/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_MENU_H #define SE_INCL_MENU_H #ifdef PRAGMA_ONCE #pragma once #endif // set new thumbnail void SetThumbnail(CTFileName fn); // remove thumbnail void ClearThumbnail(void); void InitializeMenus( void); void DestroyMenus( void); void MenuOnKeyDown( int iVKey); void MenuOnChar(MSG msg); void MenuOnMouseMove(PIX pixI, PIX pixJ); void MenuOnLMBDown(void); BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit void StartMenus( char *str=""); void StopMenus(BOOL bGoToRoot =TRUE); BOOL IsMenusInRoot(void); void ChangeToMenu( class CGameMenu *pgmNew); extern void PlayMenuSound(CSoundData *psd); #define KEYS_ON_SCREEN 14 #define LEVELS_ON_SCREEN 16 #define SERVERS_ON_SCREEN 15 #define VARS_ON_SCREEN 14 extern CListHead _lhServers; extern class CPlayerProfileMenu gmPlayerProfile; extern class CSelectPlayersMenu gmSelectPlayersMenu; extern class CCustomizeAxisMenu gmCustomizeAxisMenu; extern INDEX _iLocalPlayer; enum GameMode { GM_NONE = 0, GM_SINGLE_PLAYER, GM_NETWORK, GM_SPLIT_SCREEN, GM_DEMO, GM_INTRO, }; extern GameMode _gmMenuGameMode; extern GameMode _gmRunningGameMode; extern CGameMenu *pgmCurrentMenu; #include "GameMenu.h" #include "MLoadSave.h" #include "MPlayerProfile.h" #include "MSelectPlayers.h" extern CLoadSaveMenu gmLoadSaveMenu; #endif /* include-once check. */