/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // assure that floating point precision is 53 bits void AssureFPT_53(void) { if (GetFPUPrecision()!=FPT_53BIT) { ASSERTALWAYS( "Floating precision must be set to 53 bits during CSG!"); SetFPUPrecision(FPT_53BIT); } } ///////////////////////////////////////////////////////////////////// // CWorld editing operations /* * Get a valid brush mip of brush for use in CSG operations. */ CBrushMip *CWorld::GetBrushMip(CEntity &enBrush) { // the entity must be brush ASSERT(enBrush.en_RenderType == CEntity::RT_BRUSH || enBrush.en_RenderType == CEntity::RT_FIELDBRUSH); // get the brush CBrush3D &brBrush = *enBrush.en_pbrBrush; // get relevant mip as if in manual mip brushing mode CBrushMip *pbm = brBrush.GetBrushMipByDistance(_wrpWorldRenderPrefs.GetManualMipBrushingFactor()); return pbm; } /* * Copy selected sectors of a source brush to a 3D object. */ void CWorld::CopySourceBrushSectorsToObject( CEntity &enBrush, CBrushSectorSelectionForCSG &bscselSectors, const CPlacement3D &plSourcePlacement, CObject3D &obObject, const CPlacement3D &plTargetPlacement, DOUBLEaabbox3D &boxSourceAbsolute ) { ASSERT(GetFPUPrecision()==FPT_53BIT); // get the brush mip from the entity CBrushMip &bmBrushMip = *GetBrushMip(enBrush); // calculate placement of the brush in absolute space (taking relative // world placement and entity placement in account) CPlacement3D plBrush = enBrush.en_plPlacement; plBrush.RelativeToAbsolute(plSourcePlacement); // copy selected sectors of brush to object3d object bmBrushMip.ToObject3D(obObject, bscselSectors); // make a copy of the object and find its box in absolute space CObject3D obAbsolute; obAbsolute = obObject; CSimpleProjection3D_DOUBLE prToAbsolute; prToAbsolute.ObjectPlacementL() = plBrush; prToAbsolute.ViewerPlacementL() = CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0)); prToAbsolute.Prepare(); obAbsolute.Project(prToAbsolute); obAbsolute.GetBoundingBox(boxSourceAbsolute); // project the brush into target space CSimpleProjection3D_DOUBLE prSimple; prSimple.ObjectPlacementL() = plBrush; prSimple.ViewerPlacementL() = plTargetPlacement; prSimple.Prepare(); obObject.Project(prSimple); } /* * Move sectors of a target brush that are affected, to a 3D object. */ void CWorld::MoveTargetBrushPartToObject( CEntity &enBrush, DOUBLEaabbox3D &boxAffected, CObject3D &obObject ) { ASSERT(GetFPUPrecision()==FPT_53BIT); // get the brush mip from the entity CBrushMip &bmBrushMip = *GetBrushMip(enBrush); // copy those sectors of brush touching given bbox to 3D object CBrushSectorSelectionForCSG bscselSectors; bmBrushMip.SelectSectorsInRange(bscselSectors, DOUBLEtoFLOAT(boxAffected)); bmBrushMip.ToObject3D(obObject, bscselSectors); bmBrushMip.DeleteSelectedSectors(bscselSectors); // if no sectors are moved this way if (obObject.ob_aoscSectors.Count()==0) { // move the open sector to object CBrushSectorSelectionForCSG bscselOpen; bmBrushMip.SelectOpenSector(bscselOpen); bmBrushMip.ToObject3D(obObject, bscselOpen); bmBrushMip.DeleteSelectedSectors(bscselOpen); } } /* * Add 3D object sectors to a brush. */ void CWorld::AddObjectToBrush(CObject3D &obObject, CEntity &enBrush) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH); // get the brush mip from the entity CBrushMip &bmBrushMip = *GetBrushMip(enBrush); // return the result to the source brush try { bmBrushMip.AddFromObject3D_t(obObject); } catch (char *strError) { FatalError("Unexpected error during CSG operation: %s", strError); } // update the bounding boxes of the brush bmBrushMip.UpdateBoundingBox(); //bmBrushMip.bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(bmBrushMip.bm_boxBoundingBox); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH); } /* * Do some CSG operation with one brush in this world and one brush in other world. */ void CWorld::DoCSGOperation( CEntity &enThis, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther, void (CObject3D::*DoCSGOpenSector)(CObject3D &obA, CObject3D &obB), void (CObject3D::*DoCSGClosedSectors)(CObject3D &obA, CObject3D &obB) ) { // assure that floating point precision is 53 bits AssureFPT_53(); // get relevant brush mips in each brush CBrushMip &bmThis = *GetBrushMip(enThis); CBrushMip &bmOther = *GetBrushMip(enOther); if (&bmThis==NULL || &bmOther==NULL) { return; } // get open sector of the other brush to object CBrushSectorSelectionForCSG selbscOtherOpen; bmOther.SelectOpenSector(selbscOtherOpen); CObject3D obOtherOpen; DOUBLEaabbox3D boxOtherOpen; woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherOpen, plOther, obOtherOpen, enThis.en_plPlacement, boxOtherOpen); // if there is an open sector in other object if (obOtherOpen.ob_aoscSectors.Count()>0) { CObject3D obResult; // deportalize the open sector obOtherOpen.TurnPortalsToWalls(); // if there are any sectors in this brush if (bmThis.bm_abscSectors.Count()>0) { // move affected part of this brush to an object3d object CObject3D obThis; MoveTargetBrushPartToObject(enThis, boxOtherOpen, obThis); // do the open sector CSG operation on the objects _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG); (obResult.*DoCSGOpenSector)(obThis, obOtherOpen); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG); // if there are no sectors in this brush } else { // just put the open sector directly in the result obResult = obOtherOpen; } // return the result back to this brush AddObjectToBrush(obResult, enThis); } // get closed sectors of the other brush to object CBrushSectorSelectionForCSG selbscOtherClosed; bmOther.SelectClosedSectors(selbscOtherClosed); CObject3D obOtherClosed; DOUBLEaabbox3D boxOtherClosed; woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherClosed, plOther, obOtherClosed, enThis.en_plPlacement, boxOtherClosed); // if there are closed sectors in other object if (obOtherClosed.ob_aoscSectors.Count()>0) { CObject3D obResult; // if there are any sectors in this brush if (bmThis.bm_abscSectors.Count()>0) { // move affected part of this brush to an object3d object CObject3D obThis; MoveTargetBrushPartToObject(enThis, boxOtherClosed, obThis); // do the closed sectors CSG operation on the objects _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG); (obResult.*DoCSGClosedSectors)(obThis, obOtherClosed); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG); // if there are no sectors in this brush } else { // just put the closed sectors directly in the result obResult = obOtherClosed; } // return the result back to this brush AddObjectToBrush(obResult, enThis); } } /* * Add a brush from another world to a brush in this world, other entities get copied. */ void CWorld::CSGAdd(CEntity &enThis, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // do add material for open sectors and then do add rooms for closed sectors DoCSGOperation(enThis, woOther, enOther, plOther, &CObject3D::CSGAddMaterial, &CObject3D::CSGAddRooms); // copy all other entities CopyAllEntitiesExceptOne(woOther, enOther, plOther); // if the world doesn't have all portal-sector links updated if (!wo_bPortalLinksUpToDate) { // update the links wo_baBrushes.LinkPortalsAndSectors(); wo_bPortalLinksUpToDate = TRUE; } _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Add a brush from another world to a brush in this world, other entities get copied. */ void CWorld::CSGAddReverse(CEntity &enThis, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // do add material reverse for open sectors and then do add rooms for closed sectors DoCSGOperation(enThis, woOther, enOther, plOther, &CObject3D::CSGAddMaterialReverse, &CObject3D::CSGAddRooms); // copy all other entities CopyAllEntitiesExceptOne(woOther, enOther, plOther); // if the world doesn't have all portal-sector links updated if (!wo_bPortalLinksUpToDate) { // update the links wo_baBrushes.LinkPortalsAndSectors(); wo_bPortalLinksUpToDate = TRUE; } _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Substract a brush from another world to a brush in this world. */ void CWorld::CSGRemove(CEntity &enThis, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // assure that floating point precision is 53 bits AssureFPT_53(); // get relevant brush mip in other brush CBrushMip &bmOther = *GetBrushMip(enOther); if (&bmOther==NULL) { return; } // if other brush has more than one sector if (bmOther.bm_abscSectors.Count()>1) { // join all sectors of the other brush together CBrushSectorSelection selbscOtherAll; bmOther.SelectAllSectors(selbscOtherAll); woOther.JoinSectors(selbscOtherAll); } // do 'remove material' with joined brush DoCSGOperation(enThis, woOther, enOther, plOther, &CObject3D::CSGRemoveMaterial, &CObject3D::CSGRemoveMaterial); // if the world doesn't have all portal-sector links updated if (!wo_bPortalLinksUpToDate) { // update the links wo_baBrushes.LinkPortalsAndSectors(); wo_bPortalLinksUpToDate = TRUE; } _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Split one sector by a 3D object. */ void CWorld::SplitOneSector(CBrushSector &bscToSplit, CObject3D &obToSplitBy) { // get the brush mip from sector to split CBrushMip *pbmMip = bscToSplit.bsc_pbmBrushMip; // create object to split from sector to split and destroy the sector CBrushSectorSelectionForCSG selbscToSplit; selbscToSplit.Select(bscToSplit); CObject3D obToSplit; pbmMip->ToObject3D(obToSplit, selbscToSplit); pbmMip->DeleteSelectedSectors(selbscToSplit); // copy ambient value from the sector to split to the sector to split with obToSplitBy.ob_aoscSectors.Lock(); obToSplitBy.ob_aoscSectors[0].osc_colAmbient = bscToSplit.bsc_colAmbient; obToSplitBy.ob_aoscSectors[0].osc_colColor = bscToSplit.bsc_colColor; obToSplitBy.ob_aoscSectors[0].osc_ulFlags[0] = bscToSplit.bsc_ulFlags; obToSplitBy.ob_aoscSectors[0].osc_ulFlags[1] = bscToSplit.bsc_ulFlags2; obToSplitBy.ob_aoscSectors[0].osc_ulFlags[2] = bscToSplit.bsc_ulVisFlags; obToSplitBy.ob_aoscSectors.Unlock(); // do 'split sectors' CSG with the objects CObject3D obResult; _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG); obResult.CSGSplitSectors(obToSplit, obToSplitBy); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG); // return the result to the source brush mip try { pbmMip->AddFromObject3D_t(obResult); } catch (char *strError) { FatalError("Unexpected error during split sectors operation: %s", strError); } } /* * Split selected sectors in a brush in this world with one brush in other world. * (other brush must have only one sector) */ void CWorld::SplitSectors(CEntity &enThis, CBrushSectorSelection &selbscSectorsToSplit, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // assure that floating point precision is 53 bits AssureFPT_53(); // get relevant brush mip in this brush CBrushMip &bmThis = *GetBrushMip(enThis); if (&bmThis==NULL) { _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } // get relevant brush mip in other brush CBrushMip &bmOther = *GetBrushMip(enOther); if (&bmOther==NULL) { _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } /* Assure that the other brush has only one sector. */ // if other brush has more than one sector if (bmOther.bm_abscSectors.Count()>1) { // join all sectors of the other brush together CBrushSectorSelection selbscOtherAll; bmOther.SelectAllSectors(selbscOtherAll); woOther.JoinSectors(selbscOtherAll); } /* Split selected sectors with the one sector in the other brush. */ // get the sector of the other brush to object CBrushSectorSelectionForCSG selbscOther; bmOther.SelectAllSectors(selbscOther); CObject3D obOther; DOUBLEaabbox3D boxOther; woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther, obOther, enThis.en_plPlacement, boxOther); // if the selection is empty if (selbscSectorsToSplit.Count()==0) { // select all sectors near the splitting tool bmThis.SelectSectorsInRange(selbscSectorsToSplit, DOUBLEtoFLOAT(boxOther)); } // for all sectors in the selection FOREACHINDYNAMICCONTAINER(selbscSectorsToSplit, CBrushSector, itbsc) { // split the sector using the copy of other object CObject3D obj(obOther); SplitOneSector(*itbsc, obj); } // update the bounding boxes of this brush bmThis.bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(DOUBLEtoFLOAT(boxOther)); /* NOTE: we must not clear the selection directly, since the sectors contained there are already freed and deselecting them would make an access violation. */ // clear the selection on the container level selbscSectorsToSplit.CDynamicContainer::Clear(); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Join two sectors from one brush-mip together. */ CBrushSector *CWorld::JoinTwoSectors(CBrushSector &bscA, CBrushSector &bscB) { // get the brush mip from sector A CBrushMip *pbmMip = bscA.bsc_pbmBrushMip; // the brush mip must be same for sector B ASSERT(pbmMip == bscB.bsc_pbmBrushMip); // remember sector properties of sector A COLOR colColor = bscA.bsc_colColor; COLOR colAmbient = bscA.bsc_colAmbient; INDEX ctAPolygons = bscA.bsc_abpoPolygons.Count(); // create object A from sector A and destroy sector A CBrushSectorSelectionForCSG selbscA; selbscA.Select(bscA); CObject3D obA; pbmMip->ToObject3D(obA, selbscA); pbmMip->DeleteSelectedSectors(selbscA); // create object B from sector B and destroy sector B CBrushSectorSelectionForCSG selbscB; selbscB.Select(bscB); CObject3D obB; pbmMip->ToObject3D(obB, selbscB); pbmMip->DeleteSelectedSectors(selbscB); CObject3D obResult; // if sector A has got at least one polygon if (ctAPolygons>0) { // do 'join sectors' CSG with objects A and B _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG); obResult.CSGJoinSectors(obA, obB); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG); // if sector A has got no polygons // (this happens due to algorithm used in CWorld::JoinSectors()) } else { // just make result be object B obResult = obB; } // return the result to the source brush mip CBrushSector *pbscResult; try { pbscResult = pbmMip->AddFromObject3D_t(obResult); } catch (char *strError) { FatalError("Unexpected error during join sectors operation: %s", strError); } if( obResult.ob_aoscSectors.Count() == 0) return NULL; // set sector properties of the resulting sector to be same as in former sector A pbscResult->bsc_colColor = colColor; pbscResult->bsc_colAmbient = colAmbient; // return the resulting sector (there is only one) return pbscResult; } /* * If two or more sectors can be joined */ BOOL CWorld::CanJoinSectors(CBrushSectorSelection &selbscSectorsToJoin) { if (selbscSectorsToJoin.Count()<2) return FALSE; // get the brush mip from first sector in selection selbscSectorsToJoin.Lock(); CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0]; selbscSectorsToJoin.Unlock(); CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip; // for all sectors in the selection FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) { // if sectors are in the same mip if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE; } return TRUE; } /* * Join two or more sectors from one brush-mip together. */ // this doesn't have to be member function of CWorld, but is here for future enhancements void CWorld::JoinSectors(CBrushSectorSelection &selbscSectorsToJoin) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // get the brush mip from first sector in selection selbscSectorsToJoin.Lock(); CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0]; selbscSectorsToJoin.Unlock(); CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip; // create an empty result sector in the brush mip CBrushSector *pbscResult = pbmMip->bm_abscSectors.New(1); pbscResult->bsc_pbmBrushMip = pbmMip; // give it same properties as the first selected sector pbscResult->bsc_colColor = pbscFirstSector->bsc_colColor; pbscResult->bsc_colAmbient = pbscFirstSector->bsc_colAmbient; // for all sectors in the selection FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) { // join the sector with the result sector pbscResult = JoinTwoSectors(*pbscResult, *itbsc); if( pbscResult == NULL) break; } // update the bounding boxes of the brush pbmMip->bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(pbmMip->bm_boxBoundingBox); /* NOTE: we must not clear the selection directly, since the sectors contained there are already freed and deselecting them would make an access violation. */ // clear the selection on the container level selbscSectorsToJoin.CDynamicContainer::Clear(); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Split selected polygons in a brush in this world with one brush in other world. * (other brush must have only one sector.) */ void CWorld::SplitPolygons(CEntity &enThis, CBrushPolygonSelection &selbpoPolygonsToSplit, CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // get relevant brush mip in other brush CBrushMip &bmOther = *GetBrushMip(enOther); if (&bmOther==NULL) { _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } selbpoPolygonsToSplit.Lock(); INDEX ctSelectedPolygons = selbpoPolygonsToSplit.Count(); // get the brush sectors from all polygons in selection CDynamicContainer cbscSectors; {for(INDEX iselbpo=0; iselbpo::Clear(); // get the sector of the other brush to object CBrushSectorSelectionForCSG selbscOther; bmOther.SelectAllSectors(selbscOther); CObject3D obOther; DOUBLEaabbox3D boxOther; woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther, obOther, enThis.en_plPlacement, boxOther); // for each sector cbscSectors.Lock(); INDEX ctSectors = cbscSectors.Count(); {for(INDEX ibsc=0; ibscbsc_pbmBrushMip; // move the sector to 3D object CBrushSectorSelectionForCSG bscselSector; bscselSector.Select(*pbscSector); CObject3D obSector; pbmMip->ToObject3D(obSector, bscselSector); pbmMip->DeleteSelectedSectors(bscselSector); // split selected polygons in the object CObject3D obResult; obResult.CSGSplitPolygons(obSector, obOther); // return it back to brush mip try { pbmMip->AddFromObject3D_t(obResult); } catch (char *strError) { FatalError("Unexpected error during split polygons operation: %s", strError); } // update the bounding boxes of the brush pbmMip->bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(pbmMip->bm_boxBoundingBox); }} _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* * Test if a sector selection can be joined. */ BOOL CWorld::CanJoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin) { // if selection has less than two polygons if (selbpoPolygonsToJoin.Count()<2) { // it cannot be joined return FALSE; } // get the brush sector and plane from the first polygon in selection selbpoPolygonsToJoin.Lock(); CBrushPolygon *pbpoFirstPolygon = &selbpoPolygonsToJoin[0]; selbpoPolygonsToJoin.Unlock(); CBrushSector *pbscSector = pbpoFirstPolygon->bpo_pbscSector; CBrushPlane *pbplPlane = pbpoFirstPolygon->bpo_pbplPlane; // for each polyon in selection {FOREACHINDYNAMICCONTAINER(selbpoPolygonsToJoin, CBrushPolygon, itbpo) { // if it has different sector or plane if (itbpo->bpo_pbscSector!=pbscSector || itbpo->bpo_pbplPlane!=pbplPlane) { // it cannot be joined return FALSE; } }} // if all tests are passed, it can be joined return TRUE; } /* * Join two or more polygons from one brush-sector together. */ void CWorld::JoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // do not try do this if it is not possible if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) { ASSERT(FALSE); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } selbpoPolygonsToJoin.Lock(); INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count(); // get the brush sectors from all polygons in selection CDynamicContainer cbscSectors; {for(INDEX iselbpo=0; iselbpobsc_pbmBrushMip; // move the sector to 3D object CBrushSectorSelectionForCSG bscselSector; bscselSector.Select(*pbscSector); CObject3D obSector; pbmMip->ToObject3D(obSector, bscselSector); pbmMip->DeleteSelectedSectors(bscselSector); // return it back to brush mip try { pbmMip->AddFromObject3D_t(obSector); } catch (char *strError) { FatalError("Unexpected error during join polygons operation: %s", strError); } // update the bounding boxes of the brush pbmMip->bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(pbmMip->bm_boxBoundingBox); }} _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* Test if a polygon selection can be joined. */ BOOL CWorld::CanJoinAllPossiblePolygons(CBrushPolygonSelection &selbpoPolygonsToJoin) { // if selection has less than two polygons if (selbpoPolygonsToJoin.Count()<2) { // it cannot be joined return FALSE; } // if all tests are passed, it can be joined return TRUE; } struct JoinedPolygon { INDEX jp_iTarget; INDEX jp_ctEdges; }; /* Join all selected polygons that can be joined. */ void CWorld::JoinAllPossiblePolygons( CBrushPolygonSelection &selbpoPolygonsToJoin, BOOL bPreserveTextures, INDEX iTexture) { _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // do not try do this if it is not possible if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) { ASSERT(FALSE); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } selbpoPolygonsToJoin.Lock(); INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count(); // get the brush sectors from all polygons in selection CDynamicContainer cbscSectors; {for(INDEX iselbpo=0; iselbpobsc_pbmBrushMip; // move the sector to 3D object CBrushSectorSelectionForCSG bscselSector; bscselSector.Select(*pbscSector); CObject3D obSector; pbmMip->ToObject3D(obSector, bscselSector); pbmMip->DeleteSelectedSectors(bscselSector); // return it back to brush mip try { pbmMip->AddFromObject3D_t(obSector); } catch (char *strError) { FatalError("Unexpected error during join all polygons operation: %s", strError); } // update the bounding boxes of the brush pbmMip->bm_pbrBrush->CalculateBoundingBoxes(); // find possible shadow layers near affected area FindShadowLayers(pbmMip->bm_boxBoundingBox); }} _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); } /* Copy selected sectors from one brush to a new entity in another world. */ BOOL CWorld::CanCopySectors(CBrushSectorSelection &selbscSectorsToCopy) { if (selbscSectorsToCopy.Count()<1) return FALSE; // get the brush mip from first sector in selection selbscSectorsToCopy.Lock(); CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0]; selbscSectorsToCopy.Unlock(); CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip; // for all sectors in the selection FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) { // if sectors are not in the same mip if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE; } return TRUE; } void CWorld::CopySectors(CBrushSectorSelection &selbscSectorsToCopy, CEntity *penTarget, BOOL bWithEntities) { // destination must be empty brush ASSERT(penTarget->IsEmptyBrush()); _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL); _pfWorldEditingProfile.IncrementAveragingCounter(); // do not try do this if it is not possible if (!CanCopySectors(selbscSectorsToCopy)) { ASSERT(FALSE); _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL); return; } // assure that floating point precision is 53 bits AssureFPT_53(); // get the brush mip from first sector in selection selbscSectorsToCopy.Lock(); CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0]; selbscSectorsToCopy.Unlock(); CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip; CEntity *penSource = pbmMip->bm_pbrBrush->br_penEntity; // get destination mip CBrushMip *pbmDestination = penTarget->en_pbrBrush->GetFirstMip(); if (pbmDestination==NULL) { ASSERT(FALSE); return; } // copy selected sectors of brush to object3d object CObject3D obObject; pbmMip->ToObject3D(obObject, selbscSectorsToCopy); // get bounding box of the selection DOUBLEaabbox3D boxSelection; obObject.GetBoundingBox(boxSelection); // find the bottom center of the selection FLOAT3D vCenter = DOUBLEtoFLOAT(boxSelection.Center()); vCenter(2) = DOUBLEtoFLOAT(boxSelection.Min()(2)); // snap the center to 1m grid Snap(vCenter(1), 1.0); Snap(vCenter(2), 1.0); Snap(vCenter(3), 1.0); CPlacement3D plCenter(vCenter, ANGLE3D(0,0,0)); CPlacement3D plCenterInverse(-vCenter, ANGLE3D(0,0,0)); // make projection from source entity to center of selection CSimpleProjection3D_DOUBLE prToCenter; prToCenter.ObjectPlacementL() = penSource->en_plPlacement; prToCenter.ViewerPlacementL() = plCenter; prToCenter.Prepare(); obObject.Project(prToCenter); // convert the result to brush in target AddObjectToBrush(obObject, *penTarget); if( bWithEntities) { // make a container of entities to copy CDynamicContainer cenToCopy; // for each of the selected sectors {FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) { // for each entity in the sector {FOREACHDSTOFSRC(itbsc->bsc_rsEntities, CEntity, en_rdSectors, pen) // if it is not in container if (!cenToCopy.IsMember(pen)) { // add it to container cenToCopy.Add(pen); } ENDFOR} }} // copy all entities in the container to destination world CEntitySelection senCopied; penTarget->en_pwoWorld->CopyEntities(*this, cenToCopy, senCopied, plCenterInverse); senCopied.Clear(); } // if the world doesn't have all portal-sector links updated if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) { // update the links penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors(); penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE; } // if any portals are hanging (what is probable), fix them GetBrushMip(*penTarget)->RemoveDummyPortals(TRUE); // if the world doesn't have all portal-sector links updated if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) { // update the links penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors(); penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE; } } /* Delete selected sectors. */ void CWorld::DeleteSectors(CBrushSectorSelection &selbscSectorsToDelete, BOOL bClearPortalFlags) { CBrushMip *pbm = NULL; // for each sector in the selection {FOREACHINDYNAMICCONTAINER(selbscSectorsToDelete, CBrushSector, itbsc) { // delete it from the brush mip pbm = itbsc->bsc_pbmBrushMip; pbm->bm_abscSectors.Delete(itbsc); }} // clear the selection on the container level selbscSectorsToDelete.CDynamicContainer::Clear(); if (pbm==NULL) { return; } // if any portals are left hanging (what is probable), fix them pbm->RemoveDummyPortals(bClearPortalFlags); // if the world doesn't have all portal-sector links updated CWorld *pwo = pbm->bm_pbrBrush->br_penEntity->en_pwoWorld; if (!pwo->wo_bPortalLinksUpToDate) { // update the links pwo->wo_baBrushes.LinkPortalsAndSectors(); pwo->wo_bPortalLinksUpToDate = TRUE; } } void CheckOnePolygon(CBrushSector &bsc, CBrushPolygon &bpo) { // NOTE: This function has no side effects, but I think "Check" means // "try to access stuff and make sure it doesn't segfault", so keep it // like it is even if the compiler complains about unused values? CBrushPlane *pbplPlane=bpo.bpo_pbplPlane; (void)pbplPlane; // shut up, compiler - I know this is unused, but I think it's intended like that. INDEX ctEdges=bpo.bpo_abpePolygonEdges.Count(); INDEX ctVertices=bpo.bpo_apbvxTriangleVertices.Count(); for(INDEX iEdge=0;iEdgebsc_pbmBrushMip->bm_pbrBrush->br_penEntity; CEntity &enDst=*bscDst.bsc_pbmBrushMip->bm_pbrBrush->br_penEntity; DOUBLEmatrix3D mdSrc=FLOATtoDOUBLE(enSrc.en_mRotation); DOUBLEmatrix3D mdDst=FLOATtoDOUBLE(enDst.en_mRotation); DOUBLE3D vdSrcOrigin=FLOATtoDOUBLE(enSrc.en_plPlacement.pl_PositionVector); DOUBLE3D vdDstOrigin=FLOATtoDOUBLE(enDst.en_plPlacement.pl_PositionVector); // calculate source absolute precise plane DOUBLEplane3D plSrcAbsPrecise=plSrc.bpl_pldPreciseRelative*mdSrc+vdSrcOrigin; plDst.bpl_plAbsolute=DOUBLEtoFLOAT(plSrcAbsPrecise); // calculate destination relative precise plane DOUBLEplane3D plDstRelPrecise=(plSrcAbsPrecise-vdDstOrigin)*!mdDst; plDst.bpl_pldPreciseRelative=plDstRelPrecise; GetMajorAxesForPlane(plDst.bpl_plAbsolute, plDst.bpl_iPlaneMajorAxis1, plDst.bpl_iPlaneMajorAxis2); bpoDst.bpo_pbplPlane=&plDst; // copy vertices INDEX ctEdg=bpoSrc.bpo_abpePolygonEdges.Count(); bpoDst.bpo_abpePolygonEdges.New(ctEdg); for( INDEX i=0; ibvx_vAbsolute)); bscDst.bsc_abvxVertices[iVtx+1].SetAbsolutePosition(FLOATtoDOUBLE(pbvx1->bvx_vAbsolute)); CBrushEdge &edgDst=bscDst.bsc_abedEdges[iEdg]; edgDst.bed_pbvxVertex0=&bscDst.bsc_abvxVertices[iVtx+0]; edgDst.bed_pbvxVertex1=&bscDst.bsc_abvxVertices[iVtx+1]; iEdg+=1; iVtx+=2; CBrushPolygonEdge &bpe=bpoDst.bpo_abpePolygonEdges[i]; bpe.bpe_pbedEdge=&edgDst; bpe.bpe_bReverse=FALSE; } bpoDst.CopyProperties(bpoSrc, TRUE); } void CWorld::CopyPolygonsToBrush(CBrushPolygonSelection &selPolygons, CEntity *penbr) { CBrushMip *pbrmip=penbr->en_pbrBrush->GetFirstMip(); CBrushSector *pbscDst=pbrmip->bm_abscSectors.New(1); pbscDst->bsc_colAmbient=C_BLACK|CT_OPAQUE; pbscDst->bsc_pbmBrushMip=pbrmip; ASSERT(pbscDst!=NULL); ASSERT(pbscDst->bsc_abvxVertices.Count()==0); ASSERT(pbscDst->bsc_abedEdges.Count()==0); ASSERT(pbscDst->bsc_abplPlanes.Count()==0); ASSERT(pbscDst->bsc_abpoPolygons.Count()==0); INDEX ctPol=selPolygons.Count(); ASSERT(ctPol!=0); // create polygons and planes pbscDst->bsc_abpoPolygons.New(ctPol); pbscDst->bsc_abplPlanes.New(ctPol); // count edges INDEX ctEdges=0; {FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo) { ctEdges+=itbpo->bpo_abpePolygonEdges.Count(); }} ASSERT(ctEdges!=0); // create edges and vertices pbscDst->bsc_abedEdges.New(ctEdges); pbscDst->bsc_abvxVertices.New(ctEdges*2); {FOREACHINSTATICARRAY(pbscDst->bsc_abvxVertices, CBrushVertex, itbvx) { itbvx->bvx_pbscSector=pbscDst; }} {FOREACHINSTATICARRAY(pbscDst->bsc_abpoPolygons, CBrushPolygon, itbpo) { itbpo->bpo_pbscSector=pbscDst; }} INDEX iPol=0; INDEX iVtx=0; INDEX iEdg=0; {FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo) { CBrushPolygon &bpoSrc=*itbpo; CopyPolygonInWorld( bpoSrc, *pbscDst, iPol, iEdg, iVtx); iPol++; }} // check polygon setup /* INDEX ctVertices=pbsc->bsc_abvxVertices.Count(); INDEX ctEdgesControl=pbsc->bsc_abedEdges.Count(); INDEX ctPlanes=pbsc->bsc_abplPlanes.Count(); INDEX ctPolygons=pbsc->bsc_abpoPolygons.Count(); FOREACHINLIST(CBrushMip, bm_lnInBrush, penbr->GetBrush()->br_lhBrushMips, itbm) { CBrushMip &brmip=*itbm; FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc) { CBrushSector &bsc=*itbsc; FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) { CBrushPolygon &bpo=*itbpo; CheckOnePolygon(bsc, bpo); } } } */ // reoptimize it pbscDst->bsc_pbmBrushMip->Reoptimize(); // update the bounding boxes of the brush CBrushMip *pbrNewMip=penbr->en_pbrBrush->GetFirstMip(); pbrNewMip->UpdateBoundingBox(); RebuildLinks(); // find possible shadow layers near affected area FindShadowLayers(pbrNewMip->bm_boxBoundingBox); } void CWorld::DeletePolygons(CDynamicContainer &dcPolygons) { CDynamicContainer dcSectors; FOREACHINDYNAMICCONTAINER(dcPolygons, CBrushPolygon, itbpo) { CBrushPolygon &bpo = *itbpo; bpo.bpo_ulFlags|=BPOF_MARKED_FOR_USE; if( !dcSectors.IsMember(bpo.bpo_pbscSector)) { dcSectors.Add(bpo.bpo_pbscSector); } bpo.bpo_abpePolygonEdges.Clear(); bpo.bpo_apbvxTriangleVertices.Clear(); } // reoptimize mips CDynamicContainer dcBrushMips; {FOREACHINDYNAMICCONTAINER(dcSectors, CBrushSector, itbsc) { CBrushSector &bsc = *itbsc; // reoptimize mips if( !dcBrushMips.IsMember(bsc.bsc_pbmBrushMip)) { dcBrushMips.Add(bsc.bsc_pbmBrushMip); } }} {FOREACHINDYNAMICCONTAINER(dcBrushMips, CBrushMip, itbm) { itbm->Reoptimize(); itbm->UpdateBoundingBox(); FindShadowLayers(itbm->bm_boxBoundingBox); }} RebuildLinks(); } void CWorld::CreatePolygon(CBrushVertexSelection &selVtx) { if(selVtx.Count()!=3) return; CBrushSector *pbsc=NULL; {FOREACHINDYNAMICCONTAINER(selVtx, CBrushVertex, itvtx) { CBrushVertex &bvtx=*itvtx; if( bvtx.bvx_pbscSector==NULL || (pbsc!=NULL && pbsc!=bvtx.bvx_pbscSector)) return; pbsc=bvtx.bvx_pbscSector; }} selVtx.Lock(); CBrushVertex &bv0=selVtx[0]; CBrushVertex &bv1=selVtx[1]; CBrushVertex &bv2=selVtx[2]; selVtx.Unlock(); CBrushEdge *abpeOld=&pbsc->bsc_abedEdges[0]; INDEX ctEdgesOld=pbsc->bsc_abedEdges.Count(); pbsc->bsc_abedEdges.Expand(ctEdgesOld+3); CBrushEdge *abpeNew=&pbsc->bsc_abedEdges[0]; CBrushPlane *abplOld=&pbsc->bsc_abplPlanes[0]; INDEX ctPlanesOld=pbsc->bsc_abplPlanes.Count(); pbsc->bsc_abplPlanes.Expand(ctPlanesOld+1); CBrushPlane *abplNew=&pbsc->bsc_abplPlanes[0]; // remap edge pointers in sector's polygons {FOREACHINSTATICARRAY(pbsc->bsc_abpoPolygons, CBrushPolygon, itbpo) { CBrushPolygon &bpo = *itbpo; for(INDEX iEdg=0; iEdgbsc_abedEdges[ctEdgesOld+0]; CBrushEdge &be1=pbsc->bsc_abedEdges[ctEdgesOld+1]; CBrushEdge &be2=pbsc->bsc_abedEdges[ctEdgesOld+2]; be0.bed_pbvxVertex0=&bv0; be0.bed_pbvxVertex1=&bv1; be1.bed_pbvxVertex0=&bv1; be1.bed_pbvxVertex1=&bv2; be2.bed_pbvxVertex0=&bv2; be2.bed_pbvxVertex1=&bv0; // initialize new plane CBrushPlane &bplNew=pbsc->bsc_abplPlanes[ctPlanesOld]; bplNew.bpl_pldPreciseRelative=DOUBLEplane3D(bv0.bvx_vdPreciseRelative, bv1.bvx_vdPreciseRelative, bv2.bvx_vdPreciseRelative); bplNew.bpl_plRelative=DOUBLEtoFLOAT(bplNew.bpl_pldPreciseRelative); // calculate plane in absolute space CEntity &en=*pbsc->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity; DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector); DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation); DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin; bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise); GetMajorAxesForPlane(bplNew.bpl_plAbsolute, bplNew.bpl_iPlaneMajorAxis1, bplNew.bpl_iPlaneMajorAxis2); // initialize working planes pbsc->bsc_awplPlanes.Delete(); pbsc->bsc_awplPlanes.New(ctPlanesOld+1); for( INDEX iPlane=0; iPlanebsc_abplPlanes[iPlane].bpl_pwplWorking=&pbsc->bsc_awplPlanes[iPlane]; } // initialize new polygon INDEX ctOldPolygons=pbsc->bsc_abpoPolygons.Count(); CStaticArray abpNewPolygons; abpNewPolygons.New(ctOldPolygons+1); for(INDEX iPol=0; iPolbsc_abpoPolygons[iPol]); } pbsc->bsc_abpoPolygons.MoveArray(abpNewPolygons); CBrushPolygon &bpoNew = pbsc->bsc_abpoPolygons[ctOldPolygons]; bpoNew.bpo_pbplPlane=&bplNew; bpoNew.bpo_abpePolygonEdges.New(3); bpoNew.bpo_abpePolygonEdges[0].bpe_pbedEdge=&be0; bpoNew.bpo_abpePolygonEdges[0].bpe_bReverse=FALSE; bpoNew.bpo_abpePolygonEdges[1].bpe_pbedEdge=&be1; bpoNew.bpo_abpePolygonEdges[1].bpe_bReverse=FALSE; bpoNew.bpo_abpePolygonEdges[2].bpe_pbedEdge=&be2; bpoNew.bpo_abpePolygonEdges[2].bpe_bReverse=FALSE; bpoNew.bpo_apbvxTriangleVertices.New(3); bpoNew.bpo_apbvxTriangleVertices[0]=&bv0; bpoNew.bpo_apbvxTriangleVertices[1]=&bv1; bpoNew.bpo_apbvxTriangleVertices[2]=&bv2; bpoNew.bpo_aiTriangleElements.New(3); bpoNew.bpo_aiTriangleElements[0]=0; bpoNew.bpo_aiTriangleElements[1]=1; bpoNew.bpo_aiTriangleElements[2]=2; bpoNew.bpo_pbscSector=pbsc; bpoNew.bpo_colColor=C_GRAY|CT_OPAQUE; bpoNew.bpo_colShadow=C_WHITE|CT_OPAQUE; pbsc->bsc_pbmBrushMip->bm_pbrBrush->CalculateBoundingBoxes(); // create array of working edges INDEX cted = pbsc->bsc_abedEdges.Count(); pbsc->bsc_awedEdges.Clear(); pbsc->bsc_awedEdges.New(cted); // for each edge for (INDEX ied=0; iedbsc_awedEdges[ied]; CBrushEdge &bed = pbsc->bsc_abedEdges[ied]; // setup its working edge bed.bed_pwedWorking = &wed; wed.wed_iwvx0 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex0); wed.wed_iwvx1 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex1); } pbsc->UpdateSector(); } void CWorld::FlipPolygon(CBrushPolygon &bpo) { CBrushSector &bsc=*bpo.bpo_pbscSector; DOUBLEplane3D plOldPreciseRel=bpo.bpo_pbplPlane->bpl_pldPreciseRelative; // create new array of planes CBrushPlane *abplOld=&bsc.bsc_abplPlanes[0]; INDEX ctPlanesOld=bsc.bsc_abplPlanes.Count(); bsc.bsc_abplPlanes.Expand(ctPlanesOld+1); CBrushPlane *abplNew=&bsc.bsc_abplPlanes[0]; // remap plane ptrs {FOREACHINSTATICARRAY(bsc.bsc_abpoPolygons, CBrushPolygon, itbpo) { CBrushPolygon &bpo = *itbpo; bpo.bpo_pbplPlane=(CBrushPlane*)((UBYTE*)bpo.bpo_pbplPlane+((UBYTE*)abplNew-(UBYTE*)abplOld)); }} // invert order of triangle vertices for( INDEX iVtx=0; iVtxbm_pbrBrush->br_penEntity; DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector); DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation); DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin; bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise); GetMajorAxesForPlane(bplNew.bpl_plAbsolute, bplNew.bpl_iPlaneMajorAxis1, bplNew.bpl_iPlaneMajorAxis2); // set new plane ptr bpo.bpo_pbplPlane=&bplNew; // initialize working planes bsc.bsc_awplPlanes.Delete(); bsc.bsc_awplPlanes.New(ctPlanesOld+1); for( INDEX iPlane=0; iPlane