/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #ifndef _EntitiesMP_GruntSka_INCLUDED #define _EntitiesMP_GruntSka_INCLUDED 1 #include #include extern DECL_DLL CEntityPropertyEnumType GruntSkaType_enum; enum GruntSkaType { GT_SOLDIER = 0, GT_COMMANDER = 1, }; DECL_DLL inline void ClearToDefault(GruntSkaType &e) { e = (GruntSkaType)0; } ; extern "C" DECL_DLL CDLLEntityClass CGruntSka_DLLClass; class CGruntSka : public CEnemyBase { public: DECL_DLL virtual void SetDefaultProperties(void); enum GruntSkaType m_gtType; CSoundObject m_soFire1; CSoundObject m_soFire2; FLOAT m_fMidBoneRot; CModelInstance m_miTest; CGruntSka(void); #line 114 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CreateTestModelInstance(); #line 127 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void BuildGruntModel(); #line 164 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void BuildCommanderModel(CEntity * penGrunt); #line 256 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath); #line 264 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void * GetEntityInfo(void); #line 275 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" virtual const CTFileName & GetComputerMessageName(void)const; #line 285 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void Precache(void); #line 303 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 304 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection); #line 310 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX AnimForDamage(FLOAT fDamage); #line 316 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX AnimForDeath(void); #line 332 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT WaitForDust(FLOAT3D & vStretch); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void DeathNotify(void); #line 351 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void StandingAnim(void); #line 358 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void RunningAnim(void); #line 361 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void WalkingAnim(void); #line 364 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void RotatingAnim(void); #line 369 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void IdleSound(void); #line 372 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void SightSound(void); #line 375 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void WoundSound(void); #line 378 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void DeathSound(void); #line 383 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void EnemyPostInit(void); #define STATE_CGruntSka_Fire 0x01570000 BOOL #line 394 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Fire(const CEntityEvent &__eeInput); BOOL H0x01570001_Fire_01(const CEntityEvent &__eeInput); BOOL H0x01570002_Fire_02(const CEntityEvent &__eeInput); BOOL H0x01570003_Fire_03(const CEntityEvent &__eeInput); BOOL H0x01570004_Fire_04(const CEntityEvent &__eeInput); BOOL H0x01570005_Fire_05(const CEntityEvent &__eeInput); BOOL H0x01570006_Fire_06(const CEntityEvent &__eeInput); BOOL H0x01570007_Fire_07(const CEntityEvent &__eeInput); BOOL H0x01570008_Fire_08(const CEntityEvent &__eeInput); #define STATE_CGruntSka_SoldierAttack 0x01570009 BOOL #line 409 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SoldierAttack(const CEntityEvent &__eeInput); BOOL H0x0157000a_SoldierAttack_01(const CEntityEvent &__eeInput); BOOL H0x0157000b_SoldierAttack_02(const CEntityEvent &__eeInput); BOOL H0x0157000c_SoldierAttack_03(const CEntityEvent &__eeInput); BOOL H0x0157000d_SoldierAttack_04(const CEntityEvent &__eeInput); BOOL H0x0157000e_SoldierAttack_05(const CEntityEvent &__eeInput); BOOL H0x0157000f_SoldierAttack_06(const CEntityEvent &__eeInput); #define STATE_CGruntSka_CommanderAttack 0x01570010 BOOL #line 430 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CommanderAttack(const CEntityEvent &__eeInput); BOOL H0x01570011_CommanderAttack_01(const CEntityEvent &__eeInput); BOOL H0x01570012_CommanderAttack_02(const CEntityEvent &__eeInput); BOOL H0x01570013_CommanderAttack_03(const CEntityEvent &__eeInput); BOOL H0x01570014_CommanderAttack_04(const CEntityEvent &__eeInput); BOOL H0x01570015_CommanderAttack_05(const CEntityEvent &__eeInput); BOOL H0x01570016_CommanderAttack_06(const CEntityEvent &__eeInput); BOOL H0x01570017_CommanderAttack_07(const CEntityEvent &__eeInput); BOOL H0x01570018_CommanderAttack_08(const CEntityEvent &__eeInput); BOOL H0x01570019_CommanderAttack_09(const CEntityEvent &__eeInput); BOOL H0x0157001a_CommanderAttack_10(const CEntityEvent &__eeInput); BOOL H0x0157001b_CommanderAttack_11(const CEntityEvent &__eeInput); BOOL H0x0157001c_CommanderAttack_12(const CEntityEvent &__eeInput); #define STATE_CGruntSka_Main 1 BOOL #line 473 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Main(const CEntityEvent &__eeInput); }; #endif // _EntitiesMP_GruntSka_INCLUDED