/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #ifndef _EntitiesMP_Grunt_INCLUDED #define _EntitiesMP_Grunt_INCLUDED 1 #include #include extern DECL_DLL CEntityPropertyEnumType GruntType_enum; enum GruntType { GT_SOLDIER = 0, GT_COMMANDER = 1, }; DECL_DLL inline void ClearToDefault(GruntType &e) { e = (GruntType)0; } ; extern "C" DECL_DLL CDLLEntityClass CGrunt_DLLClass; class CGrunt : public CEnemyBase { public: DECL_DLL virtual void SetDefaultProperties(void); enum GruntType m_gtType; CSoundObject m_soFire1; CSoundObject m_soFire2; #line 75 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath); #line 83 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void * GetEntityInfo(void); #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" virtual const CTFileName & GetComputerMessageName(void)const; #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void Precache(void); #line 122 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 123 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection); #line 129 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" INDEX AnimForDamage(FLOAT fDamage); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" INDEX AnimForDeath(void); #line 152 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" FLOAT WaitForDust(FLOAT3D & vStretch); #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void DeathNotify(void); #line 171 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void StandingAnim(void); #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void RunningAnim(void); #line 181 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void WalkingAnim(void); #line 184 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void RotatingAnim(void); #line 189 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void IdleSound(void); #line 192 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void SightSound(void); #line 195 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void WoundSound(void); #line 198 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void DeathSound(void); #line 203 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" void EnemyPostInit(void); #define STATE_CGrunt_Fire 0x01570000 BOOL #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" Fire(const CEntityEvent &__eeInput); BOOL H0x01570001_Fire_01(const CEntityEvent &__eeInput); BOOL H0x01570002_Fire_02(const CEntityEvent &__eeInput); BOOL H0x01570003_Fire_03(const CEntityEvent &__eeInput); BOOL H0x01570004_Fire_04(const CEntityEvent &__eeInput); BOOL H0x01570005_Fire_05(const CEntityEvent &__eeInput); BOOL H0x01570006_Fire_06(const CEntityEvent &__eeInput); BOOL H0x01570007_Fire_07(const CEntityEvent &__eeInput); BOOL H0x01570008_Fire_08(const CEntityEvent &__eeInput); #define STATE_CGrunt_SoldierAttack 0x01570009 BOOL #line 229 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" SoldierAttack(const CEntityEvent &__eeInput); BOOL H0x0157000a_SoldierAttack_01(const CEntityEvent &__eeInput); BOOL H0x0157000b_SoldierAttack_02(const CEntityEvent &__eeInput); BOOL H0x0157000c_SoldierAttack_03(const CEntityEvent &__eeInput); BOOL H0x0157000d_SoldierAttack_04(const CEntityEvent &__eeInput); BOOL H0x0157000e_SoldierAttack_05(const CEntityEvent &__eeInput); BOOL H0x0157000f_SoldierAttack_06(const CEntityEvent &__eeInput); #define STATE_CGrunt_CommanderAttack 0x01570010 BOOL #line 248 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" CommanderAttack(const CEntityEvent &__eeInput); BOOL H0x01570011_CommanderAttack_01(const CEntityEvent &__eeInput); BOOL H0x01570012_CommanderAttack_02(const CEntityEvent &__eeInput); BOOL H0x01570013_CommanderAttack_03(const CEntityEvent &__eeInput); BOOL H0x01570014_CommanderAttack_04(const CEntityEvent &__eeInput); BOOL H0x01570015_CommanderAttack_05(const CEntityEvent &__eeInput); BOOL H0x01570016_CommanderAttack_06(const CEntityEvent &__eeInput); BOOL H0x01570017_CommanderAttack_07(const CEntityEvent &__eeInput); BOOL H0x01570018_CommanderAttack_08(const CEntityEvent &__eeInput); BOOL H0x01570019_CommanderAttack_09(const CEntityEvent &__eeInput); BOOL H0x0157001a_CommanderAttack_10(const CEntityEvent &__eeInput); BOOL H0x0157001b_CommanderAttack_11(const CEntityEvent &__eeInput); BOOL H0x0157001c_CommanderAttack_12(const CEntityEvent &__eeInput); #define STATE_CGrunt_Main 1 BOOL #line 291 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es" Main(const CEntityEvent &__eeInput); }; #endif // _EntitiesMP_Grunt_INCLUDED