/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ /* This file contains additional functions called from starters. */ #include "StdH.h" #include #include "MenuManager.h" #include "MenuStartersAF.h" #include "MenuStarters.h" #include "MenuStuff.h" CTFileName _fnDemoToPlay; CTFileName _fnGameToLoad; extern CTString sam_strNetworkSettings; extern CTFileName _fnmModSelected; extern CTString _strModURLSelected; extern CTString _strModServerSelected; BOOL LSLoadSinglePlayer(const CTFileName &fnm) { _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer; _pGame->gm_aiStartLocalPlayers[1] = -1; _pGame->gm_aiStartLocalPlayers[2] = -1; _pGame->gm_aiStartLocalPlayers[3] = -1; _pGame->gm_strNetworkProvider = "Local"; if (_pGame->LoadGame(fnm)) { StopMenus(); _gmRunningGameMode = GM_SINGLE_PLAYER; } else { _gmRunningGameMode = GM_NONE; } return TRUE; } BOOL LSLoadNetwork(const CTFileName &fnm) { // call local players menu _fnGameToLoad = fnm; StartSelectPlayersMenuFromNetworkLoad(); return TRUE; } BOOL LSLoadSplitScreen(const CTFileName &fnm) { // call local players menu _fnGameToLoad = fnm; StartSelectPlayersMenuFromSplitScreenLoad(); return TRUE; } void StartDemoPlay(void) { _pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER; // play the demo _pGame->gm_strNetworkProvider = "Local"; if (_pGame->StartDemoPlay(_fnDemoToPlay)) { // exit menu and pull up the console StopMenus(); if (_pGame->gm_csConsoleState != CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF; _gmRunningGameMode = GM_DEMO; } else { _gmRunningGameMode = GM_NONE; } } extern BOOL LSLoadDemo(const CTFileName &fnm) { // call local players menu _fnDemoToPlay = fnm; StartDemoPlay(); return TRUE; } BOOL LSLoadPlayerModel(const CTFileName &fnm) { // get base filename CTString strBaseName = fnm.FileName(); // set it for current player CPlayerCharacter &pc = _pGame->gm_apcPlayers[*_pGUIM->gmPlayerProfile.gm_piCurrentPlayer]; CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance; memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile)); strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile)); void MenuGoToParent(void); MenuGoToParent(); return TRUE; } BOOL LSLoadControls(const CTFileName &fnm) { try { ControlsMenuOn(); _pGame->gm_ctrlControlsExtra.Load_t(fnm); ControlsMenuOff(); } catch (char *strError) { CPrintF("%s", strError); } void MenuGoToParent(void); MenuGoToParent(); return TRUE; } BOOL LSLoadAddon(const CTFileName &fnm) { extern INDEX _iAddonExecState; extern CTFileName _fnmAddonToExec; _iAddonExecState = 1; _fnmAddonToExec = fnm; return TRUE; } BOOL LSLoadMod(const CTFileName &fnm) { _fnmModSelected = fnm; extern void ModConfirm(void); ModConfirm(); return TRUE; } BOOL LSLoadCustom(const CTFileName &fnm) { _pGUIM->gmVarMenu.gm_mgTitle.mg_strText = TRANS("ADVANCED OPTIONS"); // LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText); // mgVarTitle.mg_strText.OnlyFirstLine(); _pGUIM->gmVarMenu.gm_fnmMenuCFG = fnm; _pGUIM->gmVarMenu.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu; ChangeToMenu(&_pGUIM->gmVarMenu); return TRUE; } BOOL LSLoadNetSettings(const CTFileName &fnm) { sam_strNetworkSettings = fnm; CTString strCmd; strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings); _pShell->Execute(strCmd); void MenuGoToParent(void); MenuGoToParent(); return TRUE; } // same function for saving in singleplay, network and splitscreen BOOL LSSaveAnyGame(const CTFileName &fnm) { if (_pGame->SaveGame(fnm)) { StopMenus(); return TRUE; } else { return FALSE; } } BOOL LSSaveDemo(const CTFileName &fnm) { // save the demo if (_pGame->StartDemoRec(fnm)) { StopMenus(); return TRUE; } else { return FALSE; } } void StartNetworkLoadGame(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; _pGame->gm_strNetworkProvider = "TCP/IP Server"; if (_pGame->LoadGame(_fnGameToLoad)) { StopMenus(); _gmRunningGameMode = GM_NETWORK; } else { _gmRunningGameMode = GM_NONE; } } void StartSplitScreenGameLoad(void) { // _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected; _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg; _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0]; _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1]; _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2]; _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3]; _pGame->gm_strNetworkProvider = "Local"; if (_pGame->LoadGame(_fnGameToLoad)) { StopMenus(); _gmRunningGameMode = GM_SPLIT_SCREEN; } else { _gmRunningGameMode = GM_NONE; } }