/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GFXLIBRARY_H #define SE_INCL_GFXLIBRARY_H #ifdef PRAGMA_ONCE #pragma once #endif #ifdef SE1_D3D #include #endif // SE1_D3D #include #include #include #include #include #include // common element arrays extern CStaticStackArray _avtxCommon; extern CStaticStackArray _atexCommon; extern CStaticStackArray _acolCommon; extern CStaticStackArray _aiCommonElements; extern CStaticStackArray _aiCommonQuads; #include #include #include // WARNING: Changing these constants breaks inline asm on GNU systems! #define SQRTTABLESIZE 8192 #define SQRTTABLESIZELOG2 13 #define GFX_MAXTEXUNITS (4) // maximum number of supported texture units for multitexturing #define GFX_MINSTREAMS (3) // minimum number of D3D streams in order to support HW T&L #define GFX_MAXLAYERS (5) // suggested maximum number of multi-passes per one polygon // D3D vertex for simple draw functions struct CTVERTEX { FLOAT fX,fY,fZ; // position ULONG ulColor; // color FLOAT fU,fV; // texture coordinates }; #ifdef SE1_D3D #define D3DFVF_CTVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) #endif // Gfx API type enum GfxAPIType { GAT_NONE = -1, // no gfx API (gfx functions are disabled) GAT_OGL = 0, // OpenGL #ifdef SE1_D3D GAT_D3D = 1, // Direct3D #endif // SE1_D3D GAT_CURRENT = 9, // current API }; __forceinline bool GfxValidApi(GfxAPIType eAPI) { #ifdef SE1_D3D return(eAPI==GAT_OGL || eAPI==GAT_D3D || eAPI==GAT_NONE); #else return(eAPI==GAT_OGL || eAPI==GAT_NONE); #endif } // vertex type (for lock/unlock function) enum VtxType { VXT_LOC = 1, // x,y,z location VXT_NOR = 2, // normal VXT_TEX = 3, // texture coords VXT_COL = 4, // color }; // common flags #define GLF_HASACCELERATION (1UL<<0) // set if current mode supports hardware acceleration #define GLF_INITONNEXTWINDOW (1UL<<1) // initialize rendering context on next window #define GLF_ADJUSTABLEGAMMA (1UL<<2) // set if display allows gamma adjustment #define GLF_TEXTURECOMPRESSION (1UL<<3) // set if texture compression is supported #define GLF_32BITTEXTURES (1UL<<4) // 32-bit textures #define GLF_VSYNC (1UL<<5) // supports wait for VSYNC #define GLF_FULLSCREEN (1UL<<9) // currently in full-screen mode // Direct3D specific #define GLF_D3D_HASHWTNL (1UL<<10) // supports hardware T&L #define GLF_D3D_USINGHWTNL (1UL<<11) // using hardware T&L #define GLF_D3D_CLIPPLANE (1UL<<12) // supports at least one custom clip plane #define GLF_D3D_COLORWRITES (1UL<<13) // supports enable/disable writes to color buffer #define GLF_D3D_ZBIAS (1UL<<14) // supports z-biasing // OpenGL extensions (part of flags!) #define GLF_EXT_TBUFFER (1UL<<19) // 3DFX's T-Buffer (for partial FSAA & Motion-blur effects) #define GLF_EXT_EDGECLAMP (1UL<<20) // GL_EXT_texture_edge_clamp #define GLF_EXT_COMPILEDVERTEXARRAY (1UL<<21) // GL_EXT_compiled_vertex_array #define GLF_EXT_CLIPHINT (1UL<<22) // GL_EXT_clip_volume_hint #define GLF_EXT_OCCLUSIONTEST (1UL<<23) // GL_HP_occlusion_test #define GLF_EXT_OCCLUSIONQUERY (1UL<<24) // GL_NV_occlusion_query #define GLF_EXTC_ARB (1UL<<27) // GL_ARB_texture_compression #define GLF_EXTC_S3TC (1UL<<28) // GL_EXT_texture_compression_s3tc #define GLF_EXTC_FXT1 (1UL<<29) // GL_3DFX_texture_compression_FXT1 #define GLF_EXTC_LEGACY (1UL<<30) // GL_S3_s3tc /* * Graphics library object. */ class ENGINE_API CGfxLibrary { public: CGfxAPI gl_gaAPI[2]; CViewPort *gl_pvpActive; // active viewport CDynamicLoader *gl_hiDriver; // DLL handle GfxAPIType gl_eCurrentAPI; // (0=none, 1=OpenGL, 2=DirectX8) CDisplayMode gl_dmCurrentDisplayMode; INDEX gl_iCurrentAdapter; INDEX gl_iCurrentDepth; INDEX gl_ctDriverChanges; // count of driver changes ULONG gl_ulFlags; #ifdef SE1_D3D // DirectX info LPDIRECT3D8 gl_pD3D; // used to create the D3DDevice LPDIRECT3DDEVICE8 gl_pd3dDevice; // rendering device D3DFORMAT gl_d3dColorFormat; // current color format D3DFORMAT gl_d3dDepthFormat; // z-buffer depth format // DirectX vertex/index buffers LPDIRECT3DVERTEXBUFFER8 gl_pd3dVtx; LPDIRECT3DVERTEXBUFFER8 gl_pd3dNor; LPDIRECT3DVERTEXBUFFER8 gl_pd3dCol[GFX_MAXLAYERS]; LPDIRECT3DVERTEXBUFFER8 gl_pd3dTex[GFX_MAXLAYERS]; LPDIRECT3DINDEXBUFFER8 gl_pd3dIdx; #endif // SE1_D3D INDEX gl_ctVertices, gl_ctIndices; // size of buffers INDEX gl_ctColBuffers, gl_ctTexBuffers; // number of color and texture buffers (for multi-pass rendering) INDEX gl_ctMaxStreams; // maximum number of streams DWORD gl_dwVertexShader; // OpenGL info HGLRC go_hglRC; // rendering context CTString go_strExtensions; // reported extensions CTString go_strWinExtensions; CTString go_strSupportedExtensions; // supported extensions INDEX go_ctSampleBuffers; // number of rendering buffers currently on (for T-buffer's motion-blur effect) 0=not supported INDEX go_iCurrentWriteBuffer; // current buffer enabled for writing // common stuff PIX gl_pixMaxTextureDimension; // maximum allowed texture dimension by driver INDEX gl_iSwapInterval; // current swap interval (0=immediate, n=VSyncs to wait) INDEX gl_ctTextureUnits; // maximum supported texture units (1=no multitexturing) INDEX gl_ctRealTextureUnits; // maximum reported texture units FLOAT gl_fTextureLODBias; // current texture lod bias FLOAT gl_fMaxTextureLODBias; // absolute maximum possible texture lod bias (0 if biasing is not supported) INDEX gl_iMaxTextureAnisotropy; // maximum possible texture degree of anisotropy (1 if isotropic only) INDEX gl_iMaxTessellationLevel; // maximum possible truform tesselation level (0=no truform) INDEX gl_iTessellationLevel; // current tesselation level INDEX gl_iFrameNumber; // frame number currently rendering CTimerValue gl_tvFrameTime; // time when swapbuffer occured SLONG gl_slAllowedUploadBurst; // remain upload burst size for this frame (max texture or shadowmap size *2) CListHead gl_lhCachedShadows; // list of all cached shadowmaps CListHead gl_lhRenderTextures; // list of all render-textures BOOL gl_bAllowProbing; // for profiling INDEX gl_ctWorldTriangles; // how many world polygons were rendered in last frame INDEX gl_ctModelTriangles; // how many model polygons were rendered in last frame INDEX gl_ctParticleTriangles; // how many particle polygons were rendered in last frame INDEX gl_ctTotalTriangles; // total = (world & lensflares) + (model & shadows) + particle + 2D private: void InitAPIs(void); // start full-screen or windowed mode (pixSizeI=pixSizeJ=0 & iAdapter=0 if windowed) BOOL StartDisplayMode( enum GfxAPIType eAPI, INDEX iAdapter, PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth eColorDepth); void StopDisplayMode(void); // OpenGL specific void *OGL_GetProcAddress(const char *procname); // rcg10112001 BOOL InitDriver_OGL( BOOL b3Dfx=FALSE); // DLL init and function call adjustments void EndDriver_OGL(void); void PlatformEndDriver_OGL(void); // rcg10112001 void TestExtension_OGL( ULONG ulFlag, const char *strName); // if exist, add OpenGL extension to flag and list void AddExtension_OGL( ULONG ulFlag, const char *strName); // unconditionally add OpenGL extension to flag and list BOOL CreateContext_OGL( HDC hdc); BOOL SetupPixelFormat_OGL( HDC hdc, BOOL bReport=FALSE); void InitContext_OGL(void); BOOL SetCurrentViewport_OGL( CViewPort *pvp); void UploadPattern_OGL( ULONG ulPatternEven); void SwapBuffers_OGL( CViewPort *pvpToSwap); // Direct3D specific #ifdef SE1_D3D BOOL InitDriver_D3D(void); void EndDriver_D3D(void); BOOL InitDisplay_D3D( INDEX iAdapter, PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth eColorDepth); void InitContext_D3D(void); BOOL SetCurrentViewport_D3D( CViewPort *pvp); void UploadPattern_D3D( ULONG ulPatternEven); void SwapBuffers_D3D( CViewPort *pvpToSwap); #endif public: // common CGfxLibrary(); // init cvars ~CGfxLibrary(); // clean up // optimize memory used by cached shadow maps void ReduceShadows(void); // pretouch all textures and cached shadowmaps void PretouchIfNeeded(void); // get array of all supported display modes (do not modify array!) CDisplayMode *EnumDisplayModes( INDEX &ctModes, enum GfxAPIType eAPI=GAT_CURRENT, INDEX iAdapter=0); // set viewport for rendering BOOL SetCurrentViewport( CViewPort *pvp); // swap buffers in a viewport void SwapBuffers( CViewPort *pvpToSwap); // return current frame number inline INDEX GetFrameNumber(void) { return gl_iFrameNumber; }; // lock/unlock raster for drawing BOOL LockRaster( CRaster *praToLock); void UnlockRaster( CRaster *praToUnlock); // lock/unlock drawport for drawing BOOL LockDrawPort( CDrawPort *pdpToLock); void UnlockDrawPort( CDrawPort *pdpToUnlock); // initialize library void Init(void); // set new display mode BOOL SetDisplayMode( enum GfxAPIType eAPI, INDEX iAdapter, PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth eColorDepth); // set display mode to original desktop display mode (and eventually change API) BOOL ResetDisplayMode( enum GfxAPIType eAPI=GAT_CURRENT); // get current API/adapter/display mode inline enum GfxAPIType GetCurrentAPI(void) { return gl_eCurrentAPI; }; inline INDEX GetCurrentAdapter(void) { return gl_iCurrentAdapter; }; inline void GetCurrentDisplayMode( CDisplayMode &dmCurrent) { dmCurrent = gl_dmCurrentDisplayMode; }; // check if 3D acceleration is on inline BOOL IsCurrentModeAccelerated(void) { return (gl_ulFlags&GLF_HASACCELERATION); }; // check if DualHead is on inline BOOL IsCurrentModeDH(void) { return gl_dmCurrentDisplayMode.IsDualHead(); }; // is API supported inline BOOL HasAPI( enum GfxAPIType eAPI) { if( eAPI==GAT_CURRENT) return TRUE; if( eAPI==GAT_OGL) return (gl_gaAPI[0].ga_ctAdapters>0); #ifdef SE1_D3D if( eAPI==GAT_D3D) return (gl_gaAPI[1].ga_ctAdapters>0); #endif // SE1_D3D return FALSE; }; // canvas functions void CreateWindowCanvas( void *hWnd, CViewPort **ppvpNew, CDrawPort **ppdpNew); // Create a new window canvas void DestroyWindowCanvas( CViewPort *pvpOld); // Destroy a window canvas void CreateWorkCanvas( PIX pixWidth, PIX pixHeight, CDrawPort **ppdpNew); // Create a work canvas void DestroyWorkCanvas( CDrawPort *pdpOld); // Destroy a work canvas // simple benchmark routine void Benchmark( CViewPort *pvp, CDrawPort *pdp); }; struct MipmapTable { INDEX mmt_ctMipmaps; // number of mip-maps SLONG mmt_slTotalSize; // total size of all mip-maps (in pixels) PIX mmt_pixU; // size of first mip-map PIX mmt_pixV; SLONG mmt_aslOffsets[MAX_MEX_LOG2]; // offsets of each mip-map (in pixels) }; // returns number of mip-maps to skip from original texture depending on maximum allowed texture // size (in pixels!) and maximum allowed texture dimension (in pixels, too!) extern INDEX ClampTextureSize( PIX pixClampSize, PIX pixClampDimension, PIX pixSizeU, PIX pixSizeV); // create mip-map table for texture or shadow of given dimensions extern void MakeMipmapTable( PIX pixU, PIX pixV, MipmapTable &mmt); // adds 8-bit opaque alpha channel to 24-bit bitmap (in place suported) extern void AddAlphaChannel( UBYTE *pubSrcBitmap, ULONG *pulDstBitmap, PIX pixSize, UBYTE *pubAlphaBitmap=NULL); // removes 8-bit alpha channel from 32-bit bitmap (in place suported) extern void RemoveAlphaChannel( ULONG *pulSrcBitmap, UBYTE *pubDstBitmap, PIX pixSize); // flips 24 or 32-bit bitmap (iType: 1-horizontal, 2-vertical, 3-diagonal) - in place supported extern void FlipBitmap( UBYTE *pubSrc, UBYTE *pubDst, PIX pixWidth, PIX pixHeight, INDEX iFlipType, BOOL bAlphaChannel); // makes ALL lower mipmaps (to size of Nx1 or 1xM) of a specified 32-bit bitmap with eventual filter appliance // this is done in-place! - all subsequent mip-maps will be posioned just after the original, input bitmap) // (only first ctFineMips number of mip-maps will be filtered with bilinear subsampling, while // all others will be downsampled with nearest-neighbour method with border preservance) extern void MakeMipmaps( INDEX ctFineMips, ULONG *pulMipmaps, PIX pixWidth, PIX pixHeight, INDEX iFilter=NONE); // colorize mipmaps extern void ColorizeMipmaps( INDEX i1stMipmapToColorize, ULONG *pulMipmaps, PIX pixWidth, PIX pixHeight); // performs dithering of a 32-bit bipmap (can be in-place) extern void DitherBitmap( INDEX iDitherType, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight, PIX pixCanvasWidth=0, PIX pixCanvasHeight=0); // performs dithering of a 32-bit mipmaps (can be in-place) extern void DitherMipmaps( INDEX iDitherType, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight); // adjust bitmap's saturation and/or hue (hue 0 and saturation 256 are defaults) extern void AdjustBitmapColor( ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight, SLONG const slHueShift, SLONG const slSaturation); // applies filter to 32-bit bitmap (iFilter from -6 to 6; negative=sharpen, positive=blur, 0=none) extern void FilterBitmap( INDEX iFilter, ULONG *pulSrc, ULONG *pulDst, PIX pixWidth, PIX pixHeight, PIX pixCanvasWidth=0, PIX pixCanvasHeight=0); // retrives number of mip-maps for the given bitmap size __forceinline INDEX GetNoOfMipmaps( PIX pixWidth, PIX pixHeight) { return( FastLog2( Min(pixWidth, pixHeight))+1); } // retrives memory offset of a specified mip-map or a size of all mip-maps (IN PIXELS!) // (zero offset means first, i.e. largest mip-map) extern PIX GetMipmapOffset( INDEX iMipLevel, PIX pixWidth, PIX pixHeight); // return offset, pointer and dimensions of mipmap of specified size inside texture or shadowmap mipmaps extern INDEX GetMipmapOfSize( PIX pixSize, ULONG *&pulFrame, PIX &pixProbeWidth, PIX &pixProbeHeight); // flat white texture ENGINE_API extern CTextureData *_ptdFlat; // global texture parameters in engine ENGINE_API extern CTexParams _tpGlobal[GFX_MAXTEXUNITS]; // pointer to global graphics library object ENGINE_API extern CGfxLibrary *_pGfx; // forced texture upload quality (0 = default, 16 = force 16-bit, 32 = force 32-bit) ENGINE_API extern INDEX _iTexForcedQuality; #endif /* include-once check. */