Restrict the Eps precision change only to Pandora platform
fix Inverted Right and Middle button on certain case with SDL
Added some Failsafe. Fixed a crash in the new game intro cinematic (when Boss of TFE die and Sam goes to the UFO) on the Pandora
Some Pandora fine-tunning
Tried some asynchronus input method, but doesn't seems to works
many unused functions and variables are now commented out
You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
used, CreateEntity() must be called there!
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.
Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.
Still, this is a pretty good start, and probably holds a world record for
lines of changes or something. :)