/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgSelectByName.cpp : implementation file // #include "stdafx.h" #include "DlgSelectByName.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgSelectByName dialog #define ENTITYPROPERTY(thisptr, offset, type) (*((type *)(((UBYTE *)thisptr)+offset))) CDlgSelectByName::CDlgSelectByName( CWorldEditorDoc *pDoc, CWnd* pParent /*=NULL*/) : CDialog(CDlgSelectByName::IDD, pParent) { //{{AFX_DATA_INIT(CDlgSelectByName) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT ASSERT( pDoc != NULL); m_pDoc = pDoc; } void CDlgSelectByName::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgSelectByName) DDX_Control(pDX, IDC_ENTITY_LIST, m_ListBox); //}}AFX_DATA_MAP // if dialog gives data if( pDX->m_bSaveAndValidate) { // loop all list box's entries for( INDEX i=0; im_selEntitySelection.IsSelected( penEntity)) { // and check box is now not checked if( m_ListBox.GetCheck( i) == 0) { // deselect entity m_pDoc->m_selEntitySelection.Deselect( penEntity); } } else // else if entity was not selected { // and check box is now checked if( m_ListBox.GetCheck( i) == 1) { // select entity m_pDoc->m_selEntitySelection.Select( penEntity); } } } } } BEGIN_MESSAGE_MAP(CDlgSelectByName, CDialog) //{{AFX_MSG_MAP(CDlgSelectByName) ON_BN_CLICKED(ID_DESELECT_ALL, OnDeselectAll) ON_BN_CLICKED(ID_SELECT_ALL, OnSelectAll) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgSelectByName message handlers BOOL CDlgSelectByName::OnInitDialog() { CDialog::OnInitDialog(); ASSERT( m_pDoc != NULL); // for all entities in world FOREACHINDYNAMICCONTAINER(m_pDoc->m_woWorld.wo_cenEntities, CEntity, iten) { CTString strEntityName = iten->GetDescription(); // and it has name property defined if( strEntityName != "") { // add it to list box INDEX iListEntry = m_ListBox.AddString( CString(strEntityName)); // set item's data as ptr to current entity m_ListBox.SetItemData( iListEntry, (ULONG)(&*iten)); // if current entity is selected if( iten->IsSelected( ENF_SELECTED)) { // set check to on m_ListBox.SetCheck( iListEntry, 1); } // if entity is not selected else { // set check to off m_ListBox.SetCheck( iListEntry, 0); } } } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDlgSelectByName::OnDeselectAll() { // loop all list box's entries for( INDEX i=0; i