/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_ACTIONBUFFER_H #define SE_INCL_ACTIONBUFFER_H #ifdef PRAGMA_ONCE #pragma once #endif #include // buffer of player actions, sorted by time of arrival class CActionBuffer { public: CListHead ab_lhActions; public: CActionBuffer(void); ~CActionBuffer(void); void Clear(void); // add a new action to the buffer void AddAction(const CPlayerAction &pa); // remove oldest buffered action void RemoveOldest(void); // flush all actions up to given time tag void FlushUntilTime(__int64 llNewest); // get number of actions buffered INDEX GetCount(void); // get an action by its index (0=oldest) void GetActionByIndex(INDEX i, CPlayerAction &pa); // get last action older than given timetag CPlayerAction *GetLastOlderThan(__int64 llTime); }; #endif /* include-once check. */