/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include /* * rcg10072001 * The bulk of CInput's implementation is in the platform-specific subdirs. * For example, if you want the win32 implementation, look in * Engine\Base\win32\Win32Input.cpp ... */ INDEX inp_ctJoysticksAllowed = 8; static CTString inp_astrAxisTran[MAX_OVERALL_AXES];// translated names for axis // pointer to global input object CInput *_pInput = NULL; // deafult constructor CInput::CInput(void) { // disable control scaning inp_bInputEnabled = FALSE; inp_bPollJoysticks = FALSE; inp_bLastPrescan = FALSE; // clear key buffer for( INDEX iButton=0; iButtonvp_hWnd); } // Clear all input states (keys become not pressed, axes are reset to zero) void CInput::ClearInput( void) { // clear button's buffer memset( inp_ubButtonsBuffer, 0, sizeof( inp_ubButtonsBuffer)); // clear axis values for (INDEX i=0; i