::OnRecreateTexture() { CTextureObject toTexture; try { toTexture.SetData_t( m_strTexture); } catch( char *strError) { (void) strError; } if( toTexture.GetData() != NULL) { _EngineGUI.CreateTexture( CTString(m_strTexture)); CWorldEditorDoc *pDoc = theApp.GetDocument(); if( pDoc != NULL) { pDoc->UpdateAllViews( NULL); } } } void CViewTexture::OnDestroy() { CWnd::OnDestroy(); if( m_pViewPort != NULL) { _pGfx->DestroyWindowCanvas( m_pViewPort); m_pViewPort = NULL; } m_pViewPort = NULL; m_pDrawPort = NULL; }