Debug
Win32
Release
Win32
Template
Win32
MFCProj
{3EC2357F-FA36-9DF7-FFC4-AF9C03777DBE}
Application
v120
Unicode
DynamicLibrary
Dynamic
Unicode
v120
DynamicLibrary
Dynamic
Unicode
v120
Debug\
Debug\
false
$(ProjectName)D
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;_USRDLL;GAMEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\GameGUIMP.pch
Use
stdafx.h
.\Debug\
.\Debug\
EnableFastChecks
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\GameGUIMP.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\GameGUIMP.bsc
true
true
true
Console
Debug/GameGUIMPD.dll
.\Debug\GameGUIMPD.lib
true
copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs)
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
WIN32;NDEBUG;_WINDOWS;_USRDLL;GAMEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\GameGUIMP.pch
Use
stdafx.h
.\Release\
.\Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\GameGUIMP.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\GameGUIMP.bsc
true
true
true
Console
.\Release\GameGUIMP.dll
.\Release\GameGUIMP.lib
true
copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs)
true
true
true
true
true
true
true
true
true
true
true
true
true
true
Create
stdafx.h
Create
stdafx.h
Document