/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" #include "StdH.h" #include "Models/Enemies/Werebull/Werebull.h" #include #include #line 17 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" // info structure static EntityInfo eiWerebull = { EIBT_FLESH, 500.0f, 0.0f, 3.0f, 0.0f, // source (eyes) 0.0f, 1.5f, 0.0f, // target (body) }; #define HIT_DISTANCE 5.0f void CWerebull::SetDefaultProperties(void) { m_bRunAttack = FALSE ; m_bHornHit = FALSE ; m_penLastTouched = NULL; m_soFeet.SetOwner(this); m_soFeet.Stop_internal(); m_bRunSoundPlaying = FALSE ; CEnemyRunInto::SetDefaultProperties(); } CTString CWerebull::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 58 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 59 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" CTString str ; #line 60 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" str . PrintF (TRANS ("Sirian werebull sent %s flying") , strPlayerName ); #line 61 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return str ; #line 62 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 64 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::Precache(void) { #line 65 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" CEnemyBase :: Precache (); #line 66 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_IDLE ); #line 67 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_SIGHT ); #line 68 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_KICKHORN ); #line 69 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_IMPACT ); #line 70 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_DEATH ); #line 71 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PrecacheSound (SOUND_RUN ); #line 72 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 75 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void * CWerebull::GetEntityInfo(void) { #line 76 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return & eiWerebull ; #line 77 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 79 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT CWerebull::GetCrushHealth(void) #line 80 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 81 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return 60.0f; #line 82 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } const CTFileName & CWerebull::GetComputerMessageName(void)const { #line 85 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" static DECLARE_CTFILENAME (fnm , "Data\\Messages\\Enemies\\Bull.txt"); #line 86 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return fnm ; #line 87 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 90 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::RenderParticles(void) #line 91 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 92 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Particles_RunningDust (this ); #line 93 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" CEnemyBase :: RenderParticles (); #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 97 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 98 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 99 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 101 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(! IsOfClass (penInflictor , "Werebull")){ #line 102 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 106 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::AdjustDifficulty(void) #line 107 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 109 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 112 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" INDEX CWerebull::AnimForDeath(void) { #line 113 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" INDEX iAnim ; #line 114 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(en_vCurrentTranslationAbsolute . Length () > 5.0f){ #line 115 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" iAnim = WEREBULL_ANIM_DEATHRUN ; #line 116 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" }else { #line 117 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" iAnim = WEREBULL_ANIM_DEATH ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 119 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (iAnim , 0); #line 120 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" DeactivateRunningSound (); #line 121 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return iAnim ; #line 122 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 124 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT CWerebull::WaitForDust(FLOAT3D & vStretch) { #line 125 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(GetModelObject () -> GetAnim () == WEREBULL_ANIM_DEATHRUN ) #line 126 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 127 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vStretch = FLOAT3D (1 , 1 , 2) * 2.0f; #line 128 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return 0.6f; #line 129 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 130 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" else if(GetModelObject () -> GetAnim () == WEREBULL_ANIM_DEATH ) #line 131 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 132 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vStretch = FLOAT3D (1 , 1 , 2) * 2.0f; #line 133 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return 0.7f; #line 134 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 135 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return - 1.0f; #line 136 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 138 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::DeathNotify() { #line 139 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" ChangeCollisionBoxIndexWhenPossible (WEREBULL_COLLISION_BOX_DEATH ); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetCollisionFlags (ECF_MODEL ); #line 141 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 144 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::StandingAnim(void) { #line 145 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (WEREBULL_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART ); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" DeactivateRunningSound (); #line 147 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 148 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::WalkingAnim(void) { #line 149 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (WEREBULL_ANIM_WALK , AOF_LOOPING | AOF_NORESTART ); #line 150 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" DeactivateRunningSound (); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 152 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::RunningAnim(void) { #line 153 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (WEREBULL_ANIM_RUN , AOF_LOOPING | AOF_NORESTART ); #line 154 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" ActivateRunningSound (); #line 155 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 156 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::RotatingAnim(void) { #line 157 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (WEREBULL_ANIM_RUN , AOF_LOOPING | AOF_NORESTART ); #line 159 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" ActivateRunningSound (); #line 160 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 163 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::IdleSound(void) { #line 164 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 166 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::SightSound(void) { #line 167 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D ); #line 168 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 169 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::WoundSound(void) { #line 170 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 171 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::DeathSound(void) { #line 172 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 173 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 177 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::ActivateRunningSound(void) #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 179 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(! m_bRunSoundPlaying ){ #line 180 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soFeet , SOUND_RUN , SOF_3D | SOF_LOOP ); #line 181 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_bRunSoundPlaying = TRUE ; #line 182 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 183 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 184 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::DeactivateRunningSound(void) #line 185 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 186 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_soFeet . Stop (); #line 187 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_bRunSoundPlaying = FALSE ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 195 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::LiveEntityTouched(ETouch etouch) { #line 196 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(m_penLastTouched != etouch . penOther || _pTimer -> CurrentTick () >= m_fLastTouchedTime + 0.25f){ #line 198 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vDirection = en_vCurrentTranslationAbsolute ; #line 199 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vDirection . Normalize (); #line 200 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" ANGLE aHitAngle = FLOAT3D (etouch . plCollision ) % vDirection ; #line 202 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(aHitAngle < 0.0f){ #line 204 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(! IsOfSameClass (this , etouch . penOther )){ #line 205 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" IncreaseKickedMass (etouch . penOther ); #line 206 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 207 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soSound , SOUND_IMPACT , SOF_3D ); #line 209 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_penLastTouched = etouch . penOther ; #line 210 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fLastTouchedTime = _pTimer -> CurrentTick (); #line 212 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vDirection . Normalize (); #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" InflictDirectDamage (etouch . penOther , this , DMT_CLOSERANGE , - aHitAngle * 40.0f , #line 215 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D (0 , 0 , 0) , vDirection ); #line 217 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vSpeed = - FLOAT3D (etouch . plCollision ); #line 218 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeed = vSpeed * 10.0f; #line 219 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" const FLOATmatrix3D & m = GetRotationMatrix (); #line 220 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vSpeedRel = vSpeed * ! m ; #line 221 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(vSpeedRel (1) < - 0.1f){ #line 222 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeedRel (1) -= 15.0f; #line 223 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" }else { #line 224 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeedRel (1) += 15.0f; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 226 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeedRel (2) = 15.0f; #line 228 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeed = vSpeedRel * m ; #line 229 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" KickEntity (etouch . penOther , vSpeed ); #line 230 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 231 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 232 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 235 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" BOOL CWerebull::HigherMass(void) { #line 236 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return (m_fMassKicked > 500.0f); #line 237 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 240 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" void CWerebull::EnemyPostInit(void) #line 241 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" { #line 243 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_soFeet . Set3DParameters (500.0f , 50.0f , 1.0f , 1.0f); #line 244 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_bRunSoundPlaying = FALSE ; #line 245 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f); #line 246 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } BOOL CWerebull:: #line 253 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Hit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CWerebull_Hit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWerebull::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 254 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(!(CalcDist (m_penEnemy ) < HIT_DISTANCE )){ Jump(STATE_CURRENT,0x01330007, FALSE, EInternal());return TRUE;} #line 256 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StartModelAnim (WEREBULL_ANIM_ATTACKHORNS , 0); #line 257 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" DeactivateRunningSound (); #line 258 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_bHornHit = FALSE ; #line 259 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetTimerAfter(0.4f); Jump(STATE_CURRENT, 0x01330001, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330001_Hit_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01330001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330002_Hit_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01330002 ; #line 260 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" PlaySound (m_soSound , SOUND_KICKHORN , SOF_3D ); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;} #line 262 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x01330003, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330003_Hit_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01330003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330004_Hit_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01330004 ; #line 263 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;} #line 264 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x01330005, FALSE, EBegin());return TRUE;}BOOL CWerebull::H0x01330005_Hit_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01330005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01330006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWerebull::H0x01330006_Hit_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01330006 ; #line 265 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bHornHit = TRUE ;} #line 266 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(m_bHornHit ){ #line 267 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 268 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vDirection . Normalize (); #line 269 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 20.0f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 270 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" FLOAT3D vSpeed ; #line 271 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" GetPitchDirection (AngleDeg (90.0f) , vSpeed ); #line 272 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" vSpeed = vSpeed * 10.0f; #line 273 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" KickEntity (m_penEnemy , vSpeed ); #line 274 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" }Jump(STATE_CURRENT,0x01330007, FALSE, EInternal());return TRUE;}BOOL CWerebull::H0x01330007_Hit_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01330007 #line 278 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fShootTime = _pTimer -> CurrentTick () + 0.5f; #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Return(STATE_CURRENT,EReturn ()); #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWerebull:: #line 287 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CWerebull_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWerebull::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 289 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" InitAsModel (); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetPhysicsFlags (EPF_MODEL_WALKING ); #line 291 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetCollisionFlags (ECF_MODEL ); #line 292 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 293 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetHealth (250.0f); #line 294 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fMaxHealth = 250.0f; #line 295 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" en_fDensity = 2000.0f; #line 298 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetModel (MODEL_WEREBULL ); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" SetModelMainTexture (TEXTURE_WEREBULL_SUMMER ); #line 304 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" StandingAnim (); #line 306 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fWalkSpeed = FRnd () + 2.5f; #line 307 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 25.0f + 45.0f); #line 308 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fAttackRunSpeed = FRnd () * 5.0f + 22.5f; #line 309 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fAttackRotateRunInto = AngleDeg (FRnd () * 60 + 100.0f); #line 310 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_aAttackRotateSpeed = m_fAttackRotateRunInto ; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fCloseRunSpeed = FRnd () * 5.0f + 15.0f; #line 312 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 500.0f); #line 314 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fAttackDistance = 100.0f; #line 315 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fCloseDistance = 7.0f; #line 316 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fStopDistance = 0.0f; #line 317 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fAttackFireTime = 0.05f; #line 318 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fCloseFireTime = 1.0f; #line 319 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fIgnoreRange = 250.0f; #line 321 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fBlowUpAmount = 1E10f; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fBodyParts = 12; #line 323 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fDamageWounded = 100000.0f; #line 324 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_iScore = 2000; #line 325 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" if(m_fStepHeight == - 1){ #line 326 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" m_fStepHeight = 4.0f; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" } #line 329 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Particles_RunningDust_Prepare (this ); #line 332 "D:/SE1_GPL/Sources/EntitiesMP/Werebull.es" Jump(STATE_CURRENT, STATE_CEnemyRunInto_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};