/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include ///////////////////////////////////////////////////////////////////// // CListHead implementation /* * Initialize a list head. */ void CListHead::Clear(void) { ASSERT(this!=NULL); lh_Head = (CListNode *) &(lh_NULL); lh_NULL = (CListNode *) NULL; lh_Tail = (CListNode *) &(lh_Head); } /* * Check if list head is valid. */ BOOL CListHead::IsValid(void) const { ASSERT(this!=NULL); ASSERT(lh_NULL == NULL); ASSERT((lh_Head == (CListNode *) &lh_NULL) && (lh_Tail == (CListNode *) &lh_Head) || lh_Tail->IsValid() && lh_Head->IsValid() ); return TRUE; } /* * Check if list is empty. */ BOOL CListHead::IsEmpty(void) const { ASSERT(IsValid()); return( lh_Head == (CListNode *) &lh_NULL ); } /* * Add a node to head of list. */ void CListHead::AddHead(CListNode &element) { ASSERT(IsValid()&& !element.IsLinked()); CListNode &first = *lh_Head; lh_Head = &element; element.ln_Succ = &first; element.ln_Pred = first.ln_Pred; first.ln_Pred = &element; } /* * Add a node to tail of list. */ void CListHead::AddTail(CListNode &element) { ASSERT(IsValid()&& !element.IsLinked()); CListNode &last = *lh_Tail; lh_Tail = &element; element.ln_Succ = last.ln_Succ; element.ln_Pred = &last; last.ln_Succ = &element; } /* * Remove a node from head of list. */ void CListHead::RemHead(void) { ASSERT(!IsEmpty()); lh_Head->Remove(); } /* * Remove a node from tail of list. */ void CListHead::RemTail(void) { ASSERT(!IsEmpty()); lh_Tail->Remove(); } /* Remove all elements from list. */ void CListHead::RemAll(void) { // for each element for ( CListIter iter(*this), iternext; iternext=iter, iternext.IsPastEnd() || (iternext.MoveToNext(),1), !iter.IsPastEnd(); iter = iternext) { // remove it iter->Remove(); } } /* * Move all elements of another list into this one. */ void CListHead::MoveList(CListHead &lhOther) { ASSERT(IsValid() && lhOther.IsValid()); // if the second list is empty if (lhOther.IsEmpty()) { // no moving return; } // get first element in other list CListNode &lnOtherFirst = *lhOther.lh_Head; // get last element in other list CListNode &lnOtherLast = *lhOther.lh_Tail; // get last element in this list CListNode &lnThisLast = *lh_Tail; // relink elements lnOtherLast.ln_Succ = lnThisLast.ln_Succ; lnThisLast.ln_Succ = &lnOtherFirst; lnOtherFirst.ln_Pred = &lnThisLast; lh_Tail = &lnOtherLast; // clear the other list lhOther.Clear(); } /* * Return the number of elements in list. */ INDEX CListHead::Count(void) const { INDEX slCount = 0; // walk the list -- modification of FOREACHINLIST that works with base CListNode class for ( CListIter iter(*this); !iter.IsPastEnd(); iter.MoveToNext() ) { slCount++; } return slCount; } /* Sort the list. */ void CListHead::Sort(int (*pCompare)(const void *p0, const void *p1), int iNodeOffset) { // get number of elements INDEX ctCount = Count(); // if none if (ctCount==0) { // do not sort } // create array of that much integers (the array will hold pointers to the list) ULONG *aulPointers = new ULONG[ctCount]; // fill it INDEX i=0; for ( CListIter iter(*this); !iter.IsPastEnd(); iter.MoveToNext() ) { aulPointers[i] = ((ULONG)&*iter)-iNodeOffset; i++; } // sort it qsort(aulPointers, ctCount, sizeof(SLONG), pCompare); // make temporary list CListHead lhTmp; // for each pointer {for(INDEX i=0; iRemove(); // add it to the end of new list lhTmp.AddTail(*pln); }} // free the pointer array delete[] aulPointers; // move the sorted list here MoveList(lhTmp); } ///////////////////////////////////////////////////////////////////// // CListNode implementation /* * Check if list node is valid. */ BOOL CListNode::IsValid(void) const { ASSERT(this!=NULL); ASSERT((ln_Pred==NULL && ln_Succ==NULL) || (ln_Pred!=NULL && ln_Succ!=NULL)); // it is valid if it is cleared or if it is linked return (ln_Pred==NULL && ln_Succ==NULL) || (ln_Pred->ln_Succ == this) && (ln_Succ->ln_Pred == this); } /* * Check is linked in some list. */ BOOL CListNode::IsLinked(void) const { ASSERT(IsValid()); return ln_Pred != NULL; } /* * Remove a node from list. */ void CListNode::Remove(void) { ASSERT(IsLinked()); CListNode &next = *ln_Succ; CListNode &prev = *ln_Pred; ASSERT(next.IsTailMarker() || next.IsLinked()); ASSERT(prev.IsHeadMarker() || prev.IsLinked()); next.ln_Pred = &prev; prev.ln_Succ = &next; // make a non-linked node ln_Succ = NULL; ln_Pred = NULL; } /* * Add a node after this node. */ void CListNode::AddAfter(CListNode &lnToAdd) { ASSERT(IsLinked() && !lnToAdd.IsLinked()); CListNode &succ = IterationSucc(); CListNode &pred = *this; succ.ln_Pred = &lnToAdd; pred.ln_Succ = &lnToAdd; lnToAdd.ln_Succ = ≻ lnToAdd.ln_Pred = &pred; } /* * Add a node before this node. */ void CListNode::AddBefore(CListNode &lnToAdd) { ASSERT(IsLinked() && !lnToAdd.IsLinked()); CListNode &succ = *this; CListNode &pred = IterationPred(); succ.ln_Pred = &lnToAdd; pred.ln_Succ = &lnToAdd; lnToAdd.ln_Succ = ≻ lnToAdd.ln_Pred = &pred; } /* * Find the head of the list that this node is in. */ CListHead &CListNode::GetHead(void) { // start at this node CListNode *pln = this; // while current node is not pointer to list.lh_Head while(pln->ln_Pred != NULL) { // go backwards pln = pln->ln_Pred; } // return the head pointer return *(CListHead*)pln; }