/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" #include "StdH.h" #include "ModelsMP/Enemies/CannonRotating/Turret.h" #include "ModelsMP/Enemies/CannonRotating/RotatingMechanism.h" #include #include #line 16 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" #define CANNONR_SIZE 2.0f // info structure static EntityInfo eiCannonRotating = { EIBT_WOOD, 10000.0f, 0.0f, 1.5f*CANNONR_SIZE, 0.0f, // source (eyes) 0.0f, 0.5f*CANNONR_SIZE, 0.0f, // target (body) }; #define FIRING_POSITION_MUZZLE FLOAT3D(0.0f, 0.0f, -1.0f) #define MUZZLE_ROTATION_SPEED 45.0f //deg/sec void CCannonRotating::SetDefaultProperties(void) { m_fHealth = 100.0f; m_fFiringRangeClose = 50.0f; m_fFiringRangeFar = 150.0f; m_fWaitAfterFire = 3.0f; m_fSize = CANNONR_SIZE ; m_fMaxPitch = 20.0f; m_fViewAngle = 2.5f; m_fScanAngle = 60.0f; m_fRotationSpeed = 20.0f; m_bActive = TRUE ; m_fRotSpeedMuzzle = ANGLE3D(0.0f , 0.0f , 0.0f); m_fRotSpeedRotator = ANGLE3D(0.0f , 0.0f , 0.0f); m_fDistanceToPlayer = 0.0f; m_fDesiredMuzzlePitch = 0.0f; m_iMuzzleDir = 1.0f; m_vFiringPos = FLOAT3D(0.0f , 0.0f , 0.0f); m_vTarget = FLOAT3D(0.0f , 0.0f , 0.0f); m_tmLastFireTime = -1000.0f; m_aBeginMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f); m_aEndMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f); m_aBeginRotatorRotation = ANGLE3D(0.0f , 0.0f , 0.0f); m_aEndRotatorRotation = ANGLE3D(0.0f , 0.0f , 0.0f); CEnemyBase::SetDefaultProperties(); } CTString CCannonRotating::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 90 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 91 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CTString str ; #line 92 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" str . PrintF (TRANS ("A Cannon killed %s") , strPlayerName ); #line 93 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return str ; #line 94 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 97 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void * CCannonRotating::GetEntityInfo(void) { #line 98 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return & eiCannonRotating ; #line 99 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } const CTFileName & CCannonRotating::GetComputerMessageName(void)const { #line 102 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" static DECLARE_CTFILENAME (fnmCannon , "DataMP\\Messages\\Enemies\\CannonRotating.txt"); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return fnmCannon ; #line 104 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 106 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::Precache(void) { #line 107 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEnemyBase :: Precache (); #line 108 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheModel (MODEL_DEBRIS_MUZZLE ); #line 109 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheModel (MODEL_DEBRIS_ROTATOR ); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheModel (MODEL_DEBRIS_BASE ); #line 111 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheModel (MODEL_BALL ); #line 113 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheTexture (TEXTURE_BALL ); #line 115 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheSound (SOUND_FIRE ); #line 117 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrecacheClass (CLASS_CANNONBALL ); #line 118 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 121 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 122 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 123 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 125 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f) #line 126 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 127 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fDamageAmmount *= 0.5f; #line 128 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 130 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , #line 131 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vHitPoint , vDirection ); #line 132 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 135 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" INDEX CCannonRotating::AnimForDamage(FLOAT fDamage) { #line 136 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return 0; #line 137 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 140 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" INDEX CCannonRotating::AnimForDeath(void) { #line 141 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return 0; #line 142 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 145 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" BOOL CCannonRotating::IsVisible(CEntity * penEntity) #line 146 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 147 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ASSERT (penEntity != NULL ); #line 149 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vSource , vTarget ; #line 150 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" GetPositionCastRay (this , penEntity , vSource , vTarget ); #line 153 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CCastRay crRay (this , vSource , vTarget ); #line 154 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" crRay . cr_ttHitModels = CCastRay :: TT_NONE ; #line 155 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" crRay . cr_bHitTranslucentPortals = FALSE ; #line 156 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" en_pwoWorld -> CastRay (crRay ); #line 159 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return (crRay . cr_penHit == NULL ); #line 160 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 162 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" BOOL CCannonRotating::IsInTheLineOfFire(CEntity * penEntity,FLOAT fAngle) #line 163 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 164 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ASSERT (penEntity != NULL ); #line 166 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fCosAngle ; #line 167 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vHeading ; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vToPlayer ; #line 170 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vSide = FLOAT3D (1.0f , 0.0f , 0.0f) * GetRotationMatrix (); #line 171 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix (); #line 172 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOATmatrix3D m ; #line 173 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" MakeRotationMatrixFast (m , m_aBeginRotatorRotation ); #line 174 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vSide = vSide * m ; #line 175 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vFront = vFront * m ; #line 177 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vToPlayer = penEntity -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 178 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vToPlayer . Normalize (); #line 180 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fCosAngle = vToPlayer % vSide ; #line 183 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(Abs (fCosAngle ) < CosFast (90.0f - fAngle )){ #line 185 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if((vToPlayer % vFront ) > 0.0f){ #line 186 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE ; #line 187 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 188 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 189 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return FALSE ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 192 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CPlayer * CCannonRotating::AcquireTarget() { #line 194 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" INDEX ctMaxPlayers = GetMaxPlayers (); #line 195 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEntity * penPlayer ; #line 197 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" for(INDEX i = 0;i < ctMaxPlayers ;i ++){ #line 198 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penPlayer = GetPlayerEntity (i ); #line 199 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(penPlayer != NULL && DistanceTo (this , penPlayer ) < m_fFiringRangeFar ){ #line 201 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(IsInTheLineOfFire (penPlayer , m_fViewAngle )){ #line 203 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(IsVisible (penPlayer )){ #line 204 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return (CPlayer *) penPlayer ; #line 205 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 206 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 207 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 208 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 209 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return NULL ; #line 210 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 213 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::CannonBlowUp(void) #line 214 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 215 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vNormalizedDamage = m_vDamage - m_vDamage * (m_fBlowUpAmount / m_vDamage . Length ()); #line 216 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vNormalizedDamage /= Sqrt (vNormalizedDamage . Length ()); #line 217 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vNormalizedDamage *= 0.75f; #line 218 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vNormalizedDamage += FLOAT3D (0.0f , 15.0f + FRnd () * 10.0f , 0.0f); #line 220 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vBodySpeed = en_vCurrentTranslationAbsolute - en_vGravityDir * (en_vGravityDir % en_vCurrentTranslationAbsolute ); #line 223 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , vNormalizedDamage , vBodySpeed , 5.0f , 2.0f); #line 225 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_DEBRIS_MUZZLE , TEXTURE_CANNON , 0 , 0 , 0 , 0 , m_fSize , #line 226 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 227 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_DEBRIS_ROTATOR , TEXTURE_ROTATOR , 0 , 0 , 0 , 0 , m_fSize , #line 228 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 229 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_DEBRIS_ROTATOR , TEXTURE_ROTATOR , 0 , 0 , 0 , 0 , m_fSize , #line 230 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 231 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_DEBRIS_BASE , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize , #line 232 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 233 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_BALL , TEXTURE_BALL , 0 , 0 , 0 , 0 , m_fSize / 2.0f , #line 234 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 235 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Debris_Spawn (this , this , MODEL_BALL , TEXTURE_BALL , 0 , 0 , 0 , 0 , m_fSize / 2.0f , #line 236 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 239 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CPlacement3D plExplosion = GetPlacement (); #line 240 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEntityPointer penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 241 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ESpawnEffect eSpawnEffect ; #line 242 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 243 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . betType = BET_CANNON ; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fSize = m_fBlowUpSize * 1.0f; #line 245 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize ); #line 246 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penExplosion -> Initialize (eSpawnEffect ); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" plExplosion = GetPlacement (); #line 250 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 251 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 252 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . betType = BET_CANNONSHOCKWAVE ; #line 253 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fSize = m_fBlowUpSize * 1.0f; #line 254 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize ); #line 255 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penExplosion -> Initialize (eSpawnEffect ); #line 258 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SwitchToEditorModel (); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetPhysicsFlags (EPF_MODEL_IMMATERIAL ); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetCollisionFlags (ECF_IMMATERIAL ); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 263 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::PreMoving() { #line 265 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" UpdateAttachmentRotations (); #line 266 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEnemyBase :: PreMoving (); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 269 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::PostMoving() { #line 270 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEnemyBase :: PostMoving (); #line 272 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetFlags (GetFlags () & ~ ENF_INRENDERING ); #line 273 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 276 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" BOOL CCannonRotating::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) { #line 278 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING ); #line 279 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" amo0 . amo_plRelative . pl_OrientationAngle = Lerp (m_aBeginRotatorRotation , m_aEndRotatorRotation , _pTimer -> GetLerpFactor ()); #line 281 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CAttachmentModelObject & amo1 = * amo0 . amo_moModelObject . GetAttachmentModel (ROTATINGMECHANISM_ATTACHMENT_CANNON ); #line 282 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" amo1 . amo_plRelative . pl_OrientationAngle = Lerp (m_aBeginMuzzleRotation , m_aEndMuzzleRotation , _pTimer -> GetLerpFactor ()); #line 284 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return CEnemyBase :: AdjustShadingParameters (vLightDirection , colLight , colAmbient ); #line 285 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 288 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::UpdateAttachmentRotations(void) #line 289 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 291 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aBeginRotatorRotation = m_aEndRotatorRotation ; #line 292 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aEndRotatorRotation += m_fRotSpeedRotator * _pTimer -> TickQuantum ; #line 294 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aBeginMuzzleRotation = m_aEndMuzzleRotation ; #line 295 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aEndMuzzleRotation += m_fRotSpeedMuzzle * _pTimer -> TickQuantum ; #line 296 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 298 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" void CCannonRotating::UpdateFiringPos() { #line 299 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOATmatrix3D m ; #line 301 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_vFiringPos = FIRING_POSITION_MUZZLE * m_fSize ; #line 304 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" MakeRotationMatrixFast (m , m_aBeginRotatorRotation ); #line 305 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_vFiringPos = m_vFiringPos * m ; #line 308 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" MakeRotationMatrixFast (m , m_aBeginMuzzleRotation ); #line 309 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_vFiringPos = m_vFiringPos * m ; #line 312 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING ); #line 313 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CAttachmentModelObject & amo1 = * amo0 . amo_moModelObject . GetAttachmentModel (ROTATINGMECHANISM_ATTACHMENT_CANNON ); #line 314 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_vFiringPos += amo0 . amo_plRelative . pl_PositionVector + amo1 . amo_plRelative . pl_PositionVector ; #line 315 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } BOOL CCannonRotating:: #line 319 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" MainLoop(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_MainLoop ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::MainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 320 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x01590001, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590001_MainLoop_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590001 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Call(STATE_CURRENT, STATE_CCannonRotating_Scan, TRUE, EVoid());return TRUE; #line 323 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; #line 324 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeactivate):{const EDeactivate&e= (EDeactivate&)__eeInput; #line 326 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT, STATE_CCannonRotating_Inactive, TRUE, EVoid());return TRUE; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput; #line 330 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT, STATE_CCannonRotating_Die, TRUE, eDeath );return TRUE; #line 331 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }ASSERT(FALSE);break;default: return FALSE; break; #line 332 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }return TRUE;}BOOL CCannonRotating::H0x01590002_MainLoop_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590002 ; #line 333 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Return(STATE_CURRENT,EVoid()); #line 333 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 336 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Scan(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_Scan ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Scan expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 339 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT,0x0159000e, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000e_Scan_11(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000e if(!(TRUE )){ Jump(STATE_CURRENT,0x0159000f, FALSE, EInternal());return TRUE;} #line 340 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAfter(0.20f); Jump(STATE_CURRENT, 0x01590004, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590004_Scan_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590004 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590005, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590005_Scan_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590005 ; #line 343 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" BOOL bPause = FALSE ; #line 344 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_aBeginRotatorRotation (1) > (m_fScanAngle / 2.0f)){ #line 345 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = FLOAT3D (- m_fRotationSpeed , 0.0f , 0.0f); #line 346 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_iMuzzleDir != - 1.0f){ #line 347 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_iMuzzleDir = - 1.0f; #line 348 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" bPause = TRUE ; #line 349 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 350 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }else if(m_aBeginRotatorRotation (1) < (- m_fScanAngle / 2.0f)){ #line 351 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = FLOAT3D (m_fRotationSpeed , 0.0f , 0.0f); #line 352 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_iMuzzleDir != 1.0f){ #line 353 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_iMuzzleDir = 1.0f; #line 354 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" bPause = TRUE ; #line 355 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 356 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }else if(TRUE ){ #line 357 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = FLOAT3D (m_iMuzzleDir * m_fRotationSpeed , 0.0f , 0.0f); #line 358 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 360 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(!(bPause )){ Jump(STATE_CURRENT,0x01590008, FALSE, EInternal());return TRUE;} #line 361 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = FLOAT3D (0.0f , 0.0f , 0.0f); #line 362 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAfter(0.5f); Jump(STATE_CURRENT, 0x01590006, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590006_Scan_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590006 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590007_Scan_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590007 ;Jump(STATE_CURRENT,0x01590008, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x01590008_Scan_05(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590008 #line 366 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CPlayer * pTarget = AcquireTarget (); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(!(pTarget )){ Jump(STATE_CURRENT,0x0159000d, FALSE, EInternal());return TRUE;} #line 368 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(!((pTarget -> GetFlags () & ENF_ALIVE ) && ! (pTarget -> GetFlags () & ENF_DELETED ))){ Jump(STATE_CURRENT,0x0159000c, FALSE, EInternal());return TRUE;} #line 370 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = FLOAT3D (0.0f , 0.0f , 0.0f); #line 371 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_penEnemy = pTarget ; #line 372 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fDistanceToPlayer = DistanceTo (this , pTarget ); #line 374 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(!(m_tmLastFireTime + m_fWaitAfterFire < _pTimer -> CurrentTick ())){ Jump(STATE_CURRENT,0x0159000b, FALSE, EInternal());return TRUE;} #line 376 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" STATE_CCannonRotating_FireCannon, TRUE; Jump(STATE_CURRENT, 0x01590009, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590009_Scan_06(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590009 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonRotating_FireCannon, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x0159000a, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x0159000a_Scan_07(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x0159000a const EReturn&__e= (EReturn&)__eeInput; ;Jump(STATE_CURRENT,0x0159000b, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000b_Scan_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000b Jump(STATE_CURRENT,0x0159000c, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000c_Scan_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000c Jump(STATE_CURRENT,0x0159000d, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000d_Scan_10(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000d Jump(STATE_CURRENT,0x0159000e, FALSE, EInternal());return TRUE; #line 380 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }BOOL CCannonRotating::H0x0159000f_Scan_12(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000f ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 383 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Die(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_Die ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EDeath, "CCannonRotating::Die expects 'EDeath' as input!"); const EDeath &eDeath = (const EDeath &)__eeInput; #line 385 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetFlags (GetFlags () & ~ ENF_ALIVE ); #line 388 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEntityPointer penKiller = eDeath . eLastDamage . penInflictor ; #line 389 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){ #line 390 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penKiller = m_penEnemy ; #line 391 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 393 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){ #line 394 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penKiller = FixupCausedToPlayer (this , penKiller , FALSE ); #line 395 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 398 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(penKiller != NULL ){ #line 400 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" EReceiveScore eScore ; #line 401 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eScore . iPoints = m_iScore ; #line 402 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penKiller -> SendEvent (eScore ); #line 403 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(CountAsKill ()) #line 404 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" { #line 405 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penKiller -> SendEvent (EKilledEnemy ()); #line 406 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 408 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" EComputerMessage eMsg ; #line 409 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eMsg . fnmMessage = GetComputerMessageName (); #line 410 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(eMsg . fnmMessage != ""){ #line 411 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penKiller -> SendEvent (eMsg ); #line 412 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 413 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 416 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SendToTarget (m_penDeathTarget , m_eetDeathType , penKiller ); #line 419 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_penSpawnerTarget ){ #line 420 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SendToTarget (m_penSpawnerTarget , EET_TRIGGER , this ); #line 421 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 424 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CannonBlowUp (); #line 425 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Destroy (); #line 426 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Return(STATE_CURRENT,EVoid()); #line 426 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 429 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" RotateMuzzle(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_RotateMuzzle ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::RotateMuzzle expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 431 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fDeltaP = m_fDesiredMuzzlePitch - m_aBeginMuzzleRotation (2); #line 434 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(Abs (fDeltaP ) < 5.0f){Return(STATE_CURRENT,EReturn ());return TRUE;} #line 436 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , MUZZLE_ROTATION_SPEED * Sgn (fDeltaP ) , 0.0f); #line 438 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAfter(Abs (fDeltaP / MUZZLE_ROTATION_SPEED )); Jump(STATE_CURRENT, 0x01590012, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590012_RotateMuzzle_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590012 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590013, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590013_RotateMuzzle_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590013 ; #line 439 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f); #line 441 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Return(STATE_CURRENT,EReturn ()); #line 441 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 444 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FireCannon(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_FireCannon ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::FireCannon expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 446 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" UpdateFiringPos (); #line 447 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vToTarget = m_penEnemy -> GetPlacement () . pl_PositionVector - #line 448 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" GetPlacement () . pl_PositionVector + m_vFiringPos ; #line 449 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vToTarget . Normalize (); #line 452 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vCannonFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix (); #line 453 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOATmatrix3D m ; #line 454 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" MakeRotationMatrixFast (m , m_aBeginRotatorRotation ); #line 455 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vCannonFront = vCannonFront * m ; #line 456 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ANGLE aToPlayer = ACos (vToTarget % vCannonFront ); #line 457 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fPitch = aToPlayer + 5.0f; #line 458 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vCannonUp = FLOAT3D (0.0 , 1.0f , 0.0f) * GetRotationMatrix (); #line 461 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_fDistanceToPlayer > m_fFiringRangeFar ){ #line 462 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Return(STATE_CURRENT,EReturn ()); #line 462 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; #line 464 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }else if(vToTarget % vCannonUp < 0.0f){ #line 465 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fPitch = 5.0f; #line 467 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }else if(m_fDistanceToPlayer > m_fFiringRangeClose ){ #line 468 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(aToPlayer < m_fMaxPitch ){ #line 469 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fPitch = aToPlayer + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose ); #line 470 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }else if(TRUE ){ #line 471 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fPitch = aToPlayer + 10.0f + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose ); #line 472 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 474 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" fPitch = Clamp (fPitch , 1.0f , 60.0f); #line 475 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" } #line 477 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_vTarget = m_penEnemy -> GetPlacement () . pl_PositionVector ; #line 479 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fDesiredMuzzlePitch = fPitch ; #line 480 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" STATE_CCannonRotating_RotateMuzzle, TRUE; Jump(STATE_CURRENT, 0x01590015, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590015_FireCannon_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590015 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonRotating_RotateMuzzle, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01590016, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590016_FireCannon_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01590016 const EReturn&__e= (EReturn&)__eeInput; ; #line 482 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vShooting = GetPlacement () . pl_PositionVector + m_vFiringPos ; #line 483 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vSpeedDest = FLOAT3D (0.0f , 0.0f , 0.0f); #line 484 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fLaunchSpeed ; #line 485 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT fRelativeHdg ; #line 488 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" EntityInfo * peiTarget = (EntityInfo *) (m_penEnemy -> GetEntityInfo ()); #line 489 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CalculateAngularLaunchParams (vShooting , peiTarget -> vTargetCenter [ 1 ] - 6.0f / 3.0f , m_vTarget , #line 490 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" vSpeedDest , m_fDesiredMuzzlePitch , fLaunchSpeed , fRelativeHdg ); #line 493 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" FLOAT3D vShootTarget ; #line 494 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" GetEntityInfoPosition (m_penEnemy , peiTarget -> vTargetCenter , vShootTarget ); #line 496 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CPlacement3D pl ; #line 497 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" PrepareFreeFlyingProjectile (pl , vShootTarget , m_vFiringPos , ANGLE3D (fRelativeHdg , m_fDesiredMuzzlePitch , 0)); #line 498 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CEntityPointer penBall = CreateEntity (pl , CLASS_CANNONBALL ); #line 499 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ELaunchCannonBall eLaunch ; #line 500 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eLaunch . penLauncher = this ; #line 501 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eLaunch . fLaunchPower = fLaunchSpeed ; #line 502 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eLaunch . cbtType = CBT_IRON ; #line 503 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" eLaunch . fSize = 1.0f; #line 504 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" penBall -> Initialize (eLaunch ); #line 506 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_tmLastFireTime = _pTimer -> CurrentTick (); #line 508 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Return(STATE_CURRENT,EReturn ()); #line 508 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 511 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Inactive(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_Inactive ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 513 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f); #line 514 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fRotSpeedRotator = ANGLE3D (0.0f , 0.0f , 0.0f); #line 515 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x01590018, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590018_Inactive_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590018 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput; #line 518 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT, STATE_CCannonRotating_MainLoop, TRUE, EVoid());return TRUE; #line 519 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput; #line 521 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT, STATE_CCannonRotating_Die, TRUE, eDeath );return TRUE; #line 522 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 524 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" }return TRUE;}BOOL CCannonRotating::H0x01590019_Inactive_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590019 ASSERT(FALSE); return TRUE;};BOOL CCannonRotating:: #line 527 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonRotating_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 529 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" InitAsModel (); #line 530 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS ); #line 531 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetCollisionFlags (ECF_MODEL ); #line 532 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 533 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" en_fDensity = 2000.0f; #line 536 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetModel (MODEL_TURRET ); #line 537 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetModelMainTexture (TEXTURE_TURRET ); #line 539 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" AddAttachment (TURRET_ATTACHMENT_ROTATORHEADING , MODEL_ROTATOR , TEXTURE_ROTATOR ); #line 540 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" CModelObject & amo0 = GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING ) -> amo_moModelObject ; #line 541 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" AddAttachmentToModel (this , amo0 , ROTATINGMECHANISM_ATTACHMENT_CANNON , MODEL_CANNON , TEXTURE_CANNON , 0 , 0 , 0); #line 544 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fWalkSpeed = 0.0f; #line 545 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aWalkRotateSpeed = 0.0f; #line 546 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fAttackRunSpeed = 0.0f; #line 547 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aAttackRotateSpeed = 0.0f; #line 548 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fCloseRunSpeed = 0.0f; #line 549 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_aCloseRotateSpeed = 0.0f; #line 551 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fStopDistance = 100.0f; #line 553 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fBlowUpAmount = 100.0f; #line 554 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fBodyParts = 4; #line 555 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fDamageWounded = 0.0f; #line 556 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_iScore = 1000; #line 557 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_sptType = SPT_WOOD ; #line 560 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_fHealth <= 0.0f){m_fHealth = 1.0f;} #line 561 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" m_fCloseFireTime = m_fAttackFireTime = m_fWaitAfterFire ; #line 562 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetHealth (m_fHealth );m_fMaxHealth = m_fHealth ; #line 563 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(m_fFiringRangeFar < m_fFiringRangeClose ){m_fFiringRangeFar = m_fFiringRangeClose + 1.0f;} #line 566 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" GetModelObject () -> StretchModel (FLOAT3D (m_fSize , m_fSize , m_fSize )); #line 568 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" ModelChangeNotify (); #line 569 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" StandingAnim (); #line 573 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x0159001a, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x0159001a_Main_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0159001a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0159001b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x0159001b_Main_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159001b ; #line 574 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , 0.0f)); #line 575 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" UpdateFiringPos (); #line 577 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" if(! m_bActive ){Jump(STATE_CURRENT, STATE_CCannonRotating_Inactive, TRUE, EVoid());return TRUE;} #line 578 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es" Jump(STATE_CURRENT, STATE_CCannonRotating_MainLoop, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};