Debug Win32 Release Win32 Template Win32 MFCProj {DC47DA88-14E2-0634-61C5-7CEEC46A45C2} Application v120 Unicode Application Dynamic Unicode v120 Application Dynamic Unicode v120 Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) SeriousEditor Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) SeriousEditor MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\WorldEditor.pch Use stdafx.h .\Release\ .\Release\ 4996;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\WorldEditor.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\WorldEditor.bsc true true Windows game.lib gamemp.lib gamegui.lib gameguimp.lib;%(IgnoreSpecificDefaultLibraries) Release/SeriousEditor.exe htmlhelp.lib;%(AdditionalDependencies) true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\WorldEditor.pch Use stdafx.h .\Debug\ .\Debug\ 4996;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\WorldEditor.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\WorldEditor.bsc true true Windows gamed.lib gamempd.lib gameguid.lib gameguimpd.lib;%(IgnoreSpecificDefaultLibraries) Debug/SeriousEditor.exe htmlhelp.lib;EngineD.lib;EngineGUID.lib;%(AdditionalDependencies) true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs) Create stdafx.h Create stdafx.h RC Document makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\resources.hm" Building help ids from %(FullPath) hlp\resources.hm;%(Outputs)