0 %{ #include "Entities/StdH/StdH.h" %} /* * * --->>> DON'T INSTANTIATE THIS CLASS <<<--- * */ event EStop { // stop your actions }; event EStart { // start your actions CEntityPointer penCaused, // who caused the trigger (transitive) }; event EActivate { // activate class (usually touch field) }; event EDeactivate { // deactivate class (usually touch field) }; event EEnvironmentStart { // activate environment classes }; event EEnvironmentStop { // deactivate environment classes }; event EEnd { // general purpose end of procedure event }; event ETrigger { // sent by trigger class CEntityPointer penCaused, // who caused the trigger (transitive) }; event ETeleportMovingBrush { // teleport moving brush }; event EReminder { // reminder event INDEX iValue, // value for return }; event EStartAttack { // OBSOLETE! }; event EStopAttack { // OBSOLETE! }; event EStopBlindness { // make enemy not blind any more }; event EStopDeafness { // make enemy not blind any more }; event EReceiveScore { // sent to player when enemy is killed INDEX iPoints }; event EKilledEnemy { // sent to player when enemy is killed }; event ESecretFound { // sent to player secret is found }; enum BoolEType { 0 BET_TRUE "True", // true 1 BET_FALSE "False", // false 2 BET_IGNORE "Ignore", // ignore }; enum EventEType { 0 EET_START "Start event", // start event 1 EET_STOP "Stop event", // stop event 2 EET_TRIGGER "Trigger event", // trigger event 3 EET_IGNORE "Don't send event", // don't send event (ignore) 4 EET_ACTIVATE "Activate event", // activate event 5 EET_DEACTIVATE "Deactivate event", // deactivate event 6 EET_ENVIRONMENTSTART "Start environment event", // start environment event 7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event 8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy 9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy 10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind 11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf 12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event }; // entity info structure enums enum EntityInfoBodyType { 1 EIBT_FLESH "Flesh", 2 EIBT_WATER "Water", 3 EIBT_ROCK "Rock ", 4 EIBT_FIRE "Fire ", 5 EIBT_AIR "Air ", 6 EIBT_BONES "Bones", 7 EIBT_WOOD "Wood ", 8 EIBT_METAL "Metal", 9 EIBT_ROBOT "Robot", 10 EIBT_ICE "Ice", }; enum MessageSound { 0 MSS_NONE "None", // no sound 1 MSS_INFO "Info", // just simple info }; enum ParticleTexture { 1 PT_STAR01 "Star01", 2 PT_STAR02 "Star02", 3 PT_STAR03 "Star03", 4 PT_STAR04 "Star04", 5 PT_STAR05 "Star05", 6 PT_STAR06 "Star06", 7 PT_STAR07 "Star07", 8 PT_STAR08 "Star08", 9 PT_BOUBBLE01 "Boubble01", 10 PT_BOUBBLE02 "Boubble02", 11 PT_WATER01 "Water01", 12 PT_WATER02 "Water02", 13 PT_SANDFLOW "Sand flow", 14 PT_WATERFLOW "Water flow", 15 PT_LAVAFLOW "Lava flow", }; enum SoundType { 0 SNDT_NONE "", // internal 1 SNDT_SHOUT "", // enemy shout when see player 2 SNDT_YELL "", // enemy is wounded (or death) 3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar) 4 SNDT_PLAYER "", // sound from player weapon or player is wounded }; event ESound { enum SoundType EsndtSound, CEntityPointer penTarget, }; // event for printing centered message event ECenterMessage { CTString strMessage, // the message TIME tmLength, // how long to keep it enum MessageSound mssSound, // sound to play }; // event for sending computer message to a player event EComputerMessage { CTFileName fnmMessage, // the message file }; // event for voice message to a player event EVoiceMessage { CTFileName fnmMessage, // the message file }; event EHitBySpaceShipBeam { }; class CGlobal : CEntity { name ""; thumbnail ""; properties: components: functions: procedures: Main(EVoid) { ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS"); } };