Commit Graph

16 Commits

Author SHA1 Message Date
ptitSeb
f777ad622b Added PYRA option (also inverted Shoulder buttons function on Pandora/Pyra build) 2021-08-02 09:02:35 +02:00
ptitSeb
4108f92185 Pandora version build 07, with notaz improvements 2017-05-28 15:17:22 +02:00
ptitSeb
0731a9d79a More fast-math experiment on Pandora 2017-05-19 23:42:33 +02:00
ptitSeb
ad81a5606a Improvements and fixes to Pandora fast-math 2017-04-17 14:52:58 +02:00
ptitSeb
ae30b8b4de Experimental fast-math for Pandora 2017-04-17 13:11:58 +02:00
Daniel Gibson
b64df456b6 Fix TFE warnings and lots of unused variable warnings
.. still, didn't look at unused variable warnings from *.es because
so many are generated.
2016-05-09 18:51:04 +02:00
Daniel Gibson
1bfc6d5d81 Fix "unused but set variable" warnings from GCC 2016-05-09 18:51:03 +02:00
Daniel Gibson
72edf1c720 Commented out unused functions and variables
many unused functions and variables are now commented out

You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
   Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
   used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00
Ryan C. Gordon
9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00
ptitSeb
b76bbc77d4 Fixed a typo 2016-04-06 14:15:05 +02:00
ptitSeb
4757cbbd2b Just to be safe, as casting +inf to integer gives 0xFFFFFFFF on x86 and 0x7FFFFFFF on arm 2016-04-06 13:52:10 +02:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
zcaliptium
ef0b970490 Fixes 2016-03-22 21:03:12 +03:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00