Commit Graph

8 Commits

Author SHA1 Message Date
ptitSeb
4bbe57bccb Need __STDC_LIMIT_MACROS macro here too 2016-04-19 08:24:43 +02:00
Daniel Gibson
24dcb9cc4f Don't #include <malloc.h> on Linux, only on Windows
Linux, FreeBSD and OSX should use stdlib.h instead.
2016-04-17 01:06:39 +02:00
Yamagi Burmeister
d1d9c8d094 There's no malloc.h on FreeBSD.
Like in OS X malloc() is part of stdlib.h.
2016-04-12 19:27:52 +02:00
Ryan C. Gordon
6ce0b9b27e First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
Ryan C. Gordon
1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00
Ryan C. Gordon
24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00
Matt Lee
a4af93fa31 Add GPL header to files 2016-03-11 18:20:51 -06:00
SLAwww
9d8b787be2 Uploading full engine sources 2016-03-11 15:57:17 +02:00