<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Template|Win32"> <Configuration>Template</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <SccProjectName> </SccProjectName> <SccLocalPath> </SccLocalPath> <Keyword>MFCProj</Keyword> <ProjectGuid>{D9F67AA1-970A-BFDD-6BE9-BD0CDCE98A10}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>Dynamic</UseOfMfc> <PlatformToolset>v120</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>Dynamic</UseOfMfc> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>Release\</OutDir> <IntDir>Release\</IntDir> <LinkIncremental>false</LinkIncremental> <ExecutablePath>$(SolutionDir)..\Bin;$(ExecutablePath)</ExecutablePath> <IncludePath>$(SolutionDir);$(SolutionDir)EntitiesMP;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath> <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath> <TargetName>$(ProjectName)</TargetName> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>Debug\</OutDir> <IntDir>Debug\</IntDir> <LinkIncremental>false</LinkIncremental> <ExecutablePath>$(SolutionDir)..\Bin\Debug;$(ExecutablePath)</ExecutablePath> <IncludePath>$(SolutionDir);$(SolutionDir)Engine\;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath> <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath> <TargetName>$(ProjectName)D</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <FunctionLevelLinking>false</FunctionLevelLinking> <Optimization>MaxSpeed</Optimization> <SuppressStartupBanner>true</SuppressStartupBanner> <WarningLevel>Level3</WarningLevel> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <IntrinsicFunctions>true</IntrinsicFunctions> <OmitFramePointers>false</OmitFramePointers> <StringPooling>true</StringPooling> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WINDLL;_USRDLL;_USE_32BIT_TIME_T;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AssemblerListingLocation>.\Release\</AssemblerListingLocation> <PrecompiledHeaderOutputFile>.\Release\EntitiesMP.pch</PrecompiledHeaderOutputFile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile> <ObjectFileName>.\Release\</ObjectFileName> <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName> <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings> </ClCompile> <Midl> <SuppressStartupBanner>true</SuppressStartupBanner> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <TypeLibraryName>.\Release\EntitiesMP.tlb</TypeLibraryName> <MkTypLibCompatible>true</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Bscmake> <SuppressStartupBanner>true</SuppressStartupBanner> <OutputFile>.\Release\EntitiesMP.bsc</OutputFile> </Bscmake> <Link> <SuppressStartupBanner>true</SuppressStartupBanner> <LinkDLL>true</LinkDLL> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OutputFile>Release\EntitiesMP.dll</OutputFile> <ImportLibrary>.\Release\EntitiesMP.lib</ImportLibrary> </Link> <CustomBuildStep> <Command>copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul</Command> <Message>Copying %(Filename) binaries to \Bin</Message> <Outputs>$(SolutionDir)..\Bin\$(InputName).dll;%(Outputs)</Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <InlineFunctionExpansion>Default</InlineFunctionExpansion> <FunctionLevelLinking>false</FunctionLevelLinking> <Optimization>Disabled</Optimization> <SuppressStartupBanner>true</SuppressStartupBanner> <WarningLevel>Level3</WarningLevel> <MinimalRebuild>true</MinimalRebuild> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_WINDLL;_USE_32BIT_TIME_T;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AssemblerListingLocation>Debug\</AssemblerListingLocation> <PrecompiledHeaderOutputFile>.\Debug\EntitiesMP.pch</PrecompiledHeaderOutputFile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile> <ObjectFileName>Debug\</ObjectFileName> <ProgramDataBaseFileName>Debug\</ProgramDataBaseFileName> <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings> </ClCompile> <Midl> <SuppressStartupBanner>true</SuppressStartupBanner> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <TypeLibraryName>.\Debug\EntitiesMP.tlb</TypeLibraryName> <MkTypLibCompatible>true</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Bscmake> <SuppressStartupBanner>true</SuppressStartupBanner> <OutputFile>.\Debug\EntitiesMP.bsc</OutputFile> </Bscmake> <Link> <SuppressStartupBanner>true</SuppressStartupBanner> <LinkDLL>true</LinkDLL> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OutputFile>Debug/EntitiesMPD.dll</OutputFile> <ImportLibrary>.\Debug\EntitiesMPD.lib</ImportLibrary> <AdditionalDependencies>EngineD.lib;%(AdditionalDependencies)</AdditionalDependencies> </Link> <CustomBuildStep> <Command>copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul</Command> <Message>Copying %(Filename) binaries to \Bin\Debug</Message> <Outputs>$(SolutionDir)..\Bin\Debug\$(InputName).dll;%(Outputs)</Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="Common\Common.cpp" /> <ClCompile Include="Common\EmanatingParticles.cpp" /> <ClCompile Include="Common\HUD.cpp" /> <ClCompile Include="Common\Particles.cpp" /> <ClCompile Include="Common\PathFinding.cpp" /> <ClCompile Include="StdH\StdH.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="AirElemental.cpp" /> <ClCompile Include="AirShockwave.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="AirWave.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="AmmoItem.cpp" /> <ClCompile Include="AmmoPack.cpp" /> <ClCompile Include="AnimationChanger.cpp" /> <ClCompile Include="AnimationHub.cpp" /> <ClCompile Include="AreaMarker.cpp" /> <ClCompile Include="ArmorItem.cpp" /> <ClCompile Include="BackgroundViewer.cpp" /> <ClCompile Include="BasicEffects.cpp" /> <ClCompile Include="Beast.cpp" /> <ClCompile Include="BigHead.cpp" /> <ClCompile Include="BlendController.cpp" /> <ClCompile Include="BloodSpray.cpp" /> <ClCompile Include="Boneman.cpp" /> <ClCompile Include="Bouncer.cpp" /> <ClCompile Include="Bullet.cpp" /> <ClCompile Include="Camera.cpp" /> <ClCompile Include="CameraMarker.cpp" /> <ClCompile Include="CannonBall.cpp" /> <ClCompile Include="CannonRotating.cpp" /> <ClCompile Include="CannonStatic.cpp" /> <ClCompile Include="Catman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="ChainsawFreak.cpp" /> <ClCompile Include="Copier.cpp" /> <ClCompile Include="Counter.cpp" /> <ClCompile Include="CrateBus.cpp" /> <ClCompile Include="CrateRider.cpp" /> <ClCompile Include="CreditsHolder.cpp" /> <ClCompile Include="Cyborg.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="CyborgBike.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Damager.cpp" /> <ClCompile Include="Debris.cpp" /> <ClCompile Include="DebugEntityStatesDisplay.cpp" /> <ClCompile Include="Demon.cpp" /> <ClCompile Include="DestroyableArchitecture.cpp" /> <ClCompile Include="Devil.cpp" /> <ClCompile Include="DevilMarker.cpp" /> <ClCompile Include="DevilProjectile.cpp" /> <ClCompile Include="DoorController.cpp" /> <ClCompile Include="Dragonman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="EffectMarker.cpp" /> <ClCompile Include="Effector.cpp" /> <ClCompile Include="Elemental.cpp" /> <ClCompile Include="EnemyBase.cpp" /> <ClCompile Include="EnemyCounter.cpp" /> <ClCompile Include="EnemyDive.cpp" /> <ClCompile Include="EnemyFly.cpp" /> <ClCompile Include="EnemyMarker.cpp" /> <ClCompile Include="EnemyRunInto.cpp" /> <ClCompile Include="EnemySpawner.cpp" /> <ClCompile Include="EnvironmentBase.cpp" /> <ClCompile Include="EnvironmentMarker.cpp" /> <ClCompile Include="EnvironmentParticlesHolder.cpp" /> <ClCompile Include="Eruptor.cpp" /> <ClCompile Include="ExotechLarva.cpp" /> <ClCompile Include="ExotechLarvaBattery.cpp" /> <ClCompile Include="ExotechLarvaCharger.cpp" /> <ClCompile Include="Eyeman.cpp" /> <ClCompile Include="Fireworks.cpp" /> <ClCompile Include="Fish.cpp" /> <ClCompile Include="Fishman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Flame.cpp" /> <ClCompile Include="FogMarker.cpp" /> <ClCompile Include="GhostBusterRay.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Gizmo.cpp" /> <ClCompile Include="Global.cpp" /> <ClCompile Include="GradientMarker.cpp" /> <ClCompile Include="GravityMarker.cpp" /> <ClCompile Include="GravityRouter.cpp" /> <ClCompile Include="Grunt.cpp" /> <ClCompile Include="GruntSka.cpp" /> <ClCompile Include="Guffy.cpp" /> <ClCompile Include="HazeMarker.cpp" /> <ClCompile Include="Headman.cpp" /> <ClCompile Include="HealthItem.cpp" /> <ClCompile Include="Huanman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="HudPicHolder.cpp" /> <ClCompile Include="Item.cpp" /> <ClCompile Include="KeyItem.cpp" /> <ClCompile Include="LarvaOffspring.cpp" /> <ClCompile Include="Light.cpp" /> <ClCompile Include="Lightning.cpp" /> <ClCompile Include="Mamut.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Mamutman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Mantaman.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Marker.cpp" /> <ClCompile Include="MessageHolder.cpp" /> <ClCompile Include="MessageItem.cpp" /> <ClCompile Include="MeteorShower.cpp" /> <ClCompile Include="MirrorMarker.cpp" /> <ClCompile Include="ModelDestruction.cpp" /> <ClCompile Include="ModelHolder.cpp" /> <ClCompile Include="ModelHolder2.cpp" /> <ClCompile Include="ModelHolder3.cpp" /> <ClCompile Include="MovingBrush.cpp" /> <ClCompile Include="MovingBrushMarker.cpp" /> <ClCompile Include="MusicChanger.cpp" /> <ClCompile Include="MusicHolder.cpp" /> <ClCompile Include="NavigationMarker.cpp" /> <ClCompile Include="ParticlesHolder.cpp" /> <ClCompile Include="Pendulum.cpp" /> <ClCompile Include="PhotoAlbum.cpp" /> <ClCompile Include="Pipebomb.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="Player.cpp" /> <ClCompile Include="PlayerActionMarker.cpp" /> <ClCompile Include="PlayerAnimator.cpp" /> <ClCompile Include="PlayerMarker.cpp" /> <ClCompile Include="PlayerView.cpp" /> <ClCompile Include="PlayerWeapons.cpp" /> <ClCompile Include="PlayerWeaponsEffects.cpp" /> <ClCompile Include="PowerUpItem.cpp" /> <ClCompile Include="Projectile.cpp" /> <ClCompile Include="PyramidSpaceShip.cpp" /> <ClCompile Include="PyramidSpaceShipMarker.cpp" /> <ClCompile Include="Reminder.cpp" /> <ClCompile Include="RobotDriving.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="RobotFlying.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="RollingStone.cpp" /> <ClCompile Include="Santa.cpp" /> <ClCompile Include="Scorpman.cpp" /> <ClCompile Include="ScrollHolder.cpp" /> <ClCompile Include="SeriousBomb.cpp" /> <ClCompile Include="Ship.cpp" /> <ClCompile Include="ShipMarker.cpp" /> <ClCompile Include="Shooter.cpp" /> <ClCompile Include="SoundHolder.cpp" /> <ClCompile Include="SpawnerProjectile.cpp" /> <ClCompile Include="Spinner.cpp" /> <ClCompile Include="StormController.cpp" /> <ClCompile Include="Summoner.cpp" /> <ClCompile Include="SummonerMarker.cpp" /> <ClCompile Include="Switch.cpp" /> <ClCompile Include="TacticsChanger.cpp" /> <ClCompile Include="TacticsHolder.cpp" /> <ClCompile Include="Teleport.cpp" /> <ClCompile Include="Terrain.cpp" /> <ClCompile Include="TextFXHolder.cpp" /> <ClCompile Include="TimeController.cpp" /> <ClCompile Include="TouchField.cpp" /> <ClCompile Include="Trigger.cpp" /> <ClCompile Include="Twister.cpp" /> <ClCompile Include="VoiceHolder.cpp" /> <ClCompile Include="Walker.cpp" /> <ClCompile Include="Watcher.cpp" /> <ClCompile Include="WatchPlayers.cpp" /> <ClCompile Include="Water.cpp" /> <ClCompile Include="WeaponItem.cpp" /> <ClCompile Include="Werebull.cpp" /> <ClCompile Include="Woman.cpp" /> <ClCompile Include="WorldBase.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="WorldLink.cpp" /> <ClCompile Include="WorldSettingsController.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="Common\Common.h" /> <ClInclude Include="Common\Flags.h" /> <ClInclude Include="Common\GameInterface.h" /> <ClInclude Include="Common\Particles.h" /> <ClInclude Include="Common\PathFinding.h" /> <ClInclude Include="StdH\StdH.h" /> <ClInclude Include="Common\WeaponPositions.h" /> <ClInclude Include="AirElemental.h" /> <ClInclude Include="AirElemental_tables.h" /> <ClInclude Include="AirShockwave.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="AirShockwave_tables.h"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> </ClInclude> <ClInclude Include="AirWave.h" /> <ClInclude Include="AirWave_tables.h" /> <ClInclude Include="AmmoItem.h" /> <ClInclude Include="AmmoItem_tables.h" /> <ClInclude Include="AmmoPack.h" /> <ClInclude Include="AmmoPack_tables.h" /> <ClInclude Include="AnimationChanger.h" /> <ClInclude Include="AnimationChanger_tables.h" /> <ClInclude Include="AnimationHub.h" /> <ClInclude Include="AnimationHub_tables.h" /> <ClInclude Include="AreaMarker.h" /> <ClInclude Include="AreaMarker_tables.h" /> <ClInclude Include="ArmorItem.h" /> <ClInclude Include="ArmorItem_tables.h" /> <ClInclude Include="BackgroundViewer.h" /> <ClInclude Include="BackgroundViewer_tables.h" /> <ClInclude Include="BasicEffects.h" /> <ClInclude Include="BasicEffects_tables.h" /> <ClInclude Include="Beast.h" /> <ClInclude Include="BigHead.h" /> <ClInclude Include="BigHead_tables.h" /> <ClInclude Include="BlendController.h" /> <ClInclude Include="BlendController_tables.h" /> <ClInclude Include="BloodSpray.h" /> <ClInclude Include="Boneman.h" /> <ClInclude Include="Boneman_tables.h" /> <ClInclude Include="Bouncer.h" /> <ClInclude Include="Bouncer_tables.h" /> <ClInclude Include="Bullet.h" /> <ClInclude Include="Bullet_tables.h" /> <ClInclude Include="Camera.h" /> <ClInclude Include="Camera_tables.h" /> <ClInclude Include="CameraMarker.h" /> <ClInclude Include="CameraMarker_tables.h" /> <ClInclude Include="CannonBall.h" /> <ClInclude Include="CannonBall_tables.h" /> <ClInclude Include="CannonRotating.h" /> <ClInclude Include="CannonRotating_tables.h" /> <ClInclude Include="CannonStatic.h" /> <ClInclude Include="CannonStatic_tables.h" /> <ClInclude Include="Catman.h" /> <ClInclude Include="Catman_tables.h" /> <ClInclude Include="ChainsawFreak.h" /> <ClInclude Include="ChainsawFreak_tables.h" /> <ClInclude Include="Copier.h" /> <ClInclude Include="Copier_tables.h" /> <ClInclude Include="Counter.h" /> <ClInclude Include="Counter_tables.h" /> <ClInclude Include="CrateBus.h" /> <ClInclude Include="CrateBus_tables.h" /> <ClInclude Include="CrateRider.h" /> <ClInclude Include="CrateRider_tables.h" /> <ClInclude Include="CreditsHolder.h" /> <ClInclude Include="CreditsHolder_tables.h" /> <ClInclude Include="Cyborg.h" /> <ClInclude Include="Cyborg_tables.h" /> <ClInclude Include="CyborgBike.h" /> <ClInclude Include="CyborgBike_tables.h" /> <ClInclude Include="Damager.h" /> <ClInclude Include="Damager_tables.h" /> <ClInclude Include="Debris.h" /> <ClInclude Include="Debris_tables.h" /> <ClInclude Include="DebugEntityStatesDisplay.h" /> <ClInclude Include="DebugEntityStatesDisplay_tables.h" /> <ClInclude Include="Demon.h" /> <ClInclude Include="Demon_tables.h" /> <ClInclude Include="DestroyableArchitecture.h" /> <ClInclude Include="DestroyableArchitecture_tables.h" /> <ClInclude Include="Devil.h" /> <ClInclude Include="Devil_tables.h" /> <ClInclude Include="DevilMarker.h" /> <ClInclude Include="DevilMarker_tables.h" /> <ClInclude Include="DevilProjectile.h" /> <ClInclude Include="DevilProjectile_tables.h" /> <ClInclude Include="DoorController.h" /> <ClInclude Include="DoorController_tables.h" /> <ClInclude Include="Dragonman.h" /> <ClInclude Include="Dragonman_tables.h" /> <ClInclude Include="EffectMarker.h" /> <ClInclude Include="EffectMarker_tables.h" /> <ClInclude Include="Effector.h" /> <ClInclude Include="Effector_tables.h" /> <ClInclude Include="Elemental.h" /> <ClInclude Include="Elemental_tables.h" /> <ClInclude Include="Common\EmanatingParticles.h" /> <ClInclude Include="EnemyBase.h" /> <ClInclude Include="EnemyBase_tables.h" /> <ClInclude Include="EnemyCounter.h" /> <ClInclude Include="EnemyCounter_tables.h" /> <ClInclude Include="EnemyDive.h" /> <ClInclude Include="EnemyDive_tables.h" /> <ClInclude Include="EnemyFly.h" /> <ClInclude Include="EnemyFly_tables.h" /> <ClInclude Include="EnemyMarker.h" /> <ClInclude Include="EnemyMarker_tables.h" /> <ClInclude Include="EnemyRunInto.h" /> <ClInclude Include="EnemyRunInto_tables.h" /> <ClInclude Include="EnemySpawner.h" /> <ClInclude Include="EnemySpawner_tables.h" /> <ClInclude Include="EnvironmentBase.h" /> <ClInclude Include="EnvironmentBase_tables.h" /> <ClInclude Include="EnvironmentMarker.h" /> <ClInclude Include="EnvironmentMarker_tables.h" /> <ClInclude Include="EnvironmentParticlesHolder.h" /> <ClInclude Include="EnvironmentParticlesHolder_tables.h" /> <ClInclude Include="Eruptor.h" /> <ClInclude Include="Eruptor_tables.h" /> <ClInclude Include="ExotechLarva.h" /> <ClInclude Include="ExotechLarva_tables.h" /> <ClInclude Include="ExotechLarvaBattery.h" /> <ClInclude Include="ExotechLarvaBattery_tables.h" /> <ClInclude Include="ExotechLarvaCharger.h" /> <ClInclude Include="ExotechLarvaCharger_tables.h" /> <ClInclude Include="Eyeman.h" /> <ClInclude Include="Eyeman_tables.h" /> <ClInclude Include="Fireworks.h" /> <ClInclude Include="Fireworks_tables.h" /> <ClInclude Include="Fish.h" /> <ClInclude Include="Fisherman.h" /> <ClInclude Include="Fisherman_tables.h" /> <ClInclude Include="Fishman.h" /> <ClInclude Include="Fishman_tables.h" /> <ClInclude Include="Flame.h" /> <ClInclude Include="Flame_tables.h" /> <ClInclude Include="FogMarker.h" /> <ClInclude Include="FogMarker_tables.h" /> <ClInclude Include="GhostBusterRay.h" /> <ClInclude Include="GhostBusterRay_tables.h" /> <ClInclude Include="Gizmo.h" /> <ClInclude Include="Global.h" /> <ClInclude Include="Global_tables.h" /> <ClInclude Include="GradientMarker.h" /> <ClInclude Include="GradientMarker_tables.h" /> <ClInclude Include="GravityMarker.h" /> <ClInclude Include="GravityMarker_tables.h" /> <ClInclude Include="GravityRouter.h" /> <ClInclude Include="GravityRouter_tables.h" /> <ClInclude Include="Grunt.h" /> <ClInclude Include="Grunt_tables.h" /> <ClInclude Include="GruntSka.h" /> <ClInclude Include="GruntSka_tables.h" /> <ClInclude Include="Guffy.h" /> <ClInclude Include="Guffy_tables.h" /> <ClInclude Include="HazeMarker.h" /> <ClInclude Include="HazeMarker_tables.h" /> <ClInclude Include="Headman.h" /> <ClInclude Include="Headman_tables.h" /> <ClInclude Include="HealthItem.h" /> <ClInclude Include="HealthItem_tables.h" /> <ClInclude Include="Huanman.h" /> <ClInclude Include="Huanman_tables.h" /> <ClInclude Include="HudPicHolder.h" /> <ClInclude Include="HudPicHolder_tables.h" /> <ClInclude Include="Item.h" /> <ClInclude Include="Item_tables.h" /> <ClInclude Include="KeyItem.h" /> <ClInclude Include="KeyItem_tables.h" /> <ClInclude Include="LarvaOffspring.h" /> <ClInclude Include="LarvaOffspring_tables.h" /> <ClInclude Include="Light.h" /> <ClInclude Include="Light_tables.h" /> <ClInclude Include="Lightning.h" /> <ClInclude Include="Lightning_tables.h" /> <ClInclude Include="Mamut.h" /> <ClInclude Include="Mamut_tables.h" /> <ClInclude Include="Mamutman.h" /> <ClInclude Include="Mamutman_tables.h" /> <ClInclude Include="Mantaman.h" /> <ClInclude Include="Mantaman_tables.h" /> <ClInclude Include="Marker.h" /> <ClInclude Include="Marker_tables.h" /> <ClInclude Include="MessageHolder.h" /> <ClInclude Include="MessageHolder_tables.h" /> <ClInclude Include="MessageItem.h" /> <ClInclude Include="MessageItem_tables.h" /> <ClInclude Include="MeteorShower.h" /> <ClInclude Include="MeteorShower_tables.h" /> <ClInclude Include="MirrorMarker.h" /> <ClInclude Include="MirrorMarker_tables.h" /> <ClInclude Include="ModelDestruction.h" /> <ClInclude Include="ModelDestruction_tables.h" /> <ClInclude Include="ModelHolder.h" /> <ClInclude Include="ModelHolder2.h" /> <ClInclude Include="ModelHolder2_tables.h" /> <ClInclude Include="ModelHolder3.h" /> <ClInclude Include="ModelHolder3_tables.h" /> <ClInclude Include="ModelHolder_tables.h" /> <ClInclude Include="MovingBrush.h" /> <ClInclude Include="MovingBrush_tables.h" /> <ClInclude Include="MovingBrushMarker.h" /> <ClInclude Include="MovingBrushMarker_tables.h" /> <ClInclude Include="MusicChanger.h" /> <ClInclude Include="MusicChanger_tables.h" /> <ClInclude Include="MusicHolder.h" /> <ClInclude Include="MusicHolder_tables.h" /> <ClInclude Include="NavigationMarker.h" /> <ClInclude Include="NavigationMarker_tables.h" /> <ClInclude Include="ParticlesHolder.h" /> <ClInclude Include="ParticlesHolder_tables.h" /> <ClInclude Include="Pendulum.h" /> <ClInclude Include="Pendulum_tables.h" /> <ClInclude Include="PhotoAlbum.h" /> <ClInclude Include="PhotoAlbum_tables.h" /> <ClInclude Include="Pipebomb.h" /> <ClInclude Include="Pipebomb_tables.h" /> <ClInclude Include="Player.h" /> <ClInclude Include="Player_tables.h" /> <ClInclude Include="PlayerActionMarker.h" /> <ClInclude Include="PlayerActionMarker_tables.h" /> <ClInclude Include="PlayerAnimator.h" /> <ClInclude Include="PlayerAnimator_tables.h" /> <ClInclude Include="PlayerMarker.h" /> <ClInclude Include="PlayerMarker_tables.h" /> <ClInclude Include="PlayerView.h" /> <ClInclude Include="PlayerView_tables.h" /> <ClInclude Include="PlayerWeapons.h" /> <ClInclude Include="PlayerWeapons_tables.h" /> <ClInclude Include="PlayerWeaponsEffects.h" /> <ClInclude Include="PlayerWeaponsEffects_tables.h" /> <ClInclude Include="PowerUpItem.h" /> <ClInclude Include="PowerUpItem_tables.h" /> <ClInclude Include="Projectile.h" /> <ClInclude Include="Projectile_tables.h" /> <ClInclude Include="PyramidSpaceShip.h" /> <ClInclude Include="PyramidSpaceShip_tables.h" /> <ClInclude Include="PyramidSpaceShipMarker.h" /> <ClInclude Include="PyramidSpaceShipMarker_tables.h" /> <ClInclude Include="Reminder.h" /> <ClInclude Include="Reminder_tables.h" /> <ClInclude Include="RobotDriving.h" /> <ClInclude Include="RobotDriving_tables.h" /> <ClInclude Include="RobotFlying.h" /> <ClInclude Include="RobotFlying_tables.h" /> <ClInclude Include="RollingStone.h" /> <ClInclude Include="RollingStone_tables.h" /> <ClInclude Include="Santa.h" /> <ClInclude Include="Santa_tables.h" /> <ClInclude Include="Scorpman.h" /> <ClInclude Include="Scorpman_tables.h" /> <ClInclude Include="ScrollHolder.h" /> <ClInclude Include="ScrollHolder_tables.h" /> <ClInclude Include="SeriousBomb.h" /> <ClInclude Include="SeriousBomb_tables.h" /> <ClInclude Include="Ship.h" /> <ClInclude Include="Ship_tables.h" /> <ClInclude Include="ShipMarker.h" /> <ClInclude Include="ShipMarker_tables.h" /> <ClInclude Include="Shooter.h" /> <ClInclude Include="Shooter_tables.h" /> <ClInclude Include="SoundHolder.h" /> <ClInclude Include="SoundHolder_tables.h" /> <ClInclude Include="SpawnerProjectile.h" /> <ClInclude Include="SpawnerProjectile_tables.h" /> <ClInclude Include="Spinner.h" /> <ClInclude Include="Spinner_tables.h" /> <ClInclude Include="StormController.h" /> <ClInclude Include="StormController_tables.h" /> <ClInclude Include="Summoner.h" /> <ClInclude Include="Summoner_tables.h" /> <ClInclude Include="SummonerMarker.h" /> <ClInclude Include="SummonerMarker_tables.h" /> <ClInclude Include="Switch.h" /> <ClInclude Include="Switch_tables.h" /> <ClInclude Include="TacticsChanger.h" /> <ClInclude Include="TacticsChanger_tables.h" /> <ClInclude Include="TacticsHolder.h" /> <ClInclude Include="TacticsHolder_tables.h" /> <ClInclude Include="Teleport.h" /> <ClInclude Include="Teleport_tables.h" /> <ClInclude Include="Terrain.h" /> <ClInclude Include="Terrain_tables.h" /> <ClInclude Include="TextFXHolder.h" /> <ClInclude Include="TextFXHolder_tables.h" /> <ClInclude Include="TimeController.h" /> <ClInclude Include="TimeController_tables.h" /> <ClInclude Include="TouchField.h" /> <ClInclude Include="TouchField_tables.h" /> <ClInclude Include="Trigger.h" /> <ClInclude Include="Trigger_tables.h" /> <ClInclude Include="Twister.h" /> <ClInclude Include="Twister_tables.h" /> <ClInclude Include="VoiceHolder.h" /> <ClInclude Include="VoiceHolder_tables.h" /> <ClInclude Include="Walker.h" /> <ClInclude Include="Walker_tables.h" /> <ClInclude Include="Watcher.h" /> <ClInclude Include="Watcher_tables.h" /> <ClInclude Include="WatchPlayers.h" /> <ClInclude Include="WatchPlayers_tables.h" /> <ClInclude Include="Water.h" /> <ClInclude Include="Water_tables.h" /> <ClInclude Include="WeaponItem.h" /> <ClInclude Include="WeaponItem_tables.h" /> <ClInclude Include="Werebull.h" /> <ClInclude Include="Werebull_tables.h" /> <ClInclude Include="Woman.h" /> <ClInclude Include="Woman_tables.h" /> <ClInclude Include="WorldBase.h" /> <ClInclude Include="WorldBase_tables.h" /> <ClInclude Include="WorldLink.h" /> <ClInclude Include="WorldLink_tables.h" /> <ClInclude Include="WorldSettingsController.h" /> <ClInclude Include="WorldSettingsController_tables.h" /> </ItemGroup> <ItemGroup> <CustomBuild Include="NavigationMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Reminder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Spinner.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="TacticsChanger.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="TacticsHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Watcher.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="WatchPlayers.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Bouncer.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="DestroyableArchitecture.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MovingBrush.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MovingBrushMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Pendulum.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Ship.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ShipMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Terrain.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="WorldBase.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="BasicEffects.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="BlendController.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="BloodSpray.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Debris.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EffectMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Effector.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Fireworks.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Lightning.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MeteorShower.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PhotoAlbum.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PyramidSpaceShip.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PyramidSpaceShipMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="RollingStone.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="StormController.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="TimeController.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="WorldSettingsController.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AirElemental.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Beast.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="BigHead.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Boneman.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CannonRotating.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CannonStatic.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ChainsawFreak.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CrateBus.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CrateRider.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Demon.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Devil.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="DevilMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Elemental.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyBase.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyCounter.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyDive.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyFly.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemyRunInto.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnemySpawner.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ExotechLarva.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ExotechLarvaBattery.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ExotechLarvaCharger.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Eyeman.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Fish.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Gizmo.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Grunt.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="GruntSka.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Guffy.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Headman.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Santa.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Scorpman.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Shooter.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Summoner.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="SummonerMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Walker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Werebull.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Woman.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnvironmentBase.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnvironmentMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="EnvironmentParticlesHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AmmoItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AmmoPack.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ArmorItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="HealthItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Item.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="KeyItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MessageItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PowerUpItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="WeaponItem.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Player.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerActionMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerAnimator.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerView.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerWeapons.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="PlayerWeaponsEffects.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AnimationChanger.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AnimationHub.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AreaMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="BackgroundViewer.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Camera.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CameraMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Copier.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Counter.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CreditsHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Damager.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="DebugEntityStatesDisplay.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="DoorController.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Eruptor.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="FogMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="GradientMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="GravityMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="GravityRouter.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="HazeMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="HudPicHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Light.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Marker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MessageHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MirrorMarker.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ModelDestruction.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ModelHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ModelHolder2.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ModelHolder3.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MusicChanger.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="MusicHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ParticlesHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="ScrollHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="SoundHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Switch.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Teleport.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="TextFXHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="TouchField.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Trigger.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="VoiceHolder.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="WorldLink.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="AirShockwave.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> </Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Bullet.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="CannonBall.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="DevilProjectile.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Flame.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="LarvaOffspring.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Projectile.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="SeriousBomb.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="SpawnerProjectile.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Twister.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Water.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="Global.es"> <FileType>Document</FileType> <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Filename).cpp;%(Outputs)</Outputs> <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir) ecc EntitiesMP/%(Filename).es </Command> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EntitiesMP/%(Filename).es</Message> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename).cpp;%(Outputs)</Outputs> </CustomBuild> <CustomBuild Include="LastFileID.txt" /> <CustomBuild Include="..\..\Flesh\Classes\Acid.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\AirWave.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\AmmoItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\AmmoPack.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\AnimationChanger.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\AnimationHub.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ArmorItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\BackgroundViewer.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\BasicEffect.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Beast.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\BigHead.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\BlendController.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\BloodSpray.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Boneman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Bouncer.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Bullet.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Camera.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\FLESH\Classes\CameraMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\CannonBall.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\CannonStatic.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Catman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\ChainSawFreak.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Copier.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Counter.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\CrateRider.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Cyborg.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\CyborgBike.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Damager.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Debris.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\Demon.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\DestroyableArchitecture.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Devil.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\DevilMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\DevilProjectile.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\DoorController.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Dragonman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EffectMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Effector.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Elemental.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyBase.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyCounter.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyDive.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyFly.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemyRunInto.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnemySpawner.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\EntityStateDisplay.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnvironmentBase.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\EnvironmentMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Eruptor.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Eyeman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Fish.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Fishman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Flame.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\FogMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\GhostBusterRay.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Gizmo.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\GradientMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\GravityMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\GravityRouter.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\Grunt.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\Guffy.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\HazeMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Headman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\HealthItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Huanman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Item.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\KeyItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Light.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Lightning.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Mamut.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Mamutman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Mantaman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Marker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MessageHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MessageItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MirrorMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ModelDestruction.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ModelHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ModelHolder2.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MovingBrush.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MovingBrushMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MusicChanger.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\MusicHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\NavigationMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ParticlesHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Pendulum.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Pipebomb.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Player.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerActionMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerAnimator.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerView.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerWeapons.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PlayerWeaponsEffects.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\FLESH\Classes\PowerUpItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Projectile.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PyramidSpaceShip.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\PyramidSpaceShipMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Reminder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\RobotDriving.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\RobotFixed.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\RobotFlying.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\RollingStone.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Santa.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Scorpman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Ship.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\ShipMarker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\flesh\Classes\Shooter.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\SoundHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Switch.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Teleport.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\TouchField.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Trigger.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Twister.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\VoiceHolder.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Walker.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Watcher.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\WatchPlayers.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Water.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\WeaponItem.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Werebull.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\Woman.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\WorldBase.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\WorldLink.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Classes\WorldSettingsController.ecl"> <FileType>Document</FileType> </CustomBuild> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\BeastBig.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\BeastNormal.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Bomberman.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Boneman.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Bull.txt" /> <CustomBuild Include="..\..\flesh\DataMP\Messages\Enemies\ChainsawFreak.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Devil.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\ElementalLava.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\EyemanGreen.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\EyemanPurple.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Firecracker.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Fish.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Gizmo.txt" /> <CustomBuild Include="..\..\flesh\DataMP\Messages\Enemies\GruntCommander.txt" /> <CustomBuild Include="..\..\flesh\DataMP\Messages\Enemies\GruntSoldier.txt" /> <CustomBuild Include="..\..\flesh\DataMP\Messages\Enemies\Guffy.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Kamikaze.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Rocketman.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\ScorpmanGeneral.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\ScorpmanSoldier.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\WalkerBig.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\WalkerSmall.txt" /> <CustomBuild Include="..\..\Flesh\Data\Messages\Enemies\Woman.txt" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>