Fix ASSERT(<string_literal>)

That would never trigger the ASSERT. Now they always do.

Conflicts:
	Sources/EntitiesMP/Summoner.es
This commit is contained in:
Emil Laine 2016-04-23 04:05:17 +03:00 committed by Daniel Gibson
parent 0b24c2f06c
commit fe23b05aa2
6 changed files with 6 additions and 6 deletions

View File

@ -83,7 +83,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define BREAKPOINT \
if (1) { \
SAFEBREAKPOINT; \
_assert("hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \
_assert(false && "hard-coded breakpoint (CroTeam)",__FILE__,__LINE__); \
} else NOTHING
/* CT DEBUG macro -- the expression is executed only in debug version */

View File

@ -527,7 +527,7 @@ void Particles_ViewerLocal(CEntity *penView)
break;
default:
ASSERT("Unknown environment particle type!");
ASSERT(false && "Unknown environment particle type!");
break;
}
// for those EPHs that are not rendered, clear possible

View File

@ -99,7 +99,7 @@ functions:
} else if (m_gtType==GT_COMMANDER) {
return &eiGruntSoldier;
} else {
ASSERT("Unknown grunt type!");
ASSERT(false && "Unknown grunt type!");
return NULL;
}
};

View File

@ -280,7 +280,7 @@ functions:
} else if (m_gtType==GT_COMMANDER) {
return &eiGruntSoldier;
} else {
ASSERT("Unknown grunt type!");
ASSERT(false && "Unknown grunt type!");
return NULL;
}
};

View File

@ -3442,7 +3442,7 @@ functions:
return (WeaponType)i;
}
}
ASSERT("Non-existant weapon in remap array!");
ASSERT(false && "Non-existant weapon in remap array!");
return (WeaponType)0;
}

View File

@ -618,7 +618,7 @@ functions:
pen = &m_penGroup03Template01;
iCount = IRnd()%m_iGroup03Count+1;
} else {
ASSERT("Invalid group!");
ASSERT(false && "Invalid group!");
iCount = 0; // DG: this should have a deterministic value in case this happens after all!
}
ASSERT(iCount>0);