notaz
1f70d4e242
rework asm to always fall back to portable C code
...
with this there is no need to worry about x86 asm switch for other
platforms.
2016-04-25 00:14:29 +03:00
notaz
4b5cc03bf0
rename __GNU_INLINE__ to __GNU_INLINE_X86_32__
...
There is not only x86 in this world.
Simple sed job.
2016-04-25 00:13:37 +03:00
notaz
b1837c2e58
fix Graphics asm
...
same stuff as in previous commit
2016-04-22 02:29:30 +03:00
Ryan C. Gordon
70f3f7fe35
Turned off an assert that reads past the start of an array.
...
It'll crash here anyway if that assertion would have triggered, I think.
2016-04-06 23:20:29 -04:00
ptitSeb
73aab13a79
Try to fix the Portable C UploadTexture_OGL function
2016-04-06 13:44:36 +02:00
Ryan C. Gordon
1a2ccb8f50
Merge github.com:Croteam-Official/Serious-Engine
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Conflicts:
Sources/Ecc/Parser.cpp
Sources/Ecc/Scanner.cpp
Sources/Engine/Base/Scanner.cpp
Sources/Engine/GameAgent/GameAgent.cpp
Sources/Engine/Graphics/Gfx_wrapper.h
Sources/Engine/Network/Network.cpp
Sources/Engine/Sound/SoundDecoder.h
Sources/Engine/Templates/HashTableTemplate.cpp
Sources/Engine/Terrain/Terrain.h
Sources/EntitiesMP/ParticleCloudsHolder.es
Sources/EntitiesMP/ParticleCloudsMarker.es
Sources/SeriousSam/CDCheck.h
Sources/SeriousSam/Menu.cpp
Sources/SeriousSam/MenuGadgets.cpp
Sources/SeriousSam/SeriousSam.cpp
Sources/SeriousSam/SplashScreen.cpp
Sources/SeriousSam/StdH.cpp
Sources/SeriousSam/StdH.h
Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
24cb244d43
First attempt to hand-merge Ryan's Linux and Mac OS X port.
...
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)
2016-03-28 23:46:13 -04:00
Matt Lee
a4af93fa31
Add GPL header to files
2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2
Uploading full engine sources
2016-03-11 15:57:17 +02:00