/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_GAMESHELL_H #define SE_INCL_GAMESHELL_H #ifdef PRAGMA_ONCE #pragma once #endif struct GameGUI_interface { // initialize game and load settings void (*Initialize)(const CTFileName &fnGameSettings); // save settings and cleanup void (*End)(void); // run a quicktest game from within editor void (*QuickTest)(const CTFileName &fnMapName, CDrawPort *pdpDrawport, CViewPort *pvpViewport); // show console window void (*OnInvokeConsole)(void); // adjust players and controls void (*OnPlayerSettings)(void); // adjust audio settings void (*OnAudioQuality)(void); // adjust video settings void (*OnVideoQuality)(void); // select current active player and controls void (*OnSelectPlayerAndControls)(void); }; #endif /* include-once check. */