Commit Graph

4 Commits

Author SHA1 Message Date
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
Ryan C. Gordon
5ba4bccabd Backed out the splitting up of SeriousSam/Menu.cpp 2016-04-04 16:09:41 -04:00
zcaliptium
a84fb76883 Game executable: Separate MenuGadgets(.h/.cpp)
MenuGadets(.h/.cpp) separated into multiple files for each gadget!
2016-03-12 00:45:21 +03:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00